Lot of questions on the new Cyborg rules.
● Can Modular Cyberlimb rules be used with the Cybernetic Shells? If so, how is the Capacity of the Shell split up when modular parts are removed?
● "Removing the brain from its original body and implanting it into a CCU completely and permanently disrupts the individual’s magical or technomantic abilities." - Does this also affect Transhumanist grades? If not, can additional brain-based augmentations be installed in the Essence Holes gained by Transhumanists?
● "In order for a cyborg to jump into a shell, drone, or vehicle body, a CCU must be physically plugged into the body." - Does this really mean you can't wirelessly jump into a remote drone like a rigger normally can?
● "Cybernetic or nanotech augmentations that cost Essence but don’t have a capacity cost can be installed in a shell, using their essence rounded up as their capacity cost." - Really? Even heavily brain-based cybertech or nanotech? Wired Reflexes? The new Move By Wire?
● They are immune to externally applied toxins, but can Cyborgs use drugs? Autoinjectors in the CCU, dumping sweet sweet chemicals into the nutrient bath?
I'm sure I will have more questions, but these jump out at me.
-k