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Getting the Characters together

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Usda Beph

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« Reply #15 on: <09-14-10/1042:47> »
The hand grenades into the bar they all happen to be at, that leaves only the players as the (mostly) unwounded does wonders for creating a common purpose...
Yeah I was wondering about that kinda intro? I mean In most my D&D experience the Party WAS and go to the bar/castle/dungeon as a group already.

For teh Run... Well I was kinda thinking that my daughter's Elf & Usda have already ran together before. I think I'll be using some Chiropractic skills on our Face. You Know give him an... adjustment. ;D
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.

Usda Beph

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« Reply #16 on: <09-14-10/1044:53> »
Uhm... erm... *cough* Sure! Sure I have. I mean, hey, who hasn't? Right? One would have to be pretty oblivious to have missed these two... yeah...
Captain Oblivious here. I did however stay at a Holiday Inn! I also watched Kelly's Heroes. Woof Woof!
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.

The Doomed One

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« Reply #17 on: <09-14-10/1052:32> »
The hand grenades into the bar they all happen to be at, that leaves only the players as the (mostly) unwounded does wonders for creating a common purpose...
Yeah I was wondering about that kinda intro? I mean In most my D&D experience the Party WAS and go to the bar/castle/dungeon as a group already.

For teh Run... Well I was kinda thinking that my daughter's Elf & Usda have already ran together before. I think I'll be using some Chiropractic skills on our Face. You Know give him an... adjustment. ;D
At the begining of the game I am going to ask everyone how they know the person on their left.
Pie > Cake

Usda Beph

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« Reply #18 on: <09-14-10/1054:38> »
The hand grenades into the bar they all happen to be at, that leaves only the players as the (mostly) unwounded does wonders for creating a common purpose...
Yeah I was wondering about that kinda intro? I mean In most my D&D experience the Party WAS and go to the bar/castle/dungeon as a group already.

For teh Run... Well I was kinda thinking that my daughter's Elf & Usda have already ran together before. I think I'll be using some Chiropractic skills on our Face. You Know give him an... adjustment. ;D
At the begining of the game I am going to ask everyone how they know the person on their left.
I brought her into this world and cut her Umbiblical cord? What my daughter usually sits to my left! ;D
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.

FastJack

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« Reply #19 on: <09-14-10/1107:25> »
Uhm... erm... *cough* Sure! Sure I have. I mean, hey, who hasn't? Right? One would have to be pretty oblivious to have missed these two... yeah...
Captain Oblivious here. I did however stay at a Holiday Inn! I also watched Kelly's Heroes. Woof Woof!
Kelly's Heroes is good, but the other three were some of the very first purchases I made on DVD (Also scored a terrific version of Seven Samurai on DVD a few years back).

The_Gun_Nut

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« Reply #20 on: <09-14-10/1808:53> »
Lotta awesome in those movies.

Anyway, what I like to do to get the characters together is that each one knows, either personally or indirectly, two of the other PC's.  It creates a tie and a bond between the characters, since they are friends of friends, and makes them introduce each other and their specialties at the same time.  It's really handy, also, in that it still allows for interparty conflict (if you are into that) because the characters don't need to be friendly toward each other, just respectful enough to work together.
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The Doomed One

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« Reply #21 on: <09-14-10/1838:38> »
The hand grenades into the bar they all happen to be at, that leaves only the players as the (mostly) unwounded does wonders for creating a common purpose...
Yeah I was wondering about that kinda intro? I mean In most my D&D experience the Party WAS and go to the bar/castle/dungeon as a group already.

For teh Run... Well I was kinda thinking that my daughter's Elf & Usda have already ran together before. I think I'll be using some Chiropractic skills on our Face. You Know give him an... adjustment. ;D
At the begining of the game I am going to ask everyone how they know the person on their left.
I brought her into this world and cut her Umbiblical cord? What my daughter usually sits to my left! ;D
In game not out of game.
Pie > Cake

Chaotic Insane

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« Reply #22 on: <09-14-10/1856:55> »
The hand grenades into the bar they all happen to be at, that leaves only the players as the (mostly) unwounded does wonders for creating a common purpose...
Yeah I was wondering about that kinda intro? I mean In most my D&D experience the Party WAS and go to the bar/castle/dungeon as a group already.

For teh Run... Well I was kinda thinking that my daughter's Elf & Usda have already ran together before. I think I'll be using some Chiropractic skills on our Face. You Know give him an... adjustment. ;D
At the begining of the game I am going to ask everyone how they know the person on their left.
I brought her into this world and cut her Umbiblical cord? What my daughter usually sits to my left! ;D
In game not out of game.

I will make sure you are on my left then. I know God because I'm batshit crazy! *cough* Though I'm not playing Vin so I can't use that excuse.

And I think I'd be more likely be a newcomer than anything else. Or that I just accidentally shot you at some point. That usually starts off a good relationship right?

Now that you mention it no one really sits on my left... Dad and I are on the couch and all you people loser it up on the floor even though there's plenty of room. o_0;; And then complain when Galahad sits on your stuff and drools on your laptops. XD
"People say I hate the living. It's not true. I just happen to see the potential inside all people; those great things anyone can do if they aren't trapped in their own consciousness and morals. And when I unlock that potential, death is the side-effect. I can't help that." - Dr. McMourning

Stan

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« Reply #23 on: <09-15-10/0010:41> »
Anyway, what I like to do to get the characters together is that each one knows, either personally or indirectly, two of the other PC's.  It creates a tie and a bond between the characters, since they are friends of friends, and makes them introduce each other and their specialties at the same time.

Bingo.  That's what I did when I started my current campaign, and I usually apply it to any game I do, Shadowrun or otherwise.  It's a trope I stole from the good folks at Evil Hat Productions.

Critias

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« Reply #24 on: <09-15-10/0012:51> »
I'm a big fan of running 2-player prequels, if I can, to give everyone a chance to try out their characters (to make any last-minute changes), to let everyone get a handle of the rules for the character they made ("Wow, I just realized I'm apparently gonna need the ____ skill, after all," or "Yup, my Pistols score lets me feel awesome!"), and to form inter-party bonds. 

Give 'em all a job or two to know at least one or two other PCs, so that when it suddenly becomes time for this ragged pack of a half-dozen sociopaths to start spending their every waking moment together, it makes a little more sense.  ;)

LFG

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« Reply #25 on: <09-15-10/0019:49> »
I'm a big fan of running 2-player prequels, if I can, to give everyone a chance to try out their characters (to make any last-minute changes), to let everyone get a handle of the rules for the character they made ("Wow, I just realized I'm apparently gonna need the ____ skill, after all," or "Yup, my Pistols score lets me feel awesome!"), and to form inter-party bonds. 

Give 'em all a job or two to know at least one or two other PCs, so that when it suddenly becomes time for this ragged pack of a half-dozen sociopaths to start spending their every waking moment together, it makes a little more sense.  ;)

I tried that approach for an online campaign I'm running.  Worked alright.  Honestly I think even getting two players at least somewhat connected in game can make a big difference. 

Darkeus

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« Reply #26 on: <09-15-10/0114:53> »
I just had them get into a firefight in a store.

Then they ended up getting hired by the same Johnson.

Isn't that a coincidence.   :P
I thought what I'd do is; I would pretend I was one of those deaf-mutes.

CanRay

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« Reply #27 on: <09-24-11/2301:16> »
Already mentioned above.
Si vis pacem, para bellum

#ThisTaserGoesTo11

Joush

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« Reply #28 on: <09-25-11/0105:42> »
A few ways to get a group together at the start of a game:

1) The group's already together when we join them in media res. Later on, you can flashback to how they got there.

"The troll (that's your character, Steve) presses his massive body to the heavy door, holding it closed as the ghouls claw at the outside and the mage (your PC, Dave) kneels over the badly injured man, staunching his bleeding and and preparing him to move once the hacker (Alice's PC) finds a safe path out of the barrens using the drone she's hacked."

"Steve, give me a Strength plus Body test, Dave, roll First Aid or Heal, as you prefer, to patch up the package for extraction. Alice, give me a Hacking and Exploit test."

2) The characters are left the only competent and effective people in a situation where action must be taken to preserve their own lives and the lives of others.

"The ride on the subway car is peaceful and a fast way to get where you need to be in the Seattle evening until it suddenly starts to slow as the interior lights fail. The breaks shriek like a lost soul in the sudden darkness and the sudden stop sends a pregnant young woman sprawling past your hacker, Alice. With an  initiative test that beats 9 you could catch her and stop her from falling. Dave, no less then three people pile into your troll, roll a body test to keep from falling down. Steve.. your ok, no problems."

"When the car stops something starts clawing on the outside of the train. You can each see two other people that look like they could defend themselves, and about five that can't  in a scene lit only by neon tattoos and fiber optic hair on a scared looking elf."

Or..

3) Start them in a bar when a mysterious Odinic wanderer enters with an eyepatch and bot-raven on his shoulder, asking them with humble good humor to indulge an old man a moment while he buys them a drink and offers them a job.

Blond Goth Girl

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« Reply #29 on: <09-25-11/0915:36> »
After we talk about the game itself, everyone writes a background of something they would enjoy playing, would work well and puts together their character sheet.  Once that is done, I have them as PCs come up with how/why they are together, name their team etc.  Each player then tweaks their background a little to explain.  I found that is they best way to get group cohesion and stops any rogues who want to go off on their own.  All this is pretty much done online in a forum.  After the first game session, they are allowed to tweak a little, esp if they are new to SR.

 

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