Not having any formal training means you're as athletically capable(/incapable) as every other numpty who defaults to attributes while walking around on the street.
However if it's your job (as a Combat Medic) to hoon around the battlefield on foot to perform first aid, then running, swimming and climbing are pretty solid choices.
It is my job, lol. I guess that's what I'm saying: it's one thing to be physically fit, but another to specifically train. I run, workout, etc., but I don't " train" as a runner. Now I am thinking of trying the barefoot thing and a marathon or two now that I have some free time, but that's not my level. Like I said, I'm not knocking the skills themselves, just curious about the choice. If someone brings me a character with those three skills, I'm gonna ask if they do this recreationally. Traditionally, a military background doesn't teach you to climb, swim, etc. Those are things you pursue on your own or a special outfit does. So I was just curious.
For me I don't look at things in terms of maxing dice pools. I look at the character, the background, and I expect that everything has an explanation. Also, I've got a house rule skill group for military characters. It's military firearms, your specialty, and the " fitness" . Fitness is used to reflect your being in shape and is used for physical actions. I may not know how to climb with gear, but I can damn sure climb over a 10 foot wall if need be, lol. That a just me, though.
On SR4A p.119 it defined the skill ratings in terms of
absolute incompetence through to
OMG you're a Legend at that!Have a skill at 1/2 is the Beginner/Novice level respectively which means at best you may have run high-school track on the athletics stream.
So to have the entire Athletics Group at 1 (which is cheaper than buying up the combination of Run/Swim/Climb individually) means that you may have been a member of a Gym or Little-League club many moons ago. And in your all-round experience, you picked up enough Gymnastics knowledge to do a cartwheel or a somersault as well (Gymnastics being part of the Athletics grouping).
If you have a House rule for Military PC's in regards to this 'Fitness' component, all cool. I don't really understand what it relates to, as 'Physical actions' is a very vague term that may already be covered under existing skills (such as those in the Athletics group)
If you need to climb a 10' wall, mechanically in SR4 a decent attribute will let you default to it, and a moderate attribute will get you there eventually, but it's a risk.
And personally, my army boot camp had an obstacle course component (and also involved rappelling with harness) so it's a logical choice to have the Athletics group for any PC who's been through at least that much training....
** Don't know what you yanks get at basic training, but if there isn't a nice muddy, cross-country obstacle course complete with walls, fences, barbed wire, rappelling and a clothed swim, then I think that's an oversight
