NEWS

IC Auburn: Logrolling

  • 699 Replies
  • 179129 Views

Ren

  • *
  • Ace Runner
  • ****
  • Posts: 1364
« Reply #480 on: <05-29-13/1307:50> »
Bulldog glared at Judah for a moment, as he vanished into the Rover. "We are going with both cars." he said to Shadow, then he hopped in the drivers seat, putting his battle rifle to his right. "Fang, back seat please, it has nice gun ports for your Mossberg." While the others entered, he was already looking at an AR city map, devising several routes between here and their destination, as well as possible escape routes toward the interstate and Redmond Barrens.
[spoiler=devising routes]navigation: INT(4) + Navigation(2) + Home Ground(2) + AR(2) (10d6.hits(5)=3)
area knowledge: INT(4) + Area knowledge: Auburn(5) + Mnemonic Enhancer(2) + Home Ground(4) (15d6.hits(5)=9) I'm at home  :P
combat tactics: LOG(2) + Combat tactics: Urban(5) + Mnemonic Enhancer(2) (9d6.hits(5)=0) I don't really care.  :o
I assumed for the first test it's AR-enhanced, if not, please disregard last two dice.
Combat tactics was for determining where i would place interception teams if i seriously wanted to get someone, i'll try to avoid those places with the routes.[/spoiler]
« Last Edit: <05-29-13/1609:45> by Ren »
"Speech", Matrix, >>Text<<, Thoughts, Astral
Bulldog
Stake

MaxKojote

  • *
  • Omae
  • ***
  • Posts: 556
« Reply #481 on: <05-29-13/2236:16> »
Fang nodded as he slipped into the back seat, disabling his chameleon suit and mounted his mossberg in the gun port.

Right, now to prepare for possible combat.

@Navi: Oh Navi... I need to borrow you for a moment. Please encrypt communications between my bionode, and [Nick's Commlink].

Upon making his request of the sprite, he allowed himself to slip into the warmth of VR, feeling his processes speeding up as he did so. He pulled out his Command program, feeling it glow and draw a line between his node and that of his Mossberg. He decided to tinker a bit with it,  improving it asmuch as he could for combat situations.

[spoiler=Matrix Actions]Simple Action- Call Sprite

Simple Action - Issue Command

Free Action - Switch Interface Mode

Free Action - Threading Command Resonance (8) + Software (4) + Analytical Mind (2) + HotSim (2) (16d6.hits(5)=6). Taking 6 hits.
Command CF = 14.

Fading DV = 6P
Resonance (8) + Intuition (6) (14d6.hits(5)=5)
Fading MDV = 1P

Damage track = 3P. Wound Penalty = -1.[/spoiler]

Fang gasped as he felt the slight shock, wiping some of the new blood off his muzzle. Straining as he attempted to perceive the real world while still in VR, he managed to set up the medkit for remote use before returning back to his work in VR. His next task was to begin a new complex form, taking shape in his clawed hands as a map of everyone's position.

[spoiler=Matrix Actions]Threading TacNet: Resonance (8) + Software (4) + Analytical Mind (2) + HotSim (2) - Sustaining (2) - Wounds (1) (13d6.hits(5)=3). Accepting 2 hits.

Fading DV = 2P
Resonance (8) + Intuition (6) (14d6.hits(5)=4)
Fading MDV = 0[/spoiler]

[spoiler=Tactical Network Info]Tactical Network Rating 2. Adds N-2 dice to appropriate rolls (see Unwired 125). N is equal to the number of contributing team members.

To be a contributing team member, have four sensor channels (natural, cybernetic or sensor system) linked to your commlink (again, Unwired 125).

Fang is a contributing team member (Sensor channels: 5 (sight, sound, scent, low light, spatial recogniser))

Bulldog is a contributing team member (Sensor channels: 4 (image link, sound, spatial recogniser, improved rangefinder)

Mask is a contributing team member (Sensor Channels: 4 (sight, sound, scent, low light.)

Judah is a contributing team member (Sensor Channels: 4(image link, sound, ultrasound, vision magnification))

Shadow is a contributing team member (Sensor Channels: 4 (image link, vision magnification, sound, directional microphone))

Nick is NOT a contributing team member (Out of range.)

TacNet bonus = +2 to all members.

Let me know if I forgot any sensor channels.[/spoiler]

@Shadow: I can Remote Control your vehicle if you want to be ready to take out any attackers. Let me know if you're fine with that.
« Last Edit: <05-31-13/0807:34> by MaxKojote »
Spoken
Thoughts
Matrix
Astral

Fang (Auburn Logrolling)

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!

Re:

« Reply #482 on: <05-30-13/0108:30> »
Looks like the sooner you get your real doctor back, the better.

farothel

  • *
  • Prime Runner
  • *****
  • Posts: 3859
« Reply #483 on: <05-31-13/1202:33> »
"Sure, go ahead," Sylvia said to him, "I'll keep an eye out for anyone following us.  I've done that before, so I know what to look for."

While the car was driven for her, she could use the free time to check the mirrors for cars or moterbikes following them.  She even made a point of checking the astral from time to time, to check for spirits or projecting mages following, or in the rare case that she would miss a car or bike following (she had a very good memory, but one could always miss something), maybe auras that came back.


intuition 4 + perception 3 + vision enhancement 2 + actively looking 3 =12 (12d6.hits(5)=4, 12d6.hits(5)=5, 12d6.hits(5)=6, 12d6.hits(5)=3)

I think I see you, whoever you are. :)

intuition 4 + assensing 3 =7 (7d6.hits(5)=3, 7d6.hits(5)=2, 7d6.hits(5)=4, 7d6.hits(5)=2)

Even in the astral I see pretty well.  :)

"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Ren

  • *
  • Ace Runner
  • ****
  • Posts: 1364
« Reply #484 on: <05-31-13/1339:42> »
[spoiler=notes]As I don’t think we can even get close to the reasonable high-end speed (170 km/h) of our vehicles inside the traffic, while not on the interstates, I used the threshold modification where I felt Bulldog would feel inclined to get over the “safe” speed of zig-zagging between cars. Also, as written on p.62, SR4A, under Buying Hits, if our GM allows, I could buy the necessary hits on the tests for TH3 or below (dice pool is 14). I rolled all tests though as I’m not sure Sichr would allow it in this situation. (I certainly wouldn’t, at least at the four highlighted places.)
For the perception tests, I didn’t apply my visual specialization.[/spoiler]
Bulldog activated the spoof chip and changed the license plate of the car. As soon as Fang was strapped in and the garage door open, he shot out of the safehouse with screeching tires. Time was of the essence so he used all his talent to zig-zag between cars in the light traffic of the night. He commanded the autopilot to constantly look for the signs of patrols and anyone following them. Meanwhile, he turned down all the unnecessary parts of the AR display, allowing only those elements that were helping his driving and navigation.
[spoiler=tests]First stretch, speed up 50%, TH3: REA(8 ) + Pilot ground craft: car(3) + AR(1) + Home ground(2) + TacNet(2) (16d6.hits(5)=4)[/spoiler]

As he neared Cassey’s, Bulldog slowed down a bit. He knew the place was usually packed, so traffic must be thicker there. He took special care to watch out for drunks suddenly stepping in front of him.
[spoiler=tests]Second stretch, TH3: REA(8 ) + Pilot ground craft: car(3) + AR(1) + Home ground(2) + TacNet(2) (16d6.hits(5)=4)
vs. shadowing: INT(4) + Perception(4) + Radar sensor(6) + Home ground(2) + TacNet(2) (18d6.hits(5)=5)[/spoiler]

He kept the relatively reasonable speed as he neared the T-cross. The tires screamed in protest because he refused to take the turn at a crawl. He saw in the rearview, Fang straining against the harness in the back seat as the change of direction swung him to the side.
[spoiler=tests]Third stretch, TH2: REA(8 ) + Pilot ground craft: car(3) + AR(1) + Home ground(2) + TacNet(2) (16d6.hits(5)=2)
Fourth stretch, TH3: REA(8 ) + Pilot ground craft: car(3) + AR(1) + Home ground(2) + TacNet(2) (16d6.hits(5)=4)
vs. shadowing: INT(4) + Perception(4) + Radar sensor(6) + Home ground(2) + TacNet(2) (18d6.hits(5)=2)[/spoiler]

Then it was an almost straight run to the serpentine. The engine roared as the Humvee raced down Lake Holm Road. Bulldog kept his eyes on the road as well as his surroundings: he wouldn’t have liked any nasty surprise suddenly appearing.
While speeding towards their destination, he sent a message to Fang. >>Can you register the car in the TacNet as well? It has the needed amount of input and I might have to transfer control to the autopilot, it should benefit from other viewpoints as well.<<
[spoiler=tests]Fifth stretch, speed up 50%, TH3: REA(8 ) + Pilot ground craft: car(3) + AR(1) + Home ground(2) + TacNet(2) (16d6.hits(5)=4)
Sixth stretch, speed up 50%, TH3: REA(8 ) + Pilot ground craft: car(3) + AR(1) + Home ground(2) + TacNet(2) (16d6.hits(5)=5)
Seventh stretch, speed up 50%, TH3: REA(8 ) + Pilot ground craft: car(3) + AR(1) + Home ground(2) + TacNet(2) (16d6.hits(5)=5)
Eighth stretch, speed up 50%, TH3: REA(8 ) + Pilot ground craft: car(3) + AR(1) + Home ground(2) + TacNet(2) (16d6.hits(5)=5)
vs. shadowing: INT(4) + Perception(4) + Radar sensor(6) + Home ground(2) + TacNet(2) (18d6.hits(5)=6)[/spoiler]

He used the hand-break heavily on the serpentine, barely missing a car on the second turn. Fang got a close look from above on the scared face of the sedan’s driver, as the wind rising in the Humvee’s wake rocked the smaller car slightly. ”Cutoff or Black Diamond?” he asked of Shadow on the comm. ”I suggest the latter.”
[spoiler=tests]Ninth stretch, TH4: REA(8 ) + Pilot ground craft: car(3) + AR(1) + Home ground(2) + TacNet(2) (16d6.hits(5)=2)
using edge: 14d6.hits(5)=3[/spoiler]

The end of the serpentine was suddenly there. Bulldog worked on the steering wheel, using the hand-brake to take the turn again, leaving cursing pedestrians behind. Then he just needed the answer from Shadow to know when to turn next.
[spoiler=tests]Tenth stretch, TH3: REA(8 ) + Pilot ground craft: car(3) + AR(1) + Home ground(2) + TacNet(2) (16d6.hits(5)=6)
vs. shadowing: INT(4) + Perception(4) + Radar sensor(6) + Home ground(2) + TacNet(2) (18d6.hits(5)=9)[/spoiler]
"Speech", Matrix, >>Text<<, Thoughts, Astral
Bulldog
Stake

MaxKojote

  • *
  • Omae
  • ***
  • Posts: 556
« Reply #485 on: <06-01-13/0033:11> »
Upon getting permission to drive from Shadow, Fang sent a message to the spoof ship to morph the license plate. Once he noted his moving position, Fang got Shadow's car to take off, following closely behind Bulldog's car. He watched the tactical display as well as the vehicle sensors for any possible dangers or paths needed to be taken. he did his best to make sure that Shadow was as closely behind Bulldog as possible.

[spoiler=Test 1]First stretch, speed up 50%, TH3-1 (VR): Command (14) + 2 (TacNet) - 1 (Defaulting) - 1 (Wound penalty) (14d6.hits(5)=4)+1[/spoiler]

Noting that Bulldog was slowing down, Fang did the same with Shadow's car. @Shadow: Sorry if this is slightly bumpy by the way.. He made sure to keep track and closely mimic Bulldog's movements, not trusting the sensors in this weather. Nonetheless, he made a token attempt and watching for idiots walking on the road to avoid.

[spoiler=Test 2]Second stretch, slow to base, TH3-1 (VR): Command(14) + TacNet (2) - Defaulting(1) - 1 (Wound penalty) (14d6.hits(5)=5)+0
vs Shadowing: Sensor(2) + Perception (5) + TacNet(2) - 1 (Wound penalty) (8d6.hits(5)=3)[/spoiler]

Fang matched Bulldog's speed, not even noticing how his meatspace body was being tossed around slightly from the harsh turns. As Bulldog screeched around the T-cross, Fang attempted to keep up with him.

[spoiler=Test 3-4]Third stretch: TH2-1 (VR): Command(14) + TacNet (2) - Defaulting(1) - 1 (Wound penalty) (14d6.hits(5)=3)+1
Fourth stretch: TH3-1 (VR): Command(14) + TacNet (2) - Defaulting(1) - 1 (Wound penalty) (14d6.hits(5)=1)+1.
vs Shadowing: Sensor(2) + Perception (5) + TacNet(2) - 1 (Wound penalty) (8d6.hits(5)=4)[/spoiler]

Fang slammed on the speed to try and keep up with Bulldog's Humvee. Watching through the sensors as best he could. The message surprised him. @Bulldog: I'm uh... Actually driving for Shadow right now. Give me a moment.

@Navi: Alright. Stop encryption for now. I need subscription space for another thing. Thank you though.

[spoiler=Matrix Actions and Tests 5-8]Issue Command [Navi]: Disable Encryption

Issue Command [Humvee]: Change Slaved Node to [Fang's Bionode].

Humvee is now part of the TacNet! If it has 4 or more sensors it gets a +2 bonus to all relevant rolls!

-
Fifth Stretch, speed up 50%, TH3-1 (VR): Command(14) + TacNet (2) - Defaulting(1) - Wound Penalty (1) (14d6.hits(5)=5)+1
Sixth Stretch, speed up 50%, TH3-1 (VR): Command(14) + TacNet (2) - Defaulting(1) - Wound Penalty (1) (14d6.hits(5)=6)+1
Seventh Stretch, speed up 50%, TH3-1 (VR): Command(14) + TacNet (2) - Defaulting(1) - Wound Penalty (1) (14d6.hits(5)=7)+0
Eighth Stretch, speed up 50%, TH3-1 (VR): Command(14) + TacNet (2) - Defaulting(1) - Wound Penalty (1) (14d6.hits(5)=4)+0
vs Shadowing: Sensor(2) + Perception (5) + TacNet(2) - 1 (Wound penalty) (8d6.hits(5)=1)[/spoiler]

Fang yelped with surprise in the matrix as Bulldog used the handbrake, following suit in an attempt to not crash into the Humvee

[spoiler=Test 9]Ninth Stretch, TH4-1 (VR): Command(14) + TacNet (2) - Defaulting(1) - Wound Penalty (1) (14d6.hits(5)=6)+2[/spoiler]

I'm beginning to remember why I don't like driving... Fang thought to himself. As the humvee ahead took another screeching turn, Fang did his best to make sure the Rover managed it without crashing. Shadow probably wouldn't appreciate that.

[spoiler=Test 10]Tenth Stretch, TH3-1 (VR): Command(14) + TacNet (2) - Defaulting(1) - Wound Penalty (1) (14d6.hits(5)=3)+2
vs Shadowing: Sensor(2) + Perception (5) + TacNet(2) - 1 (Wound penalty) (8d6.hits(5)=5)[/spoiler]

@Bulldog: Lead the way.

[spoiler=HotSim rolls]Add as +<result> to each driving rolls.

HotSim Bonus (2) (2d6.hits(5)=1, 2d6.hits(5)=0, 2d6.hits(5)=1, 2d6.hits(5)=1, 2d6.hits(5)=1, 2d6.hits(5)=1, 2d6.hits(5)=0, 2d6.hits(5)=0, 2d6.hits(5)=2, 2d6.hits(5)=2)
« Last Edit: <06-01-13/0039:53> by MaxKojote »
Spoken
Thoughts
Matrix
Astral

Fang (Auburn Logrolling)

Nathen

  • *
  • Chummer
  • **
  • Posts: 142
« Reply #486 on: <06-01-13/2047:15> »
"ok Hurry up if you could" Nick Runs across streets and through alleys trying to make his escape..

Dont have my sheet so cant roll

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #487 on: <06-02-13/1047:01> »
Grid Traffic controll:
Device rating - Security(4)+GridSensors(4)+Clearsight(3)-Weather conditions(2)-Traffic density(1) (8d6.hits(5)=2, 8d6.hits(5)=1, 8d6.hits(5)=3, 8d6.hits(5)=2)

@Motorized Crew: Garrage gate opened and two SUV`s bolted into the night. Mask was working something on his bike, and bids you farewell, he will catch up with you on the way.
Tight alley didn`t offer too much opportunity for the driving magic, so drivers just pushed the pedal and hope that everyone in the way would jump away. As a convoy merges with the traffic on the main street, thins changed a bit. More stunts, acceleration, sharp breakes.
For Brian this was fun, he never did otherwise. Fan and Judah were out in their own worlds, so they didnt mid it that much.
Shadow, well...it was a bit strange to sit in the car and watch the wheel turning all by itself. It was even less comfortable, as she knew, that in case of accident the driver is in the other car so he would be safe. OR, in case Brian didnt make it, they will simply all end up on one pile of scrapped metal. She decided to pay more attention to their surroundings to avoid such thoughts.

As both cars were passing by Cassey`s they had to deal with more dense traffic. People comming and leaving, and some of them even a bit high, werent prepared for two armoured SUVs jumping out of the night and disappear again in the rain, leaving only stench of burned gass and tires. Some bikers have their Vikings parked on the sidewalk, and as Brian avoids one slower car, with no other options left he barrely missed those,. But no harm done. Some gang members outside the bar shouted and het on their feet, well second car passing right after gave them cool splash as the car passes the pool by the road, and that seem to calm them down. Especialy when those not hit by the dirty, oily water, exploded in laugh.
Right after the crosroad the first sweat appeared on Sylvias forehead. As Brian made his way to the right dirrection with no mercy, forcing some cars to hit the breakes or to move to other stripe, he creatred enought distosion in the traffic that the sittuation was much more difficult for Fang. He had to avoid the tight spot by driving in the oposite dirrection for a few seconds, and when he barrely misses fully-loaded trailer to finaly get into right side of the road. Shadow has the image if chrommed grating and bouncers before her eyes a little biit longer than she would love to.
Both cars speed up the road , having only a little problems avoiding light traffic. 1:AM, half of the shift in Boening, rainy night, there are only those who have to be on the roads. Truck drivers, taxis,trash vans and maybe a few other professionals. It wasnt as dense to threaten fat sunning SUVs, but it wasn`t the empty road.
As serpentines down to the river closed Brian gets almost relaxed behind the wheel...
Car running in the opposite side, suddenly appearing behind the curve took him all by the surprise


Expression in the face of the driver, when first SUV avoids him from his right is worth remembering. Only thing that calms Brian down on the situation is the fact that even if he didn`t made it, they would probably not fly too far in this forested area.
Shadow watches the whole situation with increasing nervosity, as it almost looked like Fang is leaving her alone. She was almost ready to take the wheel and try to override it, trying at least to save her life or die by her own hand, but Fang surprised her with swift zigzag, and they passed the  sedan from its right. Shadow for sure has much more time to observe driver and by the moment of their closest passing, she knew for sure poor man pissed himself.

And suddenly, they were out of the curves and forrested arrea and there was clear view on the Auburn - Echo lake cotoff road, standing above the terrain like some ancient viaduct. As the crossroads and ramps closed, they knew they would have to choose.
Traffic on the highway would possibly be more dense than on side roads they were just passing, well multiple stripes are amking it spread and you all know, that by this time you may launch street race up there with only little obstacles Also, the Highway surface is hydrophopic and with the micro drainage, it is highly possible that the road would be completely dry. Well, for those races most time cops are paid to look away, otherwise the security network on the highway is much denser, with grid sensor combined with gates, aerial surveillance drones and omnipresent highway patrolls. It is possible to avoid their attention, at least for the short distance, And thios crew need only about 4 kms, but the risk is high.
On the other side, continuing by the SE Auburn Black Diamond road means continuing on the same way as you do untill now, as the traffic would be heavier as you close to the centre of the district. The surveilance increases also, but far less than on the highway. This road takes you almost exactly to the place you need to be, depending on the direction Nick is running. The distance you need to drive is the same.

@Fang During the long sprint following the T-crossroad you can see that thre was some minor accident following your entrée. Before you reach the end of the straight way...
Roll Matrix perception.

@Nick: You start to run again to get out of the house ,and you hear strange pitching sound and screams of pain behind your back, even throught those doors. You are on the 3rd st. NW. To the left you you would get to Auburn hospital, to the right there is monorail track. About 120 meters south there is monorail station. If you run straight a few meters more, you can get to main road with quite dense traffic, which you can see from here. If you across the street you can get to some entrance to Auburn Junction. You know this place, because lots of yours patients home visit, at least those more adventurous types, happened here.
Quote from: IC p.4
Huge bulk of multilevel buildings, densely interconnected with skybridges, elevators and escalators, forming a complex used both for commercial and for residential purposes.
Many enclosed patios, wide corridors, roof gardens and parks were once meant to create place of harmony, firm point of human coexistence in chaotic urban wilderness. Well, it possibly even was...before men moved in.
Its construction is a history of corruption, abuse of public funds, furious competition and even some sabotages between developers. Not every wall, ceiling or floor was built with use of proper technologies and materials, in adition to that this place is fire-fighter`s nightmare.
Some apartements and even larger areas were abandoned, well, before squatters settled there, and with squatters some more vicious threats came. Some parts of the complex are believed to be haunted, both by magical and technological means, and less than half of Junction is now considered to be "Safe place to live, work and raise childen".
Still, there are many, who embrace all possible advantages this place has to offer. Maybe 3000 people living here...

@Judah: You know exactly where to go, and it doesnt surprise you that you are on the spot faster than you spirit puppy. The street is calm and quiet at the time of your arrival, only a few watchers visible guarding the appartement complex. And, of course, there is Nick, running for his life from the buildings entrance. His aura shows great disturbances, not that he would need healing, but he is eveidently under heavy pressure and even when you se ehope and faith in his aura, you also see fear and doubt.
« Last Edit: <09-15-13/0608:53> by Sichr »

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #488 on: <06-02-13/1124:34> »
Promissed time table (for planning purposes):

0= Nick calls for help
+4CTs= Mechanized Crew departing the garrage, Judah meets Nick (astraly)
...
...
+4+19 CTs: Road selection
...
...
+4+19+24 CTs: Arrival via Black Diamond (same speed as now). Highway time depends on speed.
« Last Edit: <06-02-13/1629:59> by Sichr »

MaxKojote

  • *
  • Omae
  • ***
  • Posts: 556
« Reply #489 on: <06-02-13/1823:16> »
[spoiler=Matrix Perception]Computer (4) + Analyze (8) + HotSim (2) + Technomancer (2) - Sustaining Command (2) - Wounds (1) (13d6.hits(5)=5

Whoops. Forgot to remove the 10 dice part. Just take the first result.[/spoiler]

Fang felt mildly sheepish as he noted the accident that he had caused. He hoped his body wasn't in  too bad a state from the somewhat wild ride, even if he didn't notice it while in the warmth of VR.
Spoken
Thoughts
Matrix
Astral

Fang (Auburn Logrolling)

Kouryuu

  • *
  • Prime Runner
  • *****
  • Posts: 2717
  • The idea is to die young as late as possible -A.M.
« Reply #490 on: <06-03-13/1844:03> »
The night got more and more interesting, good that he picked up the call when he did,
"Nick is in trouble?" You could see Masks interest in the situation, "What are we waiting for?" he started to move down to his Bikes. he unpacked the Armour stashed away on the BMW and started to get ready. he knew he would need some time to get into combat gear, to prepare to drive full speed in the rain so any benefit he could get out from being ready for a the driving and the possible fighting he would take.

Just as mask had finished putting on his full body armor, a remodeled version of what is used by the KE in case of a riot, he saw the others driving away in their humvees. Mas did not know how long it would take him to get ready for combat, but he knew he would be much faster on the road as the others, and with this thought he got on his bike.

The streets were deserted, almost no traffic and easy driving. the engine of the BMW roared in the night and Mask was on his way to rescue Nick, passing Cassie he saw a small accident and a few bikers wet to the bone warming themselves by the fire. Nothing more unusual was seen until there was a Sedan in run into a street light on the opposite side of the road, the driver was still in shock.

Just as He was closing in on Nick Mask said over the comlink "Right there with you in a sec, be ready for a fast getaway!" just as Mask pulled his bike in the last gear on to the street leading to the hospital, noticing in front a traffic reroute away from where he should go, this slowed him down to perceive the situation a bit more.




REA(7 ) + Pilot ground craft: Bike(6) + Home ground(2) + TacNet(2) + Handling(3) (20d6.hits(5)=5, 20d6.hits(5)=4, 20d6.hits(5)=7, 20d6.hits(5)=5, 20d6.hits(5)=12, 20d6.hits(5)=5, 20d6.hits(5)=5, 20d6.hits(5)=7, 20d6.hits(5)=8, 20d6.hits(5)=9, 20d6.hits(5)=5)
Driving double speed, except n the harder spots, where Mask would slow down.
Thressholds as Follow:
2 / 3 / 2 / 3 / 2 / 2 / 2 / 2 / 2 / 4 / 3
Modifyed threshhold:
4 / 4 / 4 / 4 / 4 / 4 / 4 / 4 / 4 / 4 / 4
all TRH met even after taking away 1 die for handling, as it is 2 not 3 for this bike



Rolled 4xPerception and 4xShadowing as i was a bit confused about  what you wanted - Shadowing and what others rolled - Perception
Mask tries to not to be noticed and still looks around.
INT(4 ) + Shadowing(3) + Home ground(2) + TacNet(2) ------------------------- 4xShadowing roll (Driver): Cassey`s, T-cross, SE Lake Holm RD, SE Auburn Black Diamond RD entry (11d6.hits(5)=4, 11d6.hits(5)=4, 11d6.hits(5)=3, 11d6.hits(5)=4)

INT(4 ) + Perception(4) + Home ground(2) + TacNet(2) ------------------------- 4xShadowing roll (Driver): Cassey`s, T-cross, SE Lake Holm RD, SE Auburn Black Diamond RD entry (12d6.hits(5)=2, 12d6.hits(5)=4, 12d6.hits(5)=2, 12d6.hits(5)=4)


INT(4 ) + Perception(4) + Home ground(2) + TacNet(2) + Actively looking 3 ---------- ways to get trough the blockade/reroute. (15d6.hits(5)=3)
« Last Edit: <06-03-13/1901:44> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

vinnmun

  • *
  • Omae
  • ***
  • Posts: 599
« Reply #491 on: <06-03-13/1859:39> »
Judah looked around through the astral, seeing Nick running. He looked intentively via astral for anyone chasing Nick so he can deal with them.

Assensing + Int + Spec (11d6.hits(5)=2)
H0llister - Demo Team

Red: Matrix
Blue: Speech
Green: Thought

MaxKojote

  • *
  • Omae
  • ***
  • Posts: 556
« Reply #492 on: <06-03-13/2027:56> »
Fang quickly realised he wouldn't be able to fight and drive at the same time. He couldn't remote control his car and gun simultaneously. Better to get some assistance.

@Navi: Thank you for your help so far, I just need you to do one more thing before you leave. Please conceal [Wang's Commcode] within my English linguasoft.

[spoiler=Matrix Actions]Simple Action - Issue Command: Steganography to conceal information within English Linguasoft.

-

Navi Complex Action: Steganography.

Tasks remaining: 0.[/spoiler]

Fang watched briefly as the sprite faded back into the Matrix, then he got to work. Time to call back Red for some assistance in driving.

[spoiler=Matrix Actions]Compile Machine 9 Sprite: Compiling (6) + Resonance (8) + HotSim (2) + Specialisation [Machine Sprite] (2) - Sustaining (2) - Wounds (1) (15d6.hits(5)=5) + Paragon bonus [01] (1) (1d6.hits(5)=0) vs Rating (9) (9d6.hits(5)=3)

Bonus CFs: Targeting (Longarms), Maneouvre (Groundcraft), Clearsight

Tasks: 2
Fading DV: 6P
Fading Resistance Test: Intuition (6) + Resonance (8) (14d6.hits(5)=8).
Fading MDV: 0P[/spoiler]

Fang didn't even notice any strain from the negotiations as a much more hi-res version of the machine sprite he had spoken to earlier materialised in front of him. @Red: I don't need you to do anything for the moment, so please stand by. I might need you to take over driving in a little bit. Or to engage in combat using [Mossberg].
Spoken
Thoughts
Matrix
Astral

Fang (Auburn Logrolling)

Nathen

  • *
  • Chummer
  • **
  • Posts: 142
« Reply #493 on: <06-04-13/0139:17> »
Nick runs forward to the crowded street, hoping to lose himself in the mass of humanity. He try's to mix in a bit then ducts into what looks like an eatery...

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #494 on: <06-08-13/0957:40> »
Updated time table (for planning purposes):

0= Nick calls for help
...
+3CT Nick reaches the main street (C St NW)
+4CTs= Mechanized Crew departing the garrage, Judah meets Nick (astraly)
+4+10CTs: Mask reaches the Road selection...
...
+4+19 CTs: Mechanized Crew reaches the Road selection
+4+22 CTs: ETA for Mask (Black Diamond, same speed, Highway can be faster)

...
+4+19+21CTs: Arrival via Black Diamond (same speed as now). Highway time depends on speed.
« Last Edit: <06-08-13/1812:02> by Sichr »