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[OOC] Messy Biz

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Chrona

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« Reply #240 on: <05-09-11/0631:41> »
Looks like the Thrill Seeker quality has taken the choice out of my hands.  :o

None of these guys are wearing gas masks are they?

You don't know =P

Xzylvador

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« Reply #241 on: <05-09-11/0659:59> »
Yeah, I know she won't be able to talk you out of it... Silk doesn't though.
Would leadership work? (But that feels so PvP...)


Chrona

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« Reply #242 on: <05-09-11/0703:45> »
Shes in thrill seeker psycho gnome mode...almost as bad as combat monster

Ten-Hex

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« Reply #243 on: <05-09-11/0858:34> »
How close behind L.J. are Hank, I/O and Still Waters? Just trying to picture where we are on the map in relation to each other.

The shaman may try to call up something big and mean to help us out in a more active way than this guidance spirit.

Xzylvador

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« Reply #244 on: <05-09-11/1623:57> »
Don't want to spam IC with Silk actions, so unless you're interrupting them Chrona, the two women are headed towards the VIP room as quickly as possible without making too much noise.
Time went a bit out of sync, they killed the NW guards while LJ was sealing the door SE with corpse and a bunch of zipties; so I'm guessing they walk past eachother somewhere at the NE corner and reach their doors at about the same time...
If no one else is trying to talk some sense into the psycho gnome, Silk won't push it and will let him do his thing, hoping he won't be dead before she manages to complete the job, and hopefully drawing attention away from her.
Artigur, the spot Hank's guarding has become pretty pointless to guard. Is he going to attack the Dining Area/Dance Floor with LJ or going after the target in the VIP room with Noise and Silk?

Positions, if I'm not mistaken:
Hank: Eastern hallway, in the door of the lower #13 room.
I/O: Inside the lower #13 room.
Little Joe: At the double doors leading from the Dining Area/Dancefloor to North hallway.
Noise & Silk: Near VIP room door in East hallway.
Andromeda: Across the street with a sniper rifle.
Still Waters: Body outside across the street. His projection... somewhere in the building.
« Last Edit: <05-09-11/1625:49> by Xzylvador »

Chrona

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« Reply #245 on: <05-09-11/1629:49> »
sounds about right, but hank is at the Eastern VIP door in case the target exits there

Chrona

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« Reply #246 on: <05-09-11/1640:23> »
Also fair warning, this is the world almost exactly as it was left after shadowruns i've been in. some NPCs will be old PCs of mine, or npcs i've met (changed to suit my style).

By "almost exactly".... half a south american country isn't a crater... well

maybe


havn't decided

Xzylvador

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« Reply #247 on: <05-09-11/1651:11> »
Quote
Hank moves from the North door to the East Hallway, he opens the door to the second storage room (bottom 13 room) and take a quick look inside to make sure everything is fine. Then he remove his Hardliner Gloves, after all, he need the target alive. He stand there, ready to jump on whoever gets in the way.
Bolded part for emphasis.
With the south entrance blocked, I guess they expected him to run north through that hallway.

-- Is there any SR team that didn't end up blowing up Lagos (and part of its surroundings)?
Edit: Oops, read African instead of American. Ah well, I hear it's a crater anyways.
« Last Edit: <05-09-11/1654:30> by Xzylvador »

Ten-Hex

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« Reply #248 on: <05-09-11/1658:18> »
SW went back to his body and moved in w/ Hank and I/O, he's in the building per previous posts.

EDIT: I'll consider him in the hallway w/ Hank near the storage room, materialized ancestor with them (its final ongoing service is sustaining magical guard on teammates, max fo force so probably SW, Hank, I/O and LJ). He looks ready to back up the ladies if they tackle the VIP room.

@Chrona - If the mark moves out of that room at all, let me know. Any significant movement by him will be relayed by Still Waters to the rest of the team via comm.
« Last Edit: <05-09-11/1704:26> by Ten-Hex »

Chrona

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« Reply #249 on: <05-09-11/1700:31> »
Poll: Should i leave in, in this universe, that my first character blew up half a country with 1 spirit?

Kouryuu

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« Reply #250 on: <05-09-11/1712:48> »
Poll: Should i leave in, in this universe, that my first character blew up half a country with 1 spirit?

maybe just putting if a few years in the future so the crater is being resettled and there are scavenging of old corp compounds to be had, the setting it self sounds fun.

Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Chrona

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« Reply #251 on: <05-09-11/1714:01> »
Dunno if I'd send  you there but sounds god

it happened in 2071

Kouryuu

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« Reply #252 on: <05-09-11/1741:13> »
Dunno if I'd send  you there but sounds god

it happened in 2071
Time will tell, if you feel like it you will, if not then not.
but still the world should be messier and more violent because of that, there would be more infighting, just right for a high violence Game   ;)
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Kontact

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« Reply #253 on: <05-09-11/1920:48> »
Chrona!

The double doors to the main room, are they closed?  Are they glass or solid?

Chrona

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« Reply #254 on: <05-09-11/1925:26> »
Closed but not locked, same material as previous internal doors

 

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