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Road to Redmond II -- Blood alone moves the wheels

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Sludig

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« Reply #15 on: <06-19-11/0826:44> »
"Coffee Angel, please." *frowns as he sits down* Angel can see there have been some definite changes in Woofer from the last time he saw him*

Walks Through Walls

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« Reply #16 on: <06-19-11/2003:14> »
Walks Through Walls will look down and debate how long it would have taken her to have climbed up here for a minute and then walk over to the couch.

"Angel, thanks, but I'm good for now." and wait patiently for him to get down to business.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #17 on: <06-21-11/0030:36> »
Brian was paused still with the small pile of crystals perched on the end of his blade.  He looked left, then right, then back at Angel, and snorted it.
"Business before pleasure is for chodes."  His brain began to sparkle and pop, then harden, sharp like a razor.  He grinned the strangled grin of the speedfreak.  "I prefer pleasure before pleasure."

"So, what's the score?"
« Last Edit: <06-21-11/0032:44> by Kontact »

inca1980

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« Reply #18 on: <06-23-11/0031:34> »
Angel smiles as he sees B.B.'s devilish grin.   "My thoughts exactly!" He stands back up and as he makes his way towards the kitchen and lingers in the doorway looking back at you while he carries on about a few bits and pieces of information that he heard through his contacts. 

"Another little tidbit of information that you might not have been privy to is Germaine Robinson's most recent promotion.  Apparently Ares Macrotechnology finally saw the astute Regional Manager's potential through some recent acquisitions their subsidiary Visteon just completed in Seattle via their Hong Kong branch.  Well, anyways, one moment let me get on that coffee."


@B.B.:

An AR window for your eyes only flies in front of your field of view and it's an alert from your comm's Firewall alerting you to an unauthorized entrance in progress attempting to access your PAN illegally.  Your Analyze program begins deciphering the intruder's code and is having a very difficult time outputting diagnostics and calculating check-sums and within nano-seconds your personally scripted subroutines classify the icon as most likely a Technomancer accompanied by another Resonance based construct. 

[OOC: I assumed you had your PAN encrypted and you didn't detect the decryption attempt.  Your Matrix perception.  Analyze 6 + 1 skill + 3 NANs + 1 PuSHeD = (11d6.hits(5)=4).  The Technomancer has accumulated 11 hits on his hack attempt when he was detected by your Firewall.  Only B.B. Roll Matrix Initiative for now.  Technomancer Init: (11d6.hits(5)=6).  Technmancer Matrix Init score is 17.]   

Init Update: CT1 IP1: Technomancer 17
« Last Edit: <06-23-11/0109:25> by inca1980 »

Kontact

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« Reply #19 on: <06-23-11/0212:42> »
[OOC: Well, matrix init is physical init for AR, so, with the betameth that's Rea 7 +6 int = 13d6.hits(5) → [2,1,4,1,5,5,2,2,1,5,5,5,3] = (5) 13+5 = 18.  Go, go, tweakin hacker!]

inca1980

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« Reply #20 on: <06-24-11/1215:28> »
@Everyone:

You can hear the clatter of porcelain coming from the kitchen as Angel prepares the coffee.

@B.B.:

As soon as your firewall alerts you, it goes into overdrive trying to cope with the Resonance code bein thrown at it and just as it manages to tag the intruder with a restricted alert, the technomancer pushes through and manages to circumvent the whole authentication protocol and enters your PAN with administration privileges.  You quickly begin to fine tune parameters on your Stealth program and as the intruder and its ally scan the node your persona remains thoroughly undetected.


[OOC: The Technomancer will use Edge to go first.  Since you didn't indicate that you wanted to use Edge in the case the intruder used it we'll just play it out with the Technomancer going first.  The original hacking roll i made for him was Hacking 4 + Exploit 6 + Sprite 6 + Hotsim 2 = (18d6.hits(5)=5, 18d6.hits(5)=6, 18d6.hits(5)=8, 18d6.hits(5)=11), and your firewall's roll was Hacking 4 + Exploit 6 + Sprite 6 + Hotsim 2 = (18d6.hits(5)=5, 18d6.hits(5)=6, 18d6.hits(5)=8, 18d6.hits(5)=11).  So you discovered him after his 2nd roll and a restricted alert was issued on him.  That makes new hacking threshold 16, but he gets in on his 3rd roll with a free action left.  Sprite's Initiative = (18d6.hits(5)=7)Sprite's Analyze = (12d6.hits(5)=2)B.B.'s Stealth 5 + Hacking 6 + NAN 3 + PuSHeD 1 = (15d6.hits(5)=3).  Technomancer tries to see you Analyze 6 + Computer 4 + Hotsim 2 + Technomancer 2 = (14d6.hits(5)=3)B.B.'s Stealth 5 + Hacking 6 + NAN 3 + PuSHeD 1 = (15d6.hits(5)=11).  Wow.  I'll give you a free point of edge for that roll.  He doesn't see you either.  It's your turn now.  Since there are now 2 admin's any commands you give your PAN will be an opposed test, but you will get a +4 for the restricted alert against the Technomancer. ]

Init Update: CT1 IP1: Sprite 25, BB 18, Technomancer 17
Edge: BB 3/3, Technomancer 4/5, Sprite 6/6
« Last Edit: <06-24-11/1222:09> by inca1980 »

Kontact

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« Reply #21 on: <06-24-11/2242:40> »
The sound of angel dropping to the floor instantly brought up visions of black IC and biofeedback in Brian's head.  He would not fuck around with this one.
"Shut off your comms!  Angel's too!"

[OOC:Using area option to attack both the mancer and the sprite with Attack 5 +4 skill +1 PuSHeD -1 multiple targets +3 edge = 12d6.hitsopen(5,6) → [3,[6, 1],[6, 6, 4],3,1,[6, 5],3,4,[6, 6, 6, 3],2,[6, 5],2] = (10)  Jesus.  The kid is a monster.  Forgot the Targeting option that I bought for it.  That should be another +2 to roll up.  2d6.hitsopen(5,6) → [5,2] = (1) So that's 11 hits in total.  Also, for scene reference, B.B.'s node is sculpted to look like a space station, Zero-G and all.]
« Last Edit: <06-27-11/0345:06> by Kontact »

Walks Through Walls

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« Reply #22 on: <06-26-11/1225:44> »
She Who Walks Through Walls will turn off her commlink giving B.B. a puzzled look. "What's up?"
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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« Reply #23 on: <06-26-11/1829:42> »
Mercedes shuts off her comm as well, looking around to see if there's anything out of the ordinary.

Sludig

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« Reply #24 on: <06-26-11/2238:28> »
Woofer shuts off his while standing, gun coming out.

inca1980

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« Reply #25 on: <06-28-11/1331:56> »
@Everyone:

You hear nothing but silence coming from the kitchen.


@B.B.:


Your Attack program locks onto the female form of the Technomancer and the Sprite, the targeting option weeding out any possible exploits which could be used to corrupt their operating systems more effectively.  The energy burst slams the female icon and the little robot sprite into the walls of your Spacestation as the sculpting re-interprets the damage done to the icon as glowing cracks in her armor.


[OOC: Technomancer's Full D: Firewall 4 + Response 6 + Hacking 4 = (14d6.hits(5)=6).  Using Edge to reroll.      8d6.hits(5)=1.  That's 4 net hits.  That's 9 Matrix DV coming in at Technomancer.  System 6 + Armor 6 = (12d6.hits(5)=3)Edge Reroll 9 (9d6.hits(5)=4).  Techno takes 2S.  Sprite Full D: Firewall 6 + Response 7 + Hacking 6= (17d6.hits(5)=1).  Wow.  Edge Reroll to stay preserve its existence.  16d6.hits(5)=6.  4 net hits.  9 Matrix DV incoming.  System (6d6.hits(5)=2).  Takes 7 boxes.  Since they both went full D, it's your turn again.]

Init Update: CT1 IP2: Sprite 25, BB 18, Technomancer 17
Edge: BB 2/3, Technomancer 2/5, Sprite 5/6
Wounds: Technomancer {2P, 2S}, Sprite{7M}

Kontact

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« Reply #26 on: <06-28-11/1915:56> »
Brian continued, knowing intimately how they couldn't log off or mess with anything as long as he had them on their heels.  In the red, flashing metal corridors representing his link, his monstrous icon continued to lash the intruders viciously.  He accompanied the latest attack with a message.  <<Argle-bargle>>

[OOC: same action as last time.  12d6.hitsopen(5,6) → [4,4,[6, 2],3,3,5,[6, 1],1,2,4,4,1] = (3) much different result. Derp.  Forgot the targeting dice again.  2d6.hitsopen(5,6) → [1,3] = (0) not that it mattered.  Would ahve mattered if I remembered, cause then I wouldn't have put the edge up front.]

« Last Edit: <06-28-11/2002:06> by Kontact »

inca1980

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« Reply #27 on: <06-30-11/0157:12> »
@Everyone:

The silence from the kitchen continues.

[OCC:  Everyone make audio perception checks.  BB gets a -3 for his level of distraction. ]

@B.B.:

You attempt with your attack program to fill them with more malignant code in order to make their personas crash but this time you can tell the Technomancer and his companion have adapted and avoid your attack.


You see another robotic being appear and quickly get to work.  All of a sudden the Technomancer manages to force the system to issue an RA against you, and your icon lights up flashing red, but luckily as he attempts to override his own RA tag the Firewall holds strong. 


[OOC: Technomancer: Firewall 4 + Response 6 = (10d6.hits(5)=3)Sprite: Firewall 6 + Response 7 = (13d6.hits(5)=6).  Technomancer uses simple action to call on another registered sprite.  Sprite2 Init: (12d6.hits(5)=3).   To see what the new construct is doing you need to spend a simple action Analyze in detail.  Technomancer uses a free action to attempt to issue an Alert against your access ID as well.  Hacking 4 + Exploit 6 + hotsim 2 = (12d6.hits(5)=4).  Gonna use Edge to reroll.   8d6.hits(5)=1Firewall 10 + System 5 = (15d6.hits(5)=2).  So you have a restricted alert on you as well.  Will use simple to issue command to cancel alert against himself.  Hacking 4 + Exploit 6 + hotsim 2 = (12d6.hits(5)=4)Firewall 10 + System 5 = (15d6.hits(5)=5).  Failed.  Your turn. ]


Init Update: CT1 IP3: Sprite1:25, BB:18, Technomancer:17, Sprite2:15
Edge: BB 2/3, Technomancer 1/5, Sprite1 5/6, Sprite2 6/6
Wounds: Technomancer {2P, 2S}, Sprite{7M}


[Edited]


« Last Edit: <06-30-11/1237:41> by inca1980 »

Walks Through Walls

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« Reply #28 on: <06-30-11/2107:01> »
She Who Walks Through Walls listens still wondering what is happening.

OOC perception: intuition 4 +perception 3 -2 sustaining spell = 5d6:
5d6.hits(5) → [3,3,6,4,3] = (1)
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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« Reply #29 on: <06-30-11/2247:29> »
Mercedes is looking around the apartment, glancing nervously at B.B.

OOC: Perception check (6d6.hits(5)=1)

 

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