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[OOC] Missions 2 - Through a Rose colored display link

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Sichr

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« Reply #1035 on: <10-24-11/0808:00> »
He`s alive!!!
bussy weekends
IMO I know such things...
preparing garden for the fall...
searching for good hideout to spend 20111112 weekend, GMing  Artifacts: Midnight for my tabletop group :)
readying the adventure, with all that knowledge Ive gained here and in some other PbPs
persuading my GF that we are still too young for marriage and children
...
:D

Kouryuu

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« Reply #1036 on: <10-24-11/1857:29> »
Sam swirled among the blows, with a grace of the martial artist. With a fluid move he moved a gun from Tina's head and aimed the chiphead. Lock on ... fire. Nothing. A dreadfull 'click' was heard and frozen him for an instant.

Seeing her chance, Tina struggled to free herself.
Quote from: ooc
She would have to score on her Strength(2) + Unarmed combat (defaulting -1) - damage modifier(2) - dumpshock(2) more than
The treshold would be 1 (the net hits you got on the attack roll), which would be an automatic failure.
But since you tried to use your gun, she got away.
And she did it, she is just a meter ahead, but there are two chipheads between you and her, and one more is behind you. And all of them are dreaming a dream in which they're valiant knights defending her warrior princess against a terrifying demon.
You doubt Sam Could hold her with one hand?  ???
Or you just want to make it more fun for Him?
any way, thanks for reminding me that i had an empty clip, the turns have been so long that i had already forgot that, so

Sam's new actions are to run to catch Tina and reloading his taser with the last Spare clip he has, as far as i remember but will check.
free+2xsimple
« Last Edit: <10-25-11/0234:48> by Kouryuu »
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Sentinemodo

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« Reply #1037 on: <10-25-11/0708:46> »
You doubt Sam Could hold her with one hand?  ???
Or you just want to make it more fun for Him?
any way, thanks for reminding me that i had an empty clip, the turns have been so long that i had already forgot that, so

No, you got only one hit on the grab roll, so you barely held her in the first place. When you focused on other actions, she used the opportunity.
We're heading toward conclusion - it's been too long already
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #1038 on: <10-25-11/0726:07> »
You doubt Sam Could hold her with one hand?  ???
Or you just want to make it more fun for Him?
any way, thanks for reminding me that i had an empty clip, the turns have been so long that i had already forgot that, so

No, you got only one hit on the grab roll, so you barely held her in the first place. When you focused on other actions, she used the opportunity.
We're heading toward conclusion - it's been too long already

HH. in fact, this is about 4 or 5 CT = 15 secs? Too long you say? Well, Omar deftinitively feel so :)

Sentinemodo

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« Reply #1039 on: <10-25-11/0727:45> »
So far our combat well usually over in 2 initiative pass.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sichr

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« Reply #1040 on: <10-25-11/0730:36> »
tell me about it. time is really slow when one is in meat :)

Kouryuu

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« Reply #1041 on: <10-25-11/0739:21> »
You doubt Sam Could hold her with one hand?  ???
Or you just want to make it more fun for Him?
any way, thanks for reminding me that i had an empty clip, the turns have been so long that i had already forgot that, so

No, you got only one hit on the grab roll, so you barely held her in the first place. When you focused on other actions, she used the opportunity.
We're heading toward conclusion - it's been too long already
I would think an opposed test would have been appropriate, but well not my game so just as a reminder for the next game.
And it will flavor up the game a bit then physically it was not as hard as matrix, thinking of poor Omar and mouse.
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Sentinemodo

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« Reply #1042 on: <10-25-11/0752:00> »
I would think an opposed test would have been appropriate, but well not my game so just as a reminder for the next game.

The rules (unless I misintepret them - quite possible) say, that you make a roll, and the net hits are treshold for freeing out.
You can increase the treshold by making additional opposing rolls.

If you only hold her, or deliver a stun damage by holding her, the treshold is decreased by efforts to free. Normally she wouldn't have the chance to free herself. (too much damage taken).

However, since you decided to do something else than keeping her still I ruled that the treshold got lowered. Since it was 1 to begin with she got an automatic success instead of automatic failure.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #1043 on: <10-25-11/0835:08> »
There will be some individual follow ups, but the run is concluded.

The thread is still open if you want to post.

Good game, thank you.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #1044 on: <10-25-11/0946:18> »
There will be some individual follow ups, but the run is concluded.

The thread is still open if you want to post.

Good game, thank you.
Sam is confused about what? why had Ryker to drag him, i did not get that part.
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Sentinemodo

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« Reply #1045 on: <10-25-11/1003:30> »
Why junkies suddenly killed Tina.
They were defending her and suddenly changed fronts.

If you were simultaneusly in matrix you could have connected facts, but you weren't.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #1046 on: <10-25-11/1142:01> »
Why junkies suddenly killed Tina.
They were defending her and suddenly changed fronts.

If you were simultaneusly in matrix you could have connected facts, but you weren't.
OK the explanation is OK, but the Ryker would be the same, and i doubt that a professional runner would be shocked by that, given that Sam is more kind hearted but still he would not freeze just because of this.

Secondly, as I have a Rigger-character of my own I think that we should increase Omar's part for the lost drone in combat,

would like to know what will happen now?
we spoke of payment in equipment SIN's and so on. should we ask for what we want or?

and IC, postings are still open but what are we going to RP the meet or just some final statements?
so i know what to think about.
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Sentinemodo

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« Reply #1047 on: <10-25-11/1152:35> »
Put in OOC the things you want as payment. It. Would be less awkward (I want rating. 6 sin for example). 

There won't be any meeting to settle this. You may RP among yourselves your next day.

There will be some followups for some of you.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #1048 on: <10-25-11/1204:28> »
Put in OOC the things you want as payment. It. Would be less awkward (I want rating. 6 sin for example). 
Ok, thats the thing i was actually trying to get For Sam
and I would like to add that Sam Would know better so have to ask.
I there a possibility to get a Diplomatic SIN R6 or something like that So there are no searches on the border of the car we are travelling with. Would Black OP's SIN with the Licenses in other Case do. the n just need to know what Country is the most respected so we are not banned from crossing it.

Secondly do we keep Dean as a connection, after all we Got him out of the Prison.

And I was hoping to get the drone back by putting it in as extra expenses and trying my luck in negotiating wit the J, who it seems is happy about our job, but it looks that's out of the picture.
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snake_eyes

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« Reply #1049 on: <10-25-11/1640:03> »
Am I able to determine what happened in the end with Tina? Why all of a sudden, they turned on Tina. If I had to wager a guess, Taske didn't want her to talk...keep us and the authorities in the dark, so he made her an enemy in the BTL game and thus they attacked her.

I provide the info to the team on the trace of the free sprite. I would say that it's not part of a team, it just took control of people via the BTL and used agents to get at whatever it was after. Since it escaped into resonance, I doubt it will be the last time we "hear" from Taske

Is there a way for Mouse to determine what the sprite was really after other than mass node destruction?

We can talk about payment over a nice extra large extra cheese real pizza and cheese sticks.

In the meantime, Mouse is interested in that BTL software that Unca Omar downloaded. He's curious to know what happened to him when he got stuck in that thing and prevent it in the future and maybe even use it to get others to assist us in our next job. He runs the idea past Unca Omar to see what he thinks.

Register his Fault within 8 hours... Sprite 5-->Register(4)+Res(5)+2(TM)+2(Edge)=13d6.hitsopen(5, 6)=9
Sprite Resist-->10d6.hits(5)=2
Fading Resist-->9d6.hits(5)=3 So he would take 7 stun.
This will take 8 hours to do and will do it when he gets home. But he will have 7 services from a Fault Sprite R5.

Mouse will attempt to see if he can help Unca Omar. After all Unca Omar did take him under his wing...He does have computer and electronic skill and it might be useful if Mouse could learn to take control of devices. Other than conducting some research on free sprites and resonance, he will attempt to register two more sprites later on. I haven't decided what they should be yet. Maybe even track down the sprite's source code.


 

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