I was mainly thinking of going a bio-adept taking an early muscle augment and toner, along with starting attributes of 5 agility and 4 strength that will top off at 9 agility (maximum augment rating for humans) and 8 strength (which umaro kindly pointed out is the new cap for bow dmg). Then keep Magic low, maybe around 3 so I can get quick draw and whatever may help in secondary situatations.
But the way he's built toward combat also makes him reaction and intuit heavy for initiative and defense, but his chemistry skill also makes him logic heavy, which can potentially make him a hacker secondary.
The way I see the attributes going is like this:
Body:4
Agility:5(9)
Reaction:5
Strength:4(

Charisma:1
Intuition:3
Logic:5
Willpower:1
Since I'm thinking of going the "Bad Rep" route, I probably won't intend on negotiating often, and probably opt to have a decent intimidation skill (which coupled with noteriety and potential modifiers isn't a bad dice pool).
As for the low willpower, I'm considering getting an early pain editor, which allows him to ignore stun damage modifiers and prevents passing out, which will essentially just make his stun track as a damage buffer for his physical track and give me one less thing to micromanage.
Any thoughts on these specific details?