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Urban Brawl -- 6th scenario [finished]

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Teyl_Iliar

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« Reply #75 on: <12-05-11/2314:07> »
As the second barghest charges in Brick drops the ingram from his right hand so that it's wolf hook sling brings it back to his body and brings the axe up to parry as jaws snap at him.(8d6.hits(5), 7d6.hits(5)=[5, 1, 3, 3, 3, 1, 1, 6](2), [1, 2, 3, 2, 1, 4, 2](0)) (OOC: Parried the first attack, using edge on the 2nd to reroll misses.(7d6.hits(5)=2) that's 7P incoming, but it doesn't beat my armor rating so it's 7S, rolling to soak, body 8 + impact armor 9= 17dp (17d6.hits(5)=6) that's 1S.)

Brick gets the axe up just in time to catch B1's jaws with the handle and pushes it back while turning the handle 90 degrees to throw it off balance. As he does he turns his body to face B3 as it comes in, knocking it's snout away from his hand, just to land on his forearm. Brick feels the strength behind the jaws as they bite down and knows he was lucky he deflected the bite just in time. As he shakes B3 off his fore arm he raises his axe high and swings at B3. Agility 5 + Weapon skill 3=8dp (8d6.hits(5)=1) (OOC: Edge again to avoid glitching! >:( edge reroll for the attack 7dp (7d6.hits(5)=2) that's 3 net hits.)

Initiative for next CT Reaction + intuition -2 =7 (7d6.hits(5)=2) 9.

{Status: No damage 1 Stun damage, no Wound penalty,Edge 1/3}
Ammo counter Panther: 19  rounds left in clip, IngramX: 34 rounds left in clip, Current weapon: Combat Axe (both hands)

(**OOC: Inca don't forget to deduct the 1 edge B2 used from the Barghest's edge pool.**)
@Brick:
[OOC: B2's defense: (1d6.hits(5)=0)B2's Body: (7d6.hits(5)=1).  It soaks 1P and takes 7P.  That's heavy damage.  B2's Edge (1): (4d6.hits(5)=2).  Avoids heavy damage consequences. 
« Last Edit: <12-05-11/2336:32> by Teyl_Iliar »
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inca1980

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« Reply #76 on: <12-06-11/0104:14> »
@Brick:
[OOC: That Edge roll for B2 wasn't a use of Edge, it was just the attribute roll for heavy damage...see augmentation.  Speaking of Edge though, you can only use Edge once per roll though, so you're last use of Edge isn't gonna work since you negated a glitch on the roll with it so keep your last point of Edge.  For the attack, you need to add your reach in there, which is +2 for axe and +1 for troll...so you have 3 more dice.  I'll roll them for you to save time.  Brick's Reach: (3d6.hits(5)=0).]

[OOC: It can't really block the attack, so can't use unarmed to defend.  B3's defense against Brick's swing: Reaction 6 = (9d6.hits(5)=1).  That should be 6 dice, knocking off 3 we get zero hits.  Incoming damage is 9P.  B3's Body (7d6.hits(5)=2).  So B3 takes 7P.  Doing Edge (not using Edge pool) attribute roll for heavy damage. Edge (1) (4d6.hits(5)=2).  Avoids heavy damage.]

You swing your axe and slice right into the Barghest that just attacked you's thick hide and slice it right through it's haunches causing fluorescent blood to splatter everywhere.  The beast screeches as it flies to the ground but seems to be determined to bring you down. 

@Thunder:
[OOC: B6's defense: Reaction 6 + Unarmed 3 = (9d6.hits(5)=2).  Blocked.]

The Barghest charges and everyone except Thunderhead can see only the Barghest as it starts to gnash its teeth and engage in an intense dog-fight with the invisible wolf.  You see that the black drooling wolf that has been sent to aid you has now almost fully materialized and is awaiting your orders.

@Zach:
[OOC: you're the only one with a 3rd IP, so you used you 2nd IP to go Full Defense, so your attack comes on the 3rd and final IP.  B4's defense: Reaction 6 + Unarmed 3 = (9d6.hits(5)=1).  That's 7P incoming.  B4's defense: Reaction 6 + Unarmed 3 = (9d6.hits(5)=1).  It takes 4P.

The other Barghest which just attacked you is putting up a good fight but you manage to flip out of the way of one of its lunges and in mid air plant your blade into its side causing it to yelp.

@Everyone:
[OOC: Barghest's Init roll: (9d6.hits(5)=3)Spirit Init: (12d6.hits(5)=3). Everyone who hasn't rolled init please do so.  Thunder, you can reroll init for your pets if you want or keep the same scores for them just to save bookkeeping. ]

IP1, CT2: Spirit-15, B1-12, B6-12, B4-11, B3-10, B5-10, Brick-9, ...
Edge: Brick-1/3, Zach-1/1, Thunder-1/2, Max-1/2, Barg-4/4
Wound: B3{7P|-2, prone}, B4{4P|-1}, B5{6P|-2}, Thunder{Paralyzed}, Brick{1S}

« Last Edit: <12-06-11/0108:31> by inca1980 »

Sichr

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Thermo

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« Reply #78 on: <12-06-11/0904:29> »
[OOC: Still in CT1]
Nova the Blackberry Cat has her head poked out of Thunderhead's pack, terrified after witnessing the pack of canines that seem intent on ripping them all to shreds. She hears the barghest's howl and tries to resist the paralyzing effects:

Nova (Blackberry Cat) resist Howl: Wil(5) (5d6.hits(5)=2)
[OOC: Nova's Rea goes from 5 to 3]

Nova senses that this combat could be dangerous for her furry little self and casts innate spell Combat Sense (F4)

Nova (Blackberry Cat) casts Combat Sense(F4): Spellcasting(3)+Magic(4) (7d6.hits(5)=2) [+2 to defend against ranged and melee attacks]
Nova (Blackberry Cat) Drain Resist: Wil(5)+Int(6) (11d6.hits(5)=6) [DV=4, Drain fully resisted]

Thermo

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inca1980

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« Reply #80 on: <12-06-11/1414:09> »
IP1, CT2: Spirit-15, B1-12, B6-12, B4-11, B3-10, B5-10, Zach-10, Brick-9, Thunder-9
Edge: Brick-1/3, Zach-1/1, Thunder-1/2, Max-1/2, Barg-4/4
Wound: B3{7P|-2, prone}, B4{4P|-1}, B5{6P|-2}, Thunder{Paralyzed}, Brick{1S}


@Brick:
[OOC: B1 Attack's Brick again.  B1's attack: Agility 5 + Unarmed 3 (8d6.hits(5)=3).  B3 will use it's fear power on Brick.   B3's Fear: Will 3 + Magic 4 + Wound -2 = (5d6.hits(5)=2).  Resist with Willpower.]

The first Barghest keeps trying to bite you and get a grip and you notice that the one that you just cut hard starts staring at you.  You feel like you can't look away from it's eyes as it starts to growl and it's gaze is completely focused on you.  You feel a terror start to rise inside you and you fight to hold it together. 

@Sichr:
[OOC:     B4's Attack: Agility 5 + Unarmed 3 + Wound -1 = (7d6.hits(5)=3).  B5 uses fear power.  B5's Fear: Will 3 + Magic 4 + Wound -2 = (5d6.hits(5)=0).  Doesn't work.]

You are in the same situation with Brick and the Barghest that you wounded worst starts staring at you and growling.  You also fight to keep it together.

@Thunderhead:
[OOC: B6 uses fear power against Max.  B6's Fear: Will 3 + Magic 4 = (7d6.hits(5)=5).  Resist by rolling only Max's Will.  Counterspelling doesn't apply.]

Max and the Barghest break apart after tangling with each other and start to stare each other down and both begin to growl at each other.

@Everyone:
[OOC: Now it's your turn.]
« Last Edit: <12-06-11/1423:08> by inca1980 »

Sichr

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« Reply #81 on: <12-06-11/1503:52> »
RE(4)+Knives(6)+Comb at Sense(2)+Claw(2) (14d6.hits(5)=4)
With the slight move, Zach avoids attacking puppy, while staring back on his mate:
MA(5)+Att.Boost(1) (6d6.hits(5)=0)  :-[
and staring with his three eyes...no wait...its not the third eye but a SMG barrel:
AG(4)+SMG(6)+Smart(2) (12d6.hits(5)=3)
Long burst: DV5+4=9 + nethits(3)

Thermo

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« Reply #82 on: <12-06-11/1515:53> »
Max resist Fear: Wil(5) (5d6.hits(5)=3) Max, you are such a big baby.

Thunderhead sends a mental command to the spirit wolf sent by his Queen: "BROTHER WOLF, DEFEND THE PACK! ATTACK THE BARGHESTS!!"

[OOC: Nova is holding her action, if Thunderhead is attacked (with her in the pack) she will cast a frightening illusion to try to scare the attacker]

[OOC: Shoryuken is circling overhead, GM's choice if the Merlin Hawk feels the situation is threatening enough to get involved by summoning a spirit to help]

Teyl_Iliar

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« Reply #83 on: <12-06-11/1851:55> »
Brick moves to parry (11d6.hits(5)=4) B1 and again manages to deflect a full bite as it's maw clamps down on his covered forearm, (17d6.hits(5)=5). The parry must have set him up better than he thought as the Barghest's teeth find only a plate of armor to bite on. Brick twists his arm free pushing B1 away. He steps back to face B3 expecting it to come at him and instead makes the mistake of meeting its eyes... Willpower roll (3d6.hits(5)=1)(OOC: glitch'd.)
« Last Edit: <12-07-11/1149:03> by Teyl_Iliar »
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inca1980

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« Reply #84 on: <12-09-11/2110:16> »
[OOC: ok i wrote a whole long reply and then it got somehow lost in this stupid browser so i'll just summarize...it was much more complete.]

@Zach:
[OOC: B5: Reaction 6 + Wound -2 = (4d6.hits(5)=0).  Critical Glitch.]

The Barghest who is staring at you growling eats a whole volley of rounds from you HK and it's head blows up as well as a limb gets torn off as it falls into a bloody heap of dog flesh.

@Brick:
[OOC: your glitch will make it so that you run and also get lost.  Team will have to spend time reconnecting with you.]

You've never felt a terror like this but all you can do is whip around and hall-ass with the only thought in your mind being putting as much distance as possible between you and that god forsaken thing even though you don't hear it coming behind you.  The brush whips you i the face and you run without direction, your screams reverberating through the night.

@Thermo:
[OOC: Beast Spirit: Agility 6 + Unarmed 5 = (11d6.hits(5)=3)B6: Reaction = (6d6.hits(5)=2).  5+1 = 6P incoming.  url=http://invisiblecastle.com/roller/view/3294981/]B6: Damage Soak: Body = (7d6.hits(5)=0)[/url].  Takes 6P.  B6: Toxin Resistance Test: Body (7d6.hits(5)=2).  Will take 4P at the end of CT3.]

Max takes off running into the forest.

Just before the Barghest can take off after him, the massive wolf with glowing violet eyes which give off a violet arcane haze jumps on it.  It sinks it's canines into its neck and the poisonous saliva seeps into the wound and works its magic.

IP1, CT2: Spirit-15, B1-12, B6-12, B4-11, B3-10, Zach-10, Brick-9, Thunder-9
Edge: Brick-1/3, Zach-1/1, Thunder-1/2, Max-1/2, Barg-4/4
Wound: B6{6P|-2, Venom 4P end of CT3}, B3{7P|-2, prone}, B4{4P|-1}, B5{6P|-2}, Thunder{Paralyzed}, Brick{1S}


[OOC: doing a composure test for the Barghests.  Barghests: Cha 3 + Will 3 + Wound -2 (3) = (4d6.hits(5)=1).  They fail it.]

@Zach & Thermo:

The Barghests that were attacking Brick and Zach all run off into the night whimpering, the hunting pack decimated beyond repair.  With some of its best hunters lost their young will most likely not survive the coming winter. 

The one Barghest left lays dead in the mouth of Thermo's spirit.  It brings the corpse to Thermo's feet and then lays down next to it and begins chewing the thing apart.

After a few minutes Thermo feels his body tingle back into motion, the pins and needles excruciating but at least he can start to move again.  You both look at each other and start regroup.  There is no sign of Brick and not even his screams can be heard any more.  His node isn't appearing even though he should still be within signal range....most likely due to terrain interference.  He'll probably have to be tracked by more traditional methods.

Thermo hopes Max will somehow find his way back to him.

[OOC: It will require a Tracking + Intuition (8, 30 min) extended test.  Combat is over.  You could do another  separate one if you wanna look for Max. ]
« Last Edit: <12-13-11/0523:39> by inca1980 »

Thermo

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« Reply #85 on: <12-10-11/2109:20> »
@Zach: "We need Max to track Brick. We wait here."

@Wolf spirit (telepathic): "Brother wolf, seek out your pack-mate Max the Fenrir Wolf and lead him back to me."

Thunderhead briefly closes his eyes, and his Queen sees his need. She sends a hummingbird spirit to send a message to the terrified Brick.

[OOC: Summoning watcher spirit Summoning(5)+Magic(3)+Spirit Affinity(2)+Mentor Spirit(2) (12d6.hits(5)=6) ]

drain resist: Wil(6)+Int(5) (11d6.hits(5)=0)

[OOC: Not at my home PC right now, don't remember how drain works for watcher spirits, Inca can you roll whatever is needed to move things along?]

Thunderhead telepathically tells the watcher spirit to find Brick (sends him mental picture) and give him the message that Thunder is sending a pack-mate to retreive him. If Brick has a reply the watcher spirit is instructed to bring it back to Thunderhead.

Thunderhead sits down on the mossy ground and rests, trying to shrug off any final effects of the battle and the subsequent summoning.

Thermo

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« Reply #86 on: <12-13-11/0811:49> »
[OOC: I'm sending the beast spirit back out to find Brick and bring him back to us here. Summoning the watcher spirit took a little more out of Thunderhead than expected (no drain resist hits!), so he's going to continue to sit and relax for a while longer to recover from stun damage. Watcher spirit is limited to 6 hours (6S drain - 0 hits on drain resist = 6S damage)]

@Spirit Beast (telepathically): "Wolf-brother, seek out our pack-mate Brick. He is lost and needs to be led back to the rest of the pack. We will wait here for your return."

Max is sitting on the ground next to Thunderhead, who is cross-legged with his eyes closed while he purges his body of negative energy. Max is alert and is actively on guard, looking, listening, and smelling for any signs of trouble.

Shoryuken lands on Thunder's shoulder with a flutter of wings and a sharp "clink" sound as his talons grab into the chainmail coif. Once the bird has had a few minutes to rest and clean itself, Thunderhead instructs it to perform its new trick, "Finden Blume". The hawk launches back into the air, circling overhead and searching for the magical flower.

Nova is curled up in Thunderhead's pack, sleeping happily. She is still maintaining her Combat Sense spell and has been instructed to alert Thunder if she expects an ambush.

Heal stun damage: Bod(4)+Wil(6) extended test (1 hour) (10d6.hits(5)=5)
Heal stun damage: Bod(4)+Wil(6) extended test (1 hour) (10d6.hits(5)=3)

[OOC: Stun damage is gone within two hours]

Sichr

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« Reply #87 on: <12-13-11/0824:31> »
Fuck! we are sitting ducks here with bloody Salish or Crows patrols all around.
Zach looks arond the battlefield with a disgusted look and his face.
Could you at least cleanse this place? I dont want to leave unnecessary signatures on bodies.
After first hour of waiting, he is getting a bit nervous. He stands up and walks to the place Brick disapears into the woods.
It would be faster if I trace him down traditional way.
Reloading fired rounds to the clip, routine check of the perimetter with his senses focused at maximum. He don`t want to think about the possibility that Brick is dead and they will have to continue without him.
Look, Thunder. We need to take the possibility of man-down situation into consideration. We cannot wait forever, we had a work to do. Even Brick would hardly be that far your sprits cannot find him. How long would we wait?

Thermo

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« Reply #88 on: <12-13-11/0907:21> »
"You are correct, we need to be quiet to avoid further detection. We don't know what or who might be out there. That is why we need to rest, recover strength, and get our team back together."

After the first hour, Thunder is feeling much more refreshed, just a bit longer and he'll be back at full strength.

"The spirits I sent out are still searching for him. They will report to me when they locate him, alive or not. We need to have patience. We will know if he is alive soon enough. And as for tracking him down the traditional way, you can go if you wish. You'll be taking this infernal machine with you, or leaving it with me, either of which is a terrible option."

Thunder does, however, think that cleansing the site is a good idea. After feeling refreshed, he switches to astral perception and quietly walks the area, being as slow and careful as possible. He eliminates all the signatures that were left behind on both the bodies and on the ground and trees.

Sichr

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« Reply #89 on: <12-13-11/1015:13> »
Eeeh crap..if we are going to rest and recover strenghts every hour we are going to spend month on this journey. But If your mojo is able to find him even if he is dead, Ill wait for confirmation. I dont want to left him here. Its just...its not the Bricks way to behave like this. Some fuckin barghest mojo must be in play. At least we drive those beasts away, otherwise they wil chase him in pack and kill him when he is extinguished.

 

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