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Need help working on a new/adjusted race

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Jaffer

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« Reply #15 on: <08-23-11/1110:29> »
To be clear.  You are creating a naturally magically active species and have your character lose those inherit abilities to be a Technomancer.  Do I have that right?  It seems that a race that was naturally techie or even neutral would be a better choice on building the race.

Yes, I am making a race that is naturally magically active only for my first (and probably only) character of that race to have it taken away at a cost to me.

I know it doesn't sound right from a rules, or even a character creation perspective, but from a storyline perspective, it explains the race much more easily to lump them in with the other Sapient races, but for the character in particular, it offers a reason to be shadowrunning and not remaining with their race.

I hope I have explained it well enough.  In short I am intentionally taking a long and expensive way of making the class mesh with race, but I feel for stroyline reasons it works better this way.  And the story is what makes the game.

JoeNapalm

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« Reply #16 on: <08-23-11/1636:02> »

...Wait.

Are we talking about a Liger, bred for its skills in magic?


 ;D


-Jn-
Ifriti Sophist