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[OOC] Missions 2 - Trash the Body Electric

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Netzgeist

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« Reply #75 on: <04-17-11/1634:05> »
Ok, describing the dice that I'm rolling for negotiating:

Natural Charisma = 8
Glamour = 3
Negotiate = 4
Tailored Pheromones = 3

Until now, 18, and the augmentation book say that it's at the GM discretion to choose with I may receive additional dice for Vocal Range Enhancer.

- 4 from your modifiers....

Still 14 dice minimum... I guess.

Just two successes... Frag!


Codac

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« Reply #76 on: <04-17-11/1640:17> »
Shouldn't most of the talking between characters have been done either through matrix or subvoc
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac


Sentinemodo

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« Reply #78 on: <04-17-11/1644:32> »
Hope some of you know your way around the 'trix.

"A bit."

ROTFL
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Chrona

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« Reply #79 on: <04-17-11/1645:58> »
Just telling you how I always have to do it lol

Yup, thank you. Im always glad to learn something new. For example...that I need Acces ID, not the commcode, if I want something that lasts. Ive edited my Roll post to clear this.
I have a questin...would we be able to use this Acces ID to track this man? I mean, can we find his mostly frequented nodes, bloqs or so? I bet that if we do that, we would be able to trace the background of this job. If he is some eco activist, or if he is interrested in some Tribal affairs... Is it posssible to use his ID this way?

Yes but if a Johnson notices the trace he'll kill you

Sichr

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« Reply #80 on: <04-17-11/1648:30> »
That would be nice but we didnt even establish our comunications and know each other. I`ll take care of it.
I hoped that we would end the meeting before it turns into massacre or blamage :)

But sorry for that reaction, just playing my part  :-\
Hope some of you know your way around the 'trix.

"A bit."

ROTFL

Same here :)

Sentinemodo

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« Reply #81 on: <04-17-11/1650:00> »
Ok, describing the dice that I'm rolling for negotiating:

Natural Charisma = 8
Glamour = 3
Negotiate = 4
Tailored Pheromones = 3

Until now, 18, and the augmentation book say that it's at the GM discretion to choose with I may receive additional dice for Vocal Range Enhancer.

- 4 from your modifiers....

Still 14 dice minimum... I guess.

Just two successes... Frag!

actually that would -1 more for the team bickering, and I would grant you a +1 for that vocal enhancer (whatever that is, but I assume, you can mimick his 'management baritone')
so that 2 against his 3, no changes
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Codac

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« Reply #82 on: <04-17-11/1651:02> »
Heh its ok Calico just likes weapons a bit too much and doesn't think things through. And I was not paying attention and didn't realize I had posted saying that in meatspace.
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

Netzgeist

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« Reply #83 on: <04-17-11/1655:08> »
Just two successes... Frag!

Eeeedge

I know I should have used it, but this time I will learn to live with the fiasco...


actually that would -1 more for the team bickering, and I would grant you a +1 for that vocal enhancer (whatever that is, but I assume, you can mimick his 'management baritone')
so that 2 against his 3, no changes

Ok, I can live with biting the floor into my first presentation to the team...

Quote
Vocal Range Enhancer (Bioware):
A favored augmentation among pop stars, opera singers and faces alike, this modification greatly enhances the vocal range of the recipient. The recipient can modulate her voice below and above the normal metahuman hearing range, up to the point of emitting ultrasound. Likewise, there are no tonal restrictions, resulting in a full-scale singing voice and the ability to perfectly mimic other voices or sounds.
A vocal range enhancer can act like an ultrasound emitter, and along with hearing enhancement and echolocation can be used as a biological ultrasound system. If the character is observed while emitting ultrasound, the observer will be able to tell that the character is making a noise with his mouth but won’t be able to hear it. A character with this augmentation and hearing enhancement can communicate with other characters possessing the same enhancements at low or high frequencies that are inaudible to normal humans.
At the gamemaster’s discretion, a vocal range enhancer user also gains +1 die for any Social Skill Tests that involve speaking (and +2 dice for all tests involving singing) when her voice is audible. The character may also imitate noises or voices; when doing so to fool a voice recognition system, the character makes an Opposed Test between her Charisma + Con against twice the biometric system’s rating (see p. 256, SR4), or in the case of a metahuman listener, against his Perception + Intuition. The gamemaster should feel free to impose modifiers on this roll based on how familiar both the recipient and her opponent are with the voice or sound that is imitated.

Sichr

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« Reply #84 on: <04-17-11/1655:28> »
actually that would -1 more for the team bickering, and I would grant you a +1 for that vocal enhancer (whatever that is, but I assume, you can mimick his 'management baritone')
so that 2 against his 3, no changes

In fact, this thing operates with H/L frequencies and uses unhearable sounds to nfluence the subcounsciousness of the listener. Very nice toy.

Sentinemodo

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« Reply #85 on: <04-17-11/1656:34> »
Shouldn't most of the talking between characters have been done either through matrix or subvoc

You would have to have them synchronized - only you and Cursor know each other from previous actions. The rest are strangers that have landed here gathered by various fixers, and some such as Omar are even late to the party 
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sichr

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« Reply #86 on: <04-17-11/1702:24> »
From IC:
OK If everyone are at least in passive mode at our table, Ill send out the message...

If some of you are in hidden mode, With the rolls Ive done Im able to locate two more hidden nodes, So I will use this to locate those I dont see normally. If there is more Hidden nodes, I`ll roll more Scans

Chrona

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« Reply #87 on: <04-17-11/1705:08> »
One Hidden node is my brain

Sichr

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« Reply #88 on: <04-17-11/1707:50> »
Are you able to participate on the signal? I just recognize node..you know, only resonance entity recognizes another resonance entity, for me you are just another node :)

Codac

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« Reply #89 on: <04-17-11/1709:53> »
One Hidden node is my brain

Try not to fry your brain connecting to the call. It probably won't be good for negotiations.
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

 

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