Third combat turn is coming up. Let's get some initiative cooking. Dodge roll versus wide burst. 6d6.hits(5) → [4,2,2,2,2,3] = (0) Soak roll vs 10P -1ap 12d6.hits(5) → [5,2,1,5,1,1,6,5,2,2,2,6] = (5) takes 5 more Ps and is wasted.
Melee dodge 7d6.hits(5) → [2,2,5,4,1,2,6] = (2) 3 net means soaking 13P 11d6.hits(5) → [2,2,4,4,4,1,2,1,5,3,2] = (1) takes 12P. Dies.
TF: Drops his gun to hang and grabs two grenades.
TR: Is dead, hahaha.
BR's init 11d6.hits(5) → [6,1,6,4,6,1,6,6,4,5,6] = (7) goes on 18
TF's init 10d6.hits(5) → [5,3,1,6,5,1,1,4,4,5] = (4) goes on 14
Jink's barrage paid off with another sucking chest wound for his would-be killer. The man dropped to the floor in a pool of blood. At nearly the same time down the hall, Switchback completed his sweep kick to the knee with a downward striking heel to the temple, crushing the man's skull with a sickening crack.
CT3 IP1: [BR 18; Jink 14; TF 14; Switchback 11]
Wounds: TR: {dead} TF: {5P} BF: {dead} Ghost: {2S}