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Missions FAQ Additions?

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Black

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« Reply #90 on: <11-13-12/2011:48> »
I know... it was a bit of tongue in cheek.  ;)  Nothing like promoting a book to its own author...

Its strange actually.  CanRay's running joke was that he had never played Shadowrun.  Now that he has...  well times change and traditions are meant to be broken.
Perception molds reality
Change perception and reality will follow
SR1+SR2+SR3++SR4+hb+++B?UB+IE+W+sa+m-gmM--P

CanRay

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« Reply #91 on: <11-14-12/0048:27> »
Yeah, well, tradition's back.  My GM isn't able to run any longer, and I barely even started...

Hell, I only have one funny story from it!
Si vis pacem, para bellum

#ThisTaserGoesTo11

Kat9

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« Reply #92 on: <11-14-12/1146:01> »
15% though he might have been so drunk he forgot it all.

CanRay

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« Reply #93 on: <11-14-12/1320:39> »
15% though he might have been so drunk he forgot it all.
No, I remember it.
Si vis pacem, para bellum

#ThisTaserGoesTo11

Tsuzua

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« Reply #94 on: <11-24-12/1949:49> »
FWIW i'm against it it does have the potential to be quite unbalancing since there is no overall GM control on it.
I did mean that this would let people break the 35bp cap on qualities, however it's fine either way.  The main reason to allow it is to allow characters to buy Marital Arts* if they are allowed again.  Another advantage would be for newbies who didn't realize that mentor spirits were that good and the like, or buy the Runner's Companion after a few games.

I also don't see the problems with it either.  You need to disallow the Technomancer, Adept, Mystic Adept, and Magician qualities from being bought, but the rest of the problematic qualities are already banned.  Sure, a magician could spend 60 karma (40% of lifetime karma) to get Type O System, but they also could have bought magic 7 for only a bit more karma and win even harder.  I could see everyone spending 30 karma for Adrenaline Surge at some point, but an Edge 1 character could buy up to Edge 3 and that's enough to cover the 1-2 fights Mission adventures typically have or use the Edge out of combat instead.  You could spend 48 karma for Aptitude (Skill) and to raise the skill to 7 (remember karma cost to raise a skill to 7 is doubled).

The cheesiest thing I could see if someone spending the 20 karma for SURGE II / Metagenetic Improvement X for a +1 to a high attribute.  But really they likely had SURGE already so it's 40 karma for that +1.  That means you only break even or break ahead at the 8+ range which highly suggested they SURGEd for that attribute already.

*- Marital Arts does have strong cheese potential.  However I think it's worth the tradeoff of making life easier on the pure melee adepts of the world than for min-maxed combat monsters to spend 10-30 karma to win even harder than they were before.  At the high level of opitimization, balance is already fragged.

Fedifensor

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« Reply #95 on: <04-09-13/2109:21> »
I haven't been able to find this one in the FAQ, so I thought I'd ask here.

Do skill specializations take time to learn?  If so, how long?

Aaron

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« Reply #96 on: <04-09-13/2251:58> »
Yup.  Season 5 goes back to Chicago and sees teh city attempt to finally pull itself out of Feral status.


SERIOUSLY??????

Bull....wow....just wow.


Bug City and Universal Brotherhood are two of my favorite setting pieces ever done for Shadowrun (I have the UB boxed set). I never got to play them but just reading them blew my mind. Going to Chicago, just awesome.

I'm looking forward to playing around with NooseNet and the Midwest Pirates' Guild.

stinkyettin

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« Reply #97 on: <07-17-13/1849:38> »
So are the publication restrictions in the 2011 FAQ still applicable?

Ricochet

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« Reply #98 on: <07-17-13/1938:27> »
New faq is on the way soon.  Just waiting approval.  Once it is out you may need to adjust.  Grandfathering was voted down.

stinkyettin

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« Reply #99 on: <07-17-13/2118:23> »
Not much adjustment here.  Very recently started playing missions.  Just the forums often contradict the FAQ insofar as which books are allowed during character creation.

Ricochet

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« Reply #100 on: <07-17-13/2201:05> »
Bull has made a few posts with some prelim FAQ items, as well as stating there will be a number of FAQ changes for this season.  They are awaiting approval so they can be posted.  Hope it goes through soon.

Bull

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« Reply #101 on: <07-18-13/0240:49> »
Right now, it's just the core book.  New characters only (Old characters may be transferred as Prime Runners, but wait for FAQ and, well, Prime Missions :)).  Avail 12, Rating 6 limits as usual.  Mystic Adepts will be getting an overhaul when the SR5 Errata is done, I strongly suggest avoiding them for the time being.

The biggest changes have been to downtime stuff, really.  We're sticking closer to the core book for stuff this season (since some of that stuff was designed with an eye on Missions),   

Hopefully we'll have it all oput very soon, since I know we have folks started on Season 5 between Origins, some Open Play events run by GMs who were at Origins so got access to some of the draft versions of adventures, and those of you who picked up Sprawl WIlds.

Bull

The Masked Ferret

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« Reply #102 on: <07-23-13/0844:45> »
Looking forward to that FAQ. Just started one of my groups, (my guinea pigs) on creating characters.

Bull, if it would be possible, could we get an official ruling if initiation/submersion during character creation is allowed for SRM?
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ZeConster

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« Reply #103 on: <07-31-13/0819:46> »
Looking forward to that FAQ. Just started one of my groups, (my guinea pigs) on creating characters.

Bull, if it would be possible, could we get an official ruling if initiation/submersion during character creation is allowed for SRM?
Already answered, actually - not allowed.

DWC

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« Reply #104 on: <07-31-13/1300:13> »
Almost forgot.  How much do Autosofts cost?