I have a Nosferatu Gun-fu phys-ad, and it's not hard to reign in the balance for a HMVV PC..
Important points for a harmonious gaming group include:
-Ensure they have the 'I
nfertile Infected' negative quality, or else you'll have them infecting HMVV all over the place (even accidentally)
- Ensure they have a street doc contact handy with a steady supply of metahuman blood. Don't let the PC try to hide behind any '
I have to drink from every guard to survive' crap. This is Shadowrun, not Bram Stoker... and messy things like that will make the entire group hunted by association
- You need to find some reason why the PC fits into the group, WITHOUT being turned in to the local authorities for a
75k Vampire bounty at the first opportunity
- Make sure you enforce the requirement for
Delta-grade Bio/Cyberware. This in itself really limits the augmentation options for a Vampire PC
- When using
Mist Form, the PC changes, but their carried/worn equipment DOES NOT. So, if they want to sneak naked into a facility, all well and good. But their guns and armour (and clothes!) are on the outside...
-
Regeneration is useless against Magical attacks (Spells, Killing Hands, Weapon Foci) and anything the PC is allergic to (Sun, Wood).
-
Allergy Wood (Severe) is more of an issue than people think. While 99% of the word is now concrete and plastic, off things that get handled regularly are made of wood. Door handles, gun hilts etc etc. That's a box of damage per touch, unresisted, and can't be regenerated....
-
Allergy Sun (moderate) is not something that can be averted with Sunscreen

They need a full head-to-toe lightproof suit (or Security armour), neither of which are subtle enough to walk around day-to-day.
- The expensive BP cost of a Vampire (100) means a lot less spent on Attributes, skills and Cash resources. Combined with the Delta-ware bio/cyber requirement, this means that you can't sneak any big attribute/skill augmentations in either so the PC is going to be very much underpowered in terms of Dice pools compared to less expensive races... (I had some difficulty getting multiple attributes above 7, while the Ork Street Sam in the group currently enjoys several 10's and higher)...
- As an alternate character concept, the PC gets the
Distinctive Style negative quality for free, at whatever rating you see fit for your campaign.... this is not a good thing when combined with a nice high bounty on your race.
- The nastiest Vampire requirement is the
Essence Drain/Essence Loss issue (SR4A p.294). To clarify, this is not just some
1 bite = 1 essence transfer. It takes at least a minute per Essence point, and requires high-emotion on both sides (which is not going to be quiet).
Note: If the PC is a Magical archtype (Physical Adept, Mystical Adept, Magician etc), every month they lose a point of essence, which WILL reduce their magic rating by 1 (unless they've stocked up on Essence, which is possible). As such, Magically-active Vampires need to drain essence around every couple of months.....
So, there's a BRIEF list of the ways that Vampire PC's are both:
- Reigned in on dice-pools and power levels
- Day-to-Day limited in their interaction with the rest of the world
- Hunted forever, with that sweet GM clause saying '
I have very good reasons to have an Armed SWAT team bust down your door at any time. Don't mes with me'
