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OOC Auburn: Logrolling

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Sichr

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« Reply #765 on: <12-22-13/1245:51> »
OK  Complete takeover.
Now, for the motion sensor...
Dont be in such a haste. It would be possible to disable it once you approach without trigerring the alarm.
And that is far from easy task:

Quote from: SRA, p.261
Motion sensors pick up on movement.
They transmit an ultrasonic field, and react to changes in that field when anything enters
it. Intruders may detect the ultrasonic field by using an ultrasound
sensor set to passive mode within 5 meters. Defeating a motion sensor
requires that characters move very slowly through the field, one halfmeter per Combat Turn, and succeeding in an
Infiltration + Agility (3) Test
Characters amped for speed may find it difficult to maneuver
in this way; apply a
negative dice pool modifier equal to their extra Initiative Passes.


Edit: I think Ill need to be more clear on such things in future. You have hideout for the drone flyover, and then you may try to reach the doors and disable the sensor.

Sichr

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« Reply #766 on: <12-22-13/1305:04> »
One more thin...due to Concealement, power, which wastn counted for in the sensor description, lower the thresshold by 1, IMO it should have some kind of effect, even when the detector lacks rating.

Ren

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« Reply #767 on: <12-25-13/1255:30> »
@Sichr: do you want us to roll separate Infiltration tests to defeat the motion sensor?
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Sichr

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« Reply #768 on: <12-25-13/1312:14> »
My guess is that Sylvia would go there alone, only if you rwant to increase the risk. She is able to disconect the sensor, and also she would be the one disarming Alarm on doors etc. Let her do her B&E job :)

Ren

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« Reply #769 on: <12-25-13/1315:11> »
OK, if there is no difference between being able to remain undetected there or a few meters away, i'll wait outside the detector's range.
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Sichr

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« Reply #770 on: <12-25-13/1459:20> »
Sensor scans only the area in front of the doors, like 5 meters or so. In that area you need to be stealthy to get to it. If you want to try, be my guest :)

farothel

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« Reply #771 on: <12-26-13/0850:47> »
I've modified my post to take out the sensor.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sichr

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« Reply #772 on: <12-26-13/0938:03> »
Edit: Don`t forget to add Home Ground for that hardware roll, Farothel.
For distracting conditions I give you -1 DP, but luckikli there is small roof above the entrance, so you are working in dry conditions. It also gives you additional cover from drone.

Thresshold for disabling the Motion sensor is devicex2 = 6/1 minute
After removing the sensor you need to disarm the Alarm:

Quote from: SRA, p. 261
Many alarms, particularly on doors and windows, are based on
electrical circuits. While closed, the circuit is complete and no alarm
will sound. If the door or window is opened, however, the circuit is
broken, triggering the alarm. Windows may have alarm circuits wired
into the glass, so if the glass is broken an alarm goes off. To bypass such
alarms, the circuit’s electrical contacts must be fooled while the door/
window is open. This requires a Hardware + Logic (5, 1 minute) Test,
though depending on the design it may be more difficult.

You would need to either risk the drone flyover, hoping that you wont be noticed (drone should have quite a few penalties for your own Masking, Concealement and rain so there is a good chance you escape unnoticed), or interrupt the work, which would mean you lose 1 hit every time you would do that.
As previously stated, drones have interval for flying around the building. One of them being fixed on Nick, this gives you one perception check per minute.

And finaly there is Keypad lock you need to open to entry the building.

Quote from: SRA, p. 263
Keypads utilize an access code (often different access codes for
different users). Unless the code is known, defeating a keypad requires
rewiring the internal electronics. This means cracking open the case
(see above) and then rewiring the circuits—another Hardware + Logic
(Maglock rating x 2, 1 Combat Turn) Extended Test. A maglock sequencer
(see p. 335) may also be used instead; make an Opposed Test
between the sequencer and maglock ratings. If the sequencer wins,
the maglock opens. (Note that the case must still be opened for a sequencer to be applied.)

Keypad rating is 3


Sorry I am doing this piece after piece, I wasnt completely focused on the situation. If we are ready to proceed, we may have this situation done even this year :)

« Last Edit: <01-13-14/1244:48> by Sichr »

farothel

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« Reply #773 on: <12-26-13/1051:18> »
I don't have homeground, so that doesn't apply to me (unless it's a penalty).

I have to go tonight (play my first warhammer league battle in my club), so I'll do the extra rolls tomorrow.  As for the maglock, I have a maglock passkey and a sequencer.  The passkey is for defeating card reading maglocks, the sequencer is for keypad maglocks.  Both are rating 4, so depending on the type of maglock, I'll use either of them.

I'll continue working, hoping that the drone won't spot me.  Like you said, with all the concealment powers, my own armour mod (thermal damping) and the rain it will be difficult for the drone to see me.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sichr

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« Reply #774 on: <12-26-13/1119:16> »
Off record...not even the best clearsight/sensors (4+6) on the market would give it more than 2 dices to roll :P

And...in the name of Emperor...GO AND DIE WITH HONOR BROTHER FAROTHEL
May the sin and damnation be cleansed with the holy fire...
(Unless you play for, ehm...opposite side :) )

You need to use sequencer, well to do that you still need to remove the cover and deal with antitampering system.

Ill summarize this for you:

You roll:
Logic+Hardware-1(conditions)+2(AR plans)

Thressholds:
Motion sensor: 6 / Combat turn (you already have 2 hits)
Rewiring an Alarm: 5 / Minute

Opening Maglock:
Remove casing: Thresshold 6/Ct
Avoid antitampering system: 2

Opening the doors:
Sequencer rating (4) vs Keypad rating (3) (opposed roll, more hits win)
OR
Thresshold 6/Ct (to do it manualy)

farothel

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« Reply #775 on: <12-27-13/0535:43> »
I've done my rolls and added a post with some text.  If I have to roll something else, let me know.  :)
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sichr

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« Reply #776 on: <12-27-13/0633:07> »
OK.
We have a little problem you may want to solve.
To avoid anti tampering system is single test with thresshold 2. You scceed = OK, You dont = Alarm. If I count good it is roll 7 which is 1 hit. That means Alarm if you don`t want to do something about it...Any ideas?

farothel

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« Reply #777 on: <12-27-13/0650:52> »
OK.
We have a little problem you may want to solve.
To avoid anti tampering system is single test with thresshold 2. You scceed = OK, You dont = Alarm. If I count good it is roll 7 which is 1 hit. That means Alarm if you don`t want to do something about it...Any ideas?

No problem, I've used edge to reroll the misses and now it's 4 hits in total.
I've removed roll 8, but if I put it with the next one, it still stays the same, so I guess that's not a problem.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sichr

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« Reply #778 on: <12-27-13/0702:11> »
Deal. Edit your edge and we will move forward. As you are covered by the roof above the oors, drone has effective dicepool equal to 0, I wont roll for it.

OK. IC soon.

Sichr

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« Reply #779 on: <12-27-13/1422:15> »
After obstacles removed, we continue on the infiltration as previously. As you are up to Complete takeover, team needs another 5 net hits.

And...
I havent heard from Max for a while...Are you around, mr.Koyote? :D