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OOC Auburn: Logrolling

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Nathen

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« Reply #405 on: <05-28-13/1639:52> »
koolness

Ren

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« Reply #406 on: <05-28-13/1643:20> »
This is a very interesting exchange between you two. I'm curious about the results.  8)

As a sidenote, I'm not really sure about what information my character has about Fang's findings (ie. the last known location) but i'd like to act on that in a speedy manner if i have that. However, i don't want to cut in this scene as it would be awkward.
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Nathen

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« Reply #407 on: <05-28-13/1644:37> »
im gonna go out of the front door if able, so hopefully it wont be much longer.


how are the timelines between groups looking? am i ahead of them or are they ahead of me?
« Last Edit: <05-28-13/1756:54> by Nathen »

Sichr

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« Reply #408 on: <05-28-13/1803:00> »
Sorry just realized I forget social modifiers for your negotiation.
Fame: +2
Character is Friendly: +2
Desired  reult is (MCT lockdown): Harmfull: -3
Character is Authority (known doctor): +1
Is perceived as having superirior rank: +1

Total: +3
roll 3 dices

Nathen

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« Reply #409 on: <05-28-13/1809:29> »
fixinated

Sichr

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« Reply #410 on: <05-28-13/1817:06> »
done. and now...maybe another run? :D

Sichr

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« Reply #411 on: <05-28-13/1819:31> »
@Nick: Replenish 1 Edge

Nathen

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« Reply #412 on: <05-28-13/1819:59> »
Woot

Changed call from just Fang to group call

done for today
« Last Edit: <05-28-13/1839:41> by Nathen »

MaxKojote

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« Reply #413 on: <05-28-13/2036:56> »
Basically Fang gave you an approximated location of Nick. Basically an intersection between two streets. He's assuming you have a mapsoft and can look up the mentioned junction. Of course now that Nick is back in the network Fang can give you a more accurate location. And probably should travel with you to keep track of Nick's location.
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Fang (Auburn Logrolling)

Sichr

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Re:

« Reply #414 on: <05-29-13/0907:05> »
Ok. Kouryou is in Lo-response mode. 24 hours before we move.

farothel

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« Reply #415 on: <05-29-13/1238:37> »
It seems that we're going in two vehicles instead of one, as Judah is out in mine.  I'm not sure what mods are put on the Humvee, but mine is a Rover 2068 (basically the same statline as the humvee) with all the basic mods, including chameleon coating, so I can make it look like something else if I have to.  I even have a smoke detector and an oil slick sprayer to get rid of persuit.  :)
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Ren

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« Reply #416 on: <05-29-13/1252:55> »
The Humvee is heavily modded. The only apparent ones are the reinforced front of the car, which is basically a ram plate, and the searchlights at the top. Other mods i might reveal if Shadow asks IC.  ;)
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Sichr

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« Reply #417 on: <05-29-13/1340:37> »
TBH I  understand that everyone want to enjoy their toys and IDN if you will have a chance to get back to the safehouse anytime soon ;) So why leave one car here?

Sichr

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« Reply #418 on: <05-29-13/1345:59> »
Vinmun...
Sorry you will have to explain your rolls to me a bit...
What edge? Judah uses edge for the navigation?

Btw for the futrue reference, if you want Spirit to use edge, you need to ask me first. Absolute rule.
« Last Edit: <05-29-13/1349:34> by Sichr »

Sichr

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« Reply #419 on: <05-29-13/1357:01> »
Ah, I got it. OK.

@Everyone: There is one thing I houserule to boost knowledges in my games.

For every 2 successes on Knowledge test you can add +1 to active skill dicepool, if the knowledge is relevant for the task.

So next time you better roll Knowledge and then the active skill, because in this very case Area Knowledge would give you 2 more dices on Navigation.
I know I should have tell it before.

So, Vinmun, replenish one point of edge for Judah for discovering this :)