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Road to Redmond II -- Blood alone moves the wheels

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inca1980

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« Reply #105 on: <08-20-11/1505:36> »
@Walks:

[OOC: Cops spell resist: Will 4 + Good Cover 4 = (8d6.hits(5)=5).  That's 4 net hits for a -4 if C1 holds metal.  Cops spell resist: Will 4 + Good Cover 4 = (8d6.hits(5)=1).  -8 if C2 holds metal.  I"ll say C2 definitely throws his gun down, but i'll roll composure at -4 for C1.  C1 Composure: Will 4 + Cha 3 + hotpotato -4 (3)= (3d6.hits(5)=1).  He drops it too.  That's all the metal I feel they would be touching.] 

You see the two Strike Team cops suddenly yelp and throw their weapons on the floor and clutch their hands as they feel the illusion of a white hot heat coming off anything metal they might be touching. 

Woofer's Turn.
Initiative CT3, IP1: B.B. 17, Cynthia 12, Woofer 11, Cops 10, Mercedes 6
Edge: BB 1/3, Cynthia 2/3, Woofer 3/3, Mercedes 1/2, Yancy 0/5
Wounds: BB{4S,-2 wound}, Woofer{4S,3S prone}, Mercedes{4S, 3S prone}, Yancy{unc.}


« Last Edit: <09-07-11/1016:27> by inca1980 »

Sludig

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« Reply #106 on: <08-20-11/1510:13> »
*takes a bead at Yancey* "We need an exit quick.." *switches clips to explosive*

*holding the rest of the action*

Kontact

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« Reply #107 on: <08-21-11/1608:16> »
[OOC: What floor are we on?]

Walks Through Walls

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« Reply #108 on: <08-21-11/2120:36> »
(OOC the 5th floor is what was said when Inca set the scene)
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #109 on: <08-23-11/2050:17> »
The cops that threw down their weapons in pain quickly retreat and two different cops switch places with them and open fire from the cover of the doorway, the left one at Walks Through Walls, the right one at Mercedes.  There fire becomes very erratic as you notice them contorting in pain as they feel their guns searing into their flesh.

[OOC:  Both use free action to move.   Now they resist spell.  Cops resist: Will 4 + Good Cover 4 = (8d6.hits(5)=2, 8d6.hits(5)=1).  That's -7 for C3 and -8 for C4.  C3 opens fire at Walks.  C3's WLB: Automatics 5 + Agility 5 + Smartgun 2 + Firing from Cover -2 + WLB -5 + RC 5 = (10d6.hits(5)=3)].  With the -7 that's 1 hit.  That's -5 to your defense for WSB.   2nd Shot at Cynthia Misses.  C4 opens fire at Mercedes now.   C4's WLB: Automatics 5 + Agility 5 + Smartgun 2 + Firing from Cover -2 + Recoil -5 + RC 5 = (10d6.hits(5)=6).  With the -8 that's only 1 hit.   Second shot, C4's WSB: Automatics 5 + Agility 5 + Smartgun 2 + Firing from Cover -2 + Recoil -8 + RC 5 = (7d6.hits(5)=3).   -8 kills entire dicepool.

 So to summarize, Cynthia needs to defend against a WLB (-5 to defense)  with 2 hits and a WSB (-2 to defense) with 1 hit, Mercedes against only a WLB with 1 hit.   



Mercedes Turn.
Initiative CT3, IP1: B.B. 17, Cynthia 12, Woofer 11, Cops 10, Mercedes 6
Edge: BB 1/3, Cynthia 2/3, Woofer 3/3, Mercedes 1/2, Yancy 0/5
Wounds: BB{4S, -2 wound}, Woofer{4S,3S prone}, Mercedes{4S, 3S prone}, Yancy{unc.}

« Last Edit: <09-07-11/1016:36> by inca1980 »

FastJack

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« Reply #110 on: <08-23-11/2326:12> »
[Once more, with feeling]

By some extraordinary chance of fate, the bullets from the KE officer barely miss her Longshot test (2d6.hits(5)=1). Thanking whatever providence threw her way, she crawls to the cover of the kitchen. Once there, she mimics Yancy's voice and Commands them to "Stand down! Stand down!".

Voice Control - Mimic Yancy Charisma [8] + Con [5] + Imp Ability [1] + Kinesics [3] - Wound [2] (15d6.hits(5)=5) - Opposed by their Intuition + Perception
Commanding Voice - Charisma [8] + Leadership [5] + Kinesics [3] - Wound [2] (14d6.hits(5)=7) - Opposed by their Charisma + Leadership

{Health: 0 / 9P and 7 / 10S damage, -2 Wound penalty} | {Edge: 0 / 2}
{Defense: 3; Initiative: 7; IP's: 1} | {Ballistic Armor: 6; Impact Armor: 3}

Kontact

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« Reply #111 on: <08-24-11/0234:31> »
 :o
« Last Edit: <08-26-11/0130:19> by Kontact »

Walks Through Walls

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« Reply #112 on: <08-25-11/0624:18> »
Walks Through Walls sees the hail of bullets coming her way, and realizes that they are determined to hit the group hard. With the slight distraction of sustaining the spell she sees no way to avoid all of the bullets and tenses her body to survive the hits.

(OOC even with a full dodge I'll have a 0 dice pool so here we go.)

Body 3 + chameleon suit 6 = 9d6
9d6.hits(5) → [3,1,1,6,4,2,1,4,5] = (2)
so that's 4 stun
To resist the electrical effects
Wilpower 5 +armor 1=6d6
6d6.hits(5) → [6,6,6,1,2,1] = (3)
So I think that means I resisted the electricity

The stick=N-Shock smack into her and she feels its current as it arcs through the couch into the floor, but doesn't feel any of the lasting electrical effects.

"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #113 on: <08-25-11/1922:03> »
@Walks:
The jolt from the stick'n'shock rounds which peg you jerk your body backward and you fall to the ground prone. 

[OOC: That's a Body + Will + modifiers (2) test to stand up with a simple action.  Roll Spellcasting + Willpower + mods (3) in order not to drop the spell you're sustaining since you got hit.]

@Mercedes:

The two guards who opened fire quickly flip back around into the hallway cursing audibly. 

[OOC: Resistance for Cops 1 & 2.  Int 4 + Perception 4 = (8d6.hits(5)=3, 8d6.hits(5)=1).  Cop 3 & 4 don't have big enough dicepools to resist with their hot potato penalties.  Since you're so close to the kitchen i'll let you crawl there while still being prone.]

@Everyone:

The apartment suddenly falls very quiet....too quiet.  So quiet you begin to notice the thin floating puffs of white dust the flashbang grenade kicked up or the smell of the charred kitchen cubards as the realization of what just happened in the last few seconds starts to sink in.   The small nagging tug of your shadowrunner's instincts starts to pull harder.   Though it does seem the guards for now have bought the fake order from Yancy, you have no idea of what kind of on-sight reinforcements they have deployed.  Yancy's over-confidence seems to give you a sense that the five-man strike team is probably only the first wave of attack and it seems only a matter of time, even seconds perhaps, before their confusion is resolved.   

[OOC: Actions can be taken out of combat turns for now. ]

Walks Through Walls

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« Reply #114 on: <08-25-11/2036:04> »
wil 4 + spellcasting 4 -2 sustaining= 6d6
6d6.hits(5) → [2,5,6,6,2,5] = (4)


She Who Walks Through Walls falls to the ground and twitches for a moment. "This is why I use these things.... NO! Focus. Keep the spell going it's our only chance." With a fight of will She keeps the spell sustained. Looking towards the door she steels herself.

"Any ideas guys?" she says in a stage whisper.

 
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #115 on: <08-26-11/0215:41> »
"It's Angel's apartment.  Ask him.  Speaking of which, are there any cameras in here Angel?"  Brian said as he searched Yancy for more flash-bangs.  Last thing he'd need is for that Technomancer to detonate a a bunch of bangers in here, counting on Yancy's armor to save him.  Too bad about the jammer, or he'd hand those cops a drippy cone full of that..  <<@Agent:  Hey, Fun Times!  Scan for hidden nodes and list them out for me.  But first, Data Bomb my ports and files.  Maintain alert status.>>

Walks Through Walls

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« Reply #116 on: <08-26-11/2004:08> »
She Who Walks Through Walls will use the link with the watcher to see if she can tell at all what is going on in the hallway. "Angel, are there any other ways out?"

"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #117 on: <08-27-11/1436:42> »
@Walks:

Your watcher sends you a mental still image of what it sees astrally and you make out a whole row of approaching auras 10 meters away from each side of the front door, 10-15 total.

Angel, who for the last few seconds has been on his back covering his face with his arms, slowly begins to get up and point to the open window in the kitchen. 

[OOC:  Angel's take on this: Corporate Rumors 4 + Intuition 5 = (9d6.hits(5)=2).]

"Listen guys, I had no choice.  They wanted me to arrange the meet or they were gonna shut me down.  I don't know how you got ID'd but somehow KE traced you to me.  So from my point of view this is just as much your fault as mine.  If I help you get out of here shall we call it even?"

He pulls up a bluish circle of rotating AR schematics near his hand and pushes it like a button.  You suddenly hear some hydraulics hiss and the kitchen counter top opens up on a hinge until it's vertical.  On the underside of the counter top you see a whole assortment of firearms. 

--2 Assault Rifles:
Ares HVAR
Colt M22A3

--SMG's
2 SCK Model 100's

--Pistols:
2 Ares Predators

--Grenades
3 Fragmentation
3 High-Explosive

--Ammo:
2 clips for each gun-type
6 airburst mini-grenades for Colt underbarrell launcher

--Armor:
1 Armored Vest
1 Full set of PPP-SecureTech pieces except a helmet.

There seems to be a few other supplies farther into the kitchen counter but it would take some shuffling to find out what all is there. 

Angel snaps into action as he grabs the Colt M22A3 and slaps in a clip and begins loading in mini-grenades while he talks:

"I agree with you BB that an Ares warrant should mean frag-all on UCAS territory but I wouldn't be surprised if some fine-print on the KE contract with Brackhaven doesn't in some crazy way make this all legal.  Besides, you know as well as I do that we're on our own when the shit hits the fan like this and if any court finds out what line of work you and your associates are in, it's not gonna be too pretty.  My recommendation to you is to get lost and leave Seattle until we can find some way to cool this whole thing down.  Ya dig?"

He now begins to strap on the armored vest.


"The only exits from this apartment are through the front door and the windows in the bedrooms and the one here in the kitchen.  It sounded to me like they blew through the front door so the living room is a firing range.  Did you say something about cameras?  Well the building does have a security camera system. "


Kontact

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« Reply #118 on: <08-27-11/2001:54> »
Brian Picked up the Ares HVAR and synced up the smartlink.  The weapon was nearly as big as him.
"I'm in the damn phonebook.  Don't these clowns know we do a legitimate business?  Trying to arrest us over a murder that never happened is bad enough, but needing to run it like a setup too?  That Germaine guy has to be dumbest son of a bitch to ever live.  Doesn't he know I have enough on him to ruin him forever and I can make that info public with a thought?"

inca1980

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« Reply #119 on: <08-27-11/2013:38> »
Angel smirks with his typical cynical smile,

"Which is probably why he's trying to toast you extra crispy"

He peak briefly out of the kitchen at the front door and quickly whips his head back as machine gun fire blows chips off the frame onto the kitchen floor. 

"Fuck, they've got reinforcements."

He flips around quickly once more with the assault rifle and returns fire, whipping back just in time.