There is an SR definition for toxins. Drugs in SR are not toxins in SR.
THIS
+1 to both of you for having an in-Game quote for this...however there are grey areas in here, as for a definition it's hardly definitive (pun intended).
Detox
Type: M • Range: T • Duration: P • DV: (Toxin DV) – 4
Detox relieves the side effects of a drug or poison. The Force of the spell must equal or exceed the toxin’s base DV. A single net hit is sufficient to eliminate all symptoms. Detox does not heal or prevent damage done by toxins, but it eliminates any side effects they may have on the victim (dizziness, hallucinations, nausea, pain, and so forth). Detox is the hangover cure of choice among those who can afford it.
Please note both the drain test requirement, the first line advising it works on Drugs or Poisons, and the final line that it works on Alcohol.
[quote author =SR4A p.257]
OverdosingExtreme amounts of anything can kill a metahuman. The exact point at which “a lot” becomes “too much” and causes
toxicity varies, depending on the substance in question. It is the gamemaster’s call to decide when this point is reached and when to start applying additional damage to the character. As a general guideline,
inflict an extra box of damage every (Body) doses.[/quote]
Emphasis mine.
So, we now have drugs acting as toxins, and doing boxes of damage?
If it sounds like a toxin, and acts like a toxin...? It's a duck?
