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An adept bounty hunter?

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eshoup1

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« Reply #15 on: <06-10-11/1640:28> »
I second having tracking skill. Also be sure to invest in a good browse program. My suggestion is very BP intensive but can be use to tie up a target really fast. Buy the martial artist quality out of Arsenal. Take wrestling. With that you get bonus dice to knockdown and subduing attacks. Get the sweep and finishing move maneuvers. Then if ask your GM to see if the iaijutsu maneuver to work with restraints. That way you are really good at wrestling people down and get them in restraints in one action phase using the finishing move as an interrupt.

Also, stick-n-shock rounds rule. I would try and grab some. Also, capsule rounds are quite fun. If you want to go a different route... think about bows and the hand crossbow in particular. SMGs provide a "better" combat option but bows have tons of flavor.

If you are going the face route. I highly recommend kinesics out of SR4. Also, adept sensory boosts are really cheap. I would recommend finding a way to increase your magic attribute to grab some more power points. The previous poster is correct. The "half your total BP" rule only applies to physical and mental attributes. It does not include your magic rating.
« Last Edit: <06-10-11/1650:44> by eshoup1 »

Ex-Street Samurai

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« Reply #16 on: <06-10-11/1641:12> »
im doing this all with the base book, don't suggest things i can't have, plus, i do have the tracking skill if you take the time to look
« Last Edit: <06-10-11/1643:04> by Ex-Street Samurai »

Yorick

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« Reply #17 on: <06-10-11/1648:11> »
i believe that the 200bp limit on attributes excludes the edge and magic attributes. you could get magic 5 and raise your stats a bit there.

you NEED a helmet when you ride a motorcycle. do not give K-E an excuse to pull you over, keep your head protected. you also have 3 body and your listed armor is 8/6. either get more body, or wear lighter armor to avoid penalties. from the basic book i would recommend the auctioneer business clothes and a helmet.

i would suggest reconsidering uncouth. its a real liability for your character. you could better represent being rude with a lower charisma (allowing you to raise other stats instead).

machine gun on a motorbike... its availability has an F, which means problems anywhere you are seen driving the thing. however nice the gun is, a gun with an R rating would be more practical.

Ex-Street Samurai

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« Reply #18 on: <06-10-11/1653:36> »
ok, ill redo my money a little, but I'm absolutely keeping uncouth and my charisma the way they are, its how my characters personality is supposed to be but ill get back to you on that

eshoup1

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« Reply #19 on: <06-10-11/1659:53> »
im doing this all with the base book, don't suggest things i can't have, plus, i do have the tracking skill if you take the time to look

I apologize for making suggestions that you cannot use. But in my defense... Did you mention that you only had the base book to design from?

Ex-Street Samurai

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« Reply #20 on: <06-10-11/1706:34> »
I did it publicly on the play by post forum, I am sincerely if i forgot to mention that here as well. Sorry for being so harsh.

p.s. everyone, I have done the math, and I now have a FN Har on my motorcycle, and I've got 690 left, so what do I do with it?

eshoup1

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« Reply #21 on: <06-10-11/1851:59> »
How about a fake motorcycle license? a rating 4 only costs 400 nuyen. Or some kind of fake firearms license to cut down on the Lone Star harassment.

Glyph

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« Reply #22 on: <06-10-11/2323:26> »
Two things leapt out at me.

First, you have the Uncouth disadvantage, but haven't spent the required double points for your etiquette skill.  Personally, I would ditch the quality.  You can still play an uncouth, roughneck type of character without the flaw!  As written, Uncouth is crippling (calling it Uncouth is a misnomer.  "Socially Crippled" would be more accurate).  You can't even default to social skills you don't have.  Do you really see this guy as someone who caves in to intimidation, falls for every con, etc.?

Second, you spent a third of your adept powers to get astral perception, but don't have any astral combat or assensing skills?  That will make the power of marginal use - you will be able to see things that are blatantly obvious astrally, but that is it.

Ex-Street Samurai

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« Reply #23 on: <06-11-11/0811:15> »
on the second thought, i would be able to see mages on the run, but haven't taken the time to mask themselves, it basically just gives me an ace in the hole if i can't track someone normally. on the first bit, yea, but i need to come up with 20 points from somewhere, where do you suggest, more negative qualities?

Yorick

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« Reply #24 on: <06-11-11/0909:17> »
for an adept with no ware, sensitive system is an easy 15BP, which brings you to the 35 bp cap on negative qualities (unless you get rid of uncouth).


Glyph

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« Reply #25 on: <06-11-11/1412:13> »
Yeah, sensitive system is almost a gimme for awakened characters, which would leave 5 BP left to take in negative flaws.  And there are lots of possibilities - mild/uncommon allergy (silver, etc. - which would fit an awakened character), sensitive neural structure, nano-intolerance, etc.

Be sure your GM is okay with sensitive system, though.  To me, it is a viable flaw - it makes getting cyberware (but not bioware) costlier, Essence-wise, thus laterally limiting your character.  Some GMs really don't like this quality for some reason, though (even though one of the archetypes has it).

 

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