Please make an initiative rolls for the next combat turn. I hope I haven't omit anyone from my NPCes
Response(5) + Intuition(3) + VR(1) ->
9d6.hits(5)=2, 9d6.hits(5)=4, 9d6.hits(5)=2hacker #1 9 + 2 => 11, 3IP
hacker #2 9 + 4 => 13, 3IP
hacker #3 9 + 2 => 11, 3IP, 1 used up
Pilot(6) ->
5d6.hits(5)=1, 5d6.hits(5)=0, 5d6.hits(5)=2, 5d6.hits(5)=2, 5d6.hits(5)=2erector set #1 6 + 1 => 7, 3IP
erector set MKII #1 6 + 0 => 6, 3IP
erector set MKII #2 6 + 2 => 8, 3IP
erector set MKII #3 6 + 2 => 8, 3IP
erector set MKII #4 6 + 2 => 8, 3IP
security node -> Response(3) -> 3, 3IP
crack sprite 18 + buying 4 hits => 22, 3IP
paladin sprite 3 +
3d6.hits(5)=2 => 5, 3IP
spirit of man, 12 + buying 3 hits => 15, 2IP
ganger 7 +
7d6.hits(5)=5 => 12, 1 IP
Cursor, 11 +
11d6.hits(5)=2 => 13
Initiatives:
[crack sprite 22, damage 2][spirit of man 15][Sam 15][RMD Hacker #2 13][Cursor 13][ganger 12][RMD Hacker #1 11][RMD Hacker #3 11][Erector Set MKII #2 - 8][Erector Set MKII #3 - 8][Erector Set MKII #4 - 8][Erector Set #1 - 7][Erector Set MKII #1 - 6]Pending rolls:
[Omar ??][Riker ??][Fractal ??]