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[OOC] Missions 2 - Save the girl, save thy souls

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Sentinemodo

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« Reply #180 on: <03-31-11/0718:14> »

Turn 3
Initiative Pass 1
     Initiative 11
          Wilco

               Complex Action: drives to shield you from the remaining gangers
          Cursor
               delay action: does nothing
          Lady Jade
               Simple action: shoots at Ganger 1
               Simple action: shoots at Ganger 1
                    7d6.hits(5)=2, 6d6.hits(5)=3                   
                    Agility(3) + Pistols (4)  -> 2
                    Agility(3) + Pistols (4)  -1 recoil -> 3
                    3d6.hits(5)=0, 3d6.hits(5)=1
                    Ganger Reaction(3)  -> 0
                    Ganger Reaction(3)  -> 1                   
                    Damage Value 5P + 1 = 6P
                    Damage Value 5P + 2 = 7P
                    3d6.hits(5)=0, 3d6.hits(5)=1
                    Damage Resistance: Body (3) -> 0
                    Damage Resistance: Body (3) -> 1
                    Ganger 1 total damage 6P + 6P
     Initiative 10
          Calico Cat

               Simple action: take aim
               Simple action: shoot at Ganger 4
                    Attack: Agility (7) + Pistols (4) + Smartlink (2) +2 aim with image magnification -3 long range = 11d6 -> 4
                    5d6.hits(5)=0 DAMN!
                    Ganger Reaction(3) + 2 partial cover-> 0
                    Damage 5P + 3 = 8P
                    url=http://invisiblecastle.com/roller/view/2960032/]3d6.hits(5)=0[/url]
                    Damage Resistance: Body(3) -> 0
                    Ganger 4 total damage 8P
          Stryker
               Complex Action: QuickDraw and Attack Ganger 1 with sword Roll: Quick Draw (3):
                    Reaction(4)+Blades(2)+Specialty(2)+Focus(2) (10d6.hits(5)=4) QuickDraw Successful!
                    Attack Roll: Agility(3)+Blades(2)+Specialty(2)+Focus(2) (9d6.hits(5)=1)
            made the cut, but the ganger was alread dying with two bullets in his chest                   
     Initiative 9
          Mata Tabi

               delay action: does nothing
     Initiative 6
          Ganger 1

               Free action: would be surrendering, but drops dead instead           
          Ganger 4
               Complex action: sprint for his life
          Ganger 6
               Complex action: sprint for his life

Initiative Pass 2
     Initiative 10
          Calico Cat

               Simple action: run toward Lietenant body (20 m)
               Simple action: grab the gun - HK MP-5 TX w. 2 clips of regular ammo attached
          Stryker
               Free Action: declare counterspelling (team+Jade)
               Complex Action: would be casting Manabolt at F4 at any remaining ganger, but none alice and seen around

End of Turn 3       

You won :D
« Last Edit: <03-31-11/0720:00> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sentinemodo

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« Reply #181 on: <03-31-11/0721:28> »
By my count you left the combat unscathed, the only one to receive ANY damage at all was Stryker and it was a mere 1S due to casting

Good job guys, outstanding really.
Sorry for a small delay ;)

Denver Missions
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Codac

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« Reply #182 on: <03-31-11/0733:49> »
It's not important since we won anyways but wouldn't my dice pool for that shot be 13. Since Image Magnification eliminates range modifiers it's Agility(7) + Pistols(4) + Smartlink (2) =13.

Also woo we win. Do I hear sirens. It's only been what? 9 seconds right.
« Last Edit: <03-31-11/0735:29> by Codac »
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

Sentinemodo

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« Reply #183 on: <03-31-11/0739:45> »
It's not important since we won anyways but wouldn't my dice pool for that shot be 13. Since Image Magnification eliminates range modifiers it's Agility(7) + Pistols(4) + Smartlink (2) =13.

Also woo we win. Do I hear sirens. It's only been what? 9 seconds right.

I might have done the math wrong:
Attack: Agility (7) + Pistols (4) + Smartlink (2) +2 aim with image magnification -3 long range = 11d6 -> 4

its 13 base + 2 for aim = 15 - 3 for long range = 12.

Shoudl be 12 not 11 :D doesn't matter
Sorry for a small delay ;)

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Sentinemodo

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« Reply #184 on: <03-31-11/0741:52> »
Yep it's Sector downtown, You have about a minute to take off.
Sorry for a small delay ;)

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Codac

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« Reply #185 on: <03-31-11/0744:15> »
But when you use an aim action for Image magnification it doesn't add 2 it just negates range modifiers.

But you are correct it doesn't matter.

Ok Calico will check what the other corpses have on them then jump on the van putting whatever she grabs in her duffel bag.
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

Sentinemodo

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« Reply #186 on: <03-31-11/0750:12> »
But when you use an aim action for Image magnification it doesn't add 2 it just negates range modifiers.

But you are correct it doesn't matter.

Ok Calico will check what the other corpses have on them then jump on the van putting whatever she grabs in her duffel bag.

you're right, I haven't read that careful enough

as for the corpses from things easy to spot they have guns (smg you already took) and pistols (Streetline Specials) with a bunch of ammo you can have three of them from the bodies around, the one from Gangster 5 (supposedly the same) would take a small trip to that car and back.
From other things, the Lieutenant is wearing the armor vest (the remainign gangers do not have any kind of armor)
Sorry for a small delay ;)

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Sentinemodo

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« Reply #187 on: <03-31-11/0906:09> »
"Grab whats nearby then let's buzz Turbo. Someone yank my bolt out of that guy, it's reusable."

Bolt taken (narco dose used up though).

WHERE do you go?
Sorry for a small delay ;)

Denver Missions
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Codac

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« Reply #188 on: <03-31-11/1207:33> »
Ok Calico will also grab the three pistols as well as any ammo then jump in the van and ...I don't know why I'm not doing this in character.
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

Sentinemodo

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« Reply #189 on: <03-31-11/1656:49> »
Ok Calico will also grab the three pistols as well as any ammo then jump in the van and ...I don't know why I'm not doing this in character.

me neither, but the time is ticking, and you hear the sirens wailing.
where do you move? and what do you do next?
I know Cursor is going to make some research, but this will take time
Sorry for a small delay ;)

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JDA

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« Reply #190 on: <03-31-11/2249:09> »
Wilco, starts to drive off. Ask cursor to check and see if there were any cameras outside that may have picked all that up? If so chummer can you take care of them. Anyone have any ideas we here should head, if not Wilco will suggest his place. It's small but we can park the van in the garage and debrief on the what the frag, we may have gotten ourselves into. "chummers anyone get a. Fix on the gang that those hangers represented. If so who were they."  Wilco will then place a call into his bartender contact to see if they know what the gang has been up to lately? And if they have been burned by anyone recently? before the call though Wilco will put out his storm cloud drone to survey and to watch the area that we are at.

Sentinemodo

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« Reply #191 on: <04-01-11/0339:09> »
"Huh?  Camera? I'll look around. You lot look for physical evidence of camera to point me in the right direction, I can't just "know".
Quote
Checking for camera nodes: Comp 3 + Analyze 5 + Tech 2 + VR 2 (12d6.hits(5)=3)

Cameras are usually slaved to the nodes of the shops around. There are for sure camera's around the parking lot and near the restaurant entrance. You'd need to hack into the restaurant's node and a mall on the other side of the street. That and pray noone with cybered eyes seen the fight.

To make it simple make two hack in the fly's against Firewall 4, Response 3, Signal 5, System 3. Resident program Analyze 3. You need an security account to access the camera files. In case of failure, we'll have a combat. In case of success make a Matrix Perception (3) Test to find the camera nodes/files a complex action to delete them or an Edit (8, 1 Minute) Extended Test to change them (tell me how since this might change the target, the given one is for removing your team and car from the files).
Sorry for a small delay ;)

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Sentinemodo

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« Reply #192 on: <04-01-11/0342:32> »
Wilco, starts to drive off. Ask cursor to check and see if there were any cameras outside that may have picked all that up? If so chummer can you take care of them. Anyone have any ideas we here should head, if not Wilco will suggest his place. It's small but we can park the van in the garage and debrief on the what the frag, we may have gotten ourselves into. "chummers anyone get a. Fix on the gang that those hangers represented. If so who were they."  Wilco will then place a call into his bartender contact to see if they know what the gang has been up to lately? And if they have been burned by anyone recently? before the call though Wilco will put out his storm cloud drone to survey and to watch the area that we are at.

JDA,
IC means In Character - you post there thing written in first or third person from the perspective of Wilco
OOC means Out of Character - you post there things from the perspective of JDA (rolls results for example)

when you send a PM to other runners you use IC, when you discuss things with other players you use OOC
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #193 on: <04-01-11/0352:48> »
1. Wilco contacts his bartender contact and orders a couple more cases of beer.
2. Inquires about the gangers and also ask his contact if he knows of anyone that has had negative dealing with a person named lady jade.

2. Wilco will then place a call into his bartender contact to see if they know what the gang has been up to lately? And if they have been burned by anyone recently?

1. The beer cost you 50 NY (this are for 20x0,33 liter - should last for two days for you)
2. JDA, make a roll on Charisma + Etiquette + Loyalty of the bartender contact.
Sorry for a small delay ;)

Denver Missions
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Kot

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« Reply #194 on: <04-02-11/0805:57> »
Okay, I'm back to civilization, if this place can be called that... I'm tagging along, waiting for the stun wound to heal. Besides that Stryker is preparing himself for any further trouble - silently and without any signs of working magic.
Quote from: Casting Improve Reflexes at Force 3
Casting: Magic(4)+Spellcasting(5) (9d6.hits(5)=3)
Drain(3S): Drain Resistance (10d6.hits(5)=3)

Stryker's Raction is now 5 and he has 3 IP's at his disposal, the spell is easily sustained in the focus.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

 

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