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[IC] Messy Biz

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Redwulfe

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« Reply #210 on: <05-13-11/1625:57> »
I/O preps the two nodes to have there lights cut at the same time.

if your ready here we go.

I/O will wait for a ready from the team and then give a three count on the com channel and then cut the lights on three.
There are 10 kinds of people in this world, those who understand binary and those who don't

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Xzylvador

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« Reply #211 on: <05-13-11/1636:36> »
Subvocal: "Great! But please, wait with cutting the lights for about a second or two after we attack, shooting's a lot easier with the lights on."
Silk pressed herself against the wall next to the door to the VIP room, her holdout pistol against her chest. She nodded at Noise and Hank.
Subvocal: "I'm ready."

Quote from: dice
Initiative (8d6.hits(5)=4)
Plus Surprise Bonus (6d6.hits(5)=2)
-- Rolled those seperately in case we don't really have surprise, I don't trust this one bit. --
Normal Initiative (8d6.hits(5)=3)
« Last Edit: <05-13-11/1643:32> by Xzylvador »

Redwulfe

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« Reply #212 on: <05-13-11/1639:34> »
rodger, rodger. Just let me know when to cut the door lock..
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GrimWulf

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« Reply #213 on: <05-13-11/1706:21> »
Quote
surprise test
9d6.hits(5) → [3,5,5,2,6,2,2,1,1] = (3)
6d6.hits(5) → [3,2,5,2,5,6] = (3)

Initiative
9d6.hits(5) → [1,5,4,6,3,2,4,3,4] = (2)

11 init
Noise brings her pistol up in one hand, the other held low with the knife, still in reverse grip. She nods her readiness.
« Last Edit: <05-13-11/2358:39> by GrimWulf »

Chrona

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« Reply #214 on: <05-13-11/1727:38> »
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I go once Art and Red have rolled suprise and ini

Kontact

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« Reply #215 on: <05-13-11/2304:53> »
Quote
Init 11d6.hits(5) → [1,3,1,4,3,2,4,3,6,5,3] = (2) total 13
Surprise roll 17d6.hits(5) → [6,6,1,1,3,2,6,6,4,6,5,3,2,4,2,1,5] = (7) 6 hits or 7 hits if you consider the situation an ambush on my part.  By that, i mean that it is 11+6 dice.
« Last Edit: <05-13-11/2307:00> by Kontact »

Artighur

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« Reply #216 on: <05-13-11/2318:51> »

Chrona

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« Reply #217 on: <05-13-11/2339:14> »
Quote
Order So Far (I'm bad with Surprise tests TBH, correct me if I'm wrong)
Pass 1
Little Joe INI 13
Noise INI 11
Andromeda INI 11
Silk INI 11
Hank INI 9

Pass 2
Mook Squad 1 (Main Hall): 10d6.hits(5)=5 INI 15
Little Joe INI 13
Mook Squad 2 (VIP): 10d6.hits(5)=1 INI 11
Noise INI 11
Silk INI 11
Still Waters INI 11
Hank INI 9

Pass 3
Little Joe INI 13
Mook Squad 2: INI 11
Hank INI 9

I think we're ready once we get I/O's Matrix Initiative
« Last Edit: <05-14-11/0811:51> by Chrona »

Redwulfe

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« Reply #218 on: <05-14-11/1310:29> »
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Sorry for the delay, I was out late. Here is my initiative and surprise rolls

Surprise, then Initiative.
Surprise = 4
Initiative = 4(hits) + 8(score) = 12


Passes 1
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Kontact

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« Reply #219 on: <05-14-11/2211:39> »
Hearing the go signal, Joe pushed the door in a little and lightly chucked the grenade at the center of the dance floor.
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Simple action. 12d6.hits(5) → [1,2,4,3,4,4,1,3,6,1,6,5] = (3)
Scatter 2d6 → [4,6] = (10) -6m from hits =4 meters  1d6 → [5] = (5) north by the direction of throw.

Naturally, the grenade didn't go where it was supposed to.  That was just the the way it was today.
She grabbed a second grenade and tossed it as well.

Quote
simple action.  using Ijutsu to quick-draw the grenade. threshold (3). 12d6.hits(5) → [3,2,2,3,2,5,4,6,5,2,2,6] = (4) so far so good. 12d6.hits(5) → [2,6,2,3,5,1,2,1,1,4,2,3] = (2)  fuck you VisCast.  edge reroll.  10d6.hits(5) → [5,4,4,1,5,1,5,1,5,2] = (4)  6 hits enough to hit dead center, no matter what the scatter roll.[/url]

Pulling back into the north room, Joe sent the message to kill the lights.
Quote
free action: say short phrase



Kouryuu

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« Reply #220 on: <05-14-11/2219:54> »
Pulling back into the north room, Joe sent the message to kill the lights.
Quote
free action: say short phrase

Hearing the signal Andromeda gets ready to work her thing.

Hope KE will not come running as fast as they are supposed to.

Concentrating on the door at the bouncers, trying detect if any of them get some message from inside.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Redwulfe

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« Reply #221 on: <05-14-11/2319:06> »
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Initiative 12, I/O holds action to kill the lights, move back to the location where he was sitting before.

Moving back to his corner I/O waits to kill the lights on both the DJ's com and the Main/VIP Room until the party is ready for him to do so. .
« Last Edit: <05-15-11/2247:13> by Redwulfe »
There are 10 kinds of people in this world, those who understand binary and those who don't

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Chrona

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« Reply #222 on: <05-16-11/1228:55> »
Order So Far (I'm bad with Surprise tests TBH, correct me if I'm wrong)
Pass 1
Little Joe INI 13
I/O INI 12 -Matrix-
Noise INI 11
Andromeda INI 11
Silk INI 11
Still Waters INI 11
Hank INI 9

Pass 2
Mook Squad 1 (Main Hall): 10d6.hits(5)=5 INI 15
Little Joe INI 13
I/O INI 12 -Matrix-
Mook Squad 2 (VIP): 10d6.hits(5)=1 INI 11
Noise INI 11
Silk INI 11
Hank INI 9

Pass 3
Little Joe INI 13
I/O INI 12 -Matrix-
Mook Squad 2: INI 11
Hank INI 9


Everyone was ready... the air was tense, Silk felt the cold wall against her back, Noise gripped her new knife, Still Waters kept his eye on the ward.

Hank moved, "Now!". I/O clicked the door locks open, Hank threw it open, hard.
Into the back of a Guards head, he falls forward, landing on his font but otherwise unharmed.
Everyone else in the VIP room, 2 more armed guards and an older man you all recognise as the target, look right at the intruder.
But they didn't realise he had friends.

One such friend just tossed 2 grenades through a door, they clanked slightly as they hit, luckily it didn't matter, the music was too loud.
"Did that damn hacker set off the smoke machine?"
"Comm the prick."


In the room with I'O a leather duster clad Asian man sat up, surrounded by his cushions of junk food. He got out of the box. "No, I didn't, bet one of yah kicked it."
He stopped, looking around, "I swear... nah must be mah imagination"
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Sorry for the delay, Combat time.

GrimWulf

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« Reply #223 on: <05-16-11/1256:22> »
Noise sees the guard laying down the floor, but chooses to ignore him for the moment. Not seeing where the grenades land and she really hopes that squirt knew how to read and didn't throw the wrong ones or something stupid like that.

Stepping into the doorway crouching against the edge of the door frame, she quickly notes the 2 guards standing along with the VIP, and opens fire on them. She fires off a quick burst to the left side of the first guards torso before turning her attention to the second guard. Not having the time to aim she just makes good use of her training and fires a second burst at him.
Quote
10d6.hits(5) → [5,6,5,5,2,6,4,1,6,3] = (6)   Called shot to vulnerable spot (heart) - Short Narrow Burst DV10
12d6.hits(5) → [5,6,6,6,6,1,4,6,1,5,5,3] = (8) 2nd burst on second guard  - Short Narrow Burst DV6
(wish I could roll that good all the time, and here I was thinking I'd need to edge again)

edit: (oops silly of me)
« Last Edit: <05-16-11/1311:33> by GrimWulf »

Chrona

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« Reply #224 on: <05-16-11/1308:38> »
Stepping into the doorway crouching against the edge of the door frame, she quickly notes the 2 guards standing along with the VIP, and opens fire on them. She fires off a quick burst to the left side of the first guards torso before turning her attention to the second guard. Not having the time to aim she just makes good use of her training and fires a second burst at him.

Quote
Can you include DV, AP and Type of Burst please?

 

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