@Judah: At the very last moment Judah managed to catch the right vanishing trace and follow it outside the lounge, where environment is quite clear again. You really don`t envy the guy who has to do the cleansing in there. Outside the lounge, and outside the building itself you get on the right track and follow pattern of spirits traces intertwined with the fading signature of the magician pursuing it. You can see that at first spirit was running for its life, being serriously hurt, and kept somehow straight path. The following magician attempted to get into the engagement range but before he was able to finish his prey, he was deadly hurt and not that this just slowed him down, but also this prevented him from using offensive spells again. As you follow, you can see the mage weakens with every step, suffering great pain and self-denial as he refuses the urge to return to his body and maybe even attempt to heal himself . Something dark in his signature, something malicious, hidden deep inside, forces him to follow his final destiny. End was inevitably closing, when spirit finaly notices the pursuer. From this point, the almost straight path above the city turned into twisted and confusing trace full of curves, hideouts and loopbacks, but good Griffin McBride was still able to follow the track and didn`t lost his prey from sight. He was able to avoid some attempts to get confused or lost, till the final stand, the point from where are no further traces. As you close the point, you can see Griffins signature still lingers around, as if in his final moments he reached deep into his hidden reseves. The surroundings carry traces of furrious combat, some powerfull offensive spells Griffin was able to cast and the energy surrounding the place indicates, that some of those attacks had even sucessfully found their target. Despites this brave effort, you can see that he was already beyond the point of no return. Yet, the frustration and hepelessness is not imprinted as distinctly as you would expect. The traces of the oponent, or oponents, are missing completely from the scene.
As you look around, the area is not very populated here, even wildlife is not too common in this parts. Yet, astral space looks more inhabited by local entities, and there are multiple astral signatures in the area. You recognize some of signs you are in the Puyallup, as you live there and you are somehow familliar with the local astral space, but you lack informations on exact location, nor would you be able to show it exactly on the map. The place itself gives you creeps, but if you want to kow more, you need to look around to find more details.
Roll Assensing
Domain: Toxic Earth 3, Recent violent acts increase the polution of astral space by 1
-4 magic,
Visibility: Background count=-4, Ocassional presence of living= +1, Regular astral activity (-1)