NEWS

Adventures in Gunbunny building

  • 28 Replies
  • 9006 Views

jonathanc

  • *
  • Omae
  • ***
  • Posts: 423
  • All cruelty springs from weakness.
« Reply #15 on: <11-01-11/0108:36> »
Thanks for pointing that out, Glyph. I'm thinking of having two basic armor outfits: casual "street" clothes so I'm not heading into El Infierno looking like some kind of suit, and a steampunk outfit for more proper occasions (take off the goggles and you're basically wearing an old-timey suit).

The casual outfit (10/5):
Armor Clothing 4/0
Form Fitting half body suit 4/1
Secure PPP (forearm guards, leg/arm casings, shin guards, vital protector) 2/4

Obviously this would suck if I got stabbed or something, but I like the idea of being this well-armored against bullets while looking like a normal person.

The Steampunk Outfit (10/9)
Corset 2/2
Slacks 1/1
Blouse 1/1
Secure PPP (forearm guards, leg/arm casings, shin guards, vital protector) 2/4
Form Fitting half body suit 4/1

jonathanc

  • *
  • Omae
  • ***
  • Posts: 423
  • All cruelty springs from weakness.
« Reply #16 on: <11-01-11/1112:30> »
Okay, final round of changes. I ended up not going with Gymnastics, because Dodge has the benefit of going off of Reaction, and I added Reaction enhancers (so my standard ranged defense is 9 dice now).

== Info ==
Street Name: Xinzhi the Resolver
Name: Xinzhi
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Female Age 23
Height 1.65m Weight 61kg
Composure: 7
Judge Intentions: 6
Lift/Carry: 7 (45 kg/30 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 4
AGI: 5 (7)
REA: 5 (9)
STR: 1 (3)
CHA: 3
INT: 3
LOG: 3
WIL: 4
EDG: 5

== Derived Attributes ==
Essence:                   2.1
Initiative:                8 (12)
IP:                        1 (3)
Matrix Initiative:         7
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 6
Armorer                    : 0                      Pool: 2
Artisan                    : 0                      Pool: 2
Automatics                 : 6 [Machine Pistols]    Pool: 13 (15)
Blades                     : 0                      Pool: 6
Climbing                   : 0                      Pool: 2
Clubs                      : 0                      Pool: 6
Computer                   : 1                      Pool: 4
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 2
Data Search                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 3
Dodge                      : 4 [Ranged Combat]      Pool: 13 (15)
Escape Artist              : 0                      Pool: 6
Etiquette                  : 1 [Los Angeles]        Pool: 4 (6)
First Aid                  : 0                      Pool: 2
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 6
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 1                      Pool: 8
Hacking                    : 1 [Exploit]            Pool: 4 (6)
Heavy Weapons              : 1                      Pool: 8
Infiltration               : 3                      Pool: 10
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 0                      Pool: 6
Longarms                   : 0                      Pool: 6
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 6
Parachuting                : 0                      Pool: 3
Perception                 : 4                      Pool: 7
Pilot Ground Craft         : 4 [Bike]               Pool: 13 (15)
Pilot Watercraft           : 0                      Pool: 8
Pistols                    : 0                      Pool: 6
Riding                     : 0                      Pool: 8
Running                    : 0                      Pool: 2
Shadowing                  : 3                      Pool: 6
Survival                   : 1                      Pool: 5
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 6
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 4 [Martial Arts]       Pool: 11 (13)

== Knowledge Skills ==
Area Knowledge: LA         : 3                      Pool: 6
Cantonese                  : N                      Pool: 0
English                    : 4                      Pool: 7
Firearms                   : 2                      Pool: 5
Gaming                     : 2                      Pool: 5
Gangs                      : 2                      Pool: 5
News                       : 3                      Pool: 6
Triads                     : 2                      Pool: 5

== Contacts ==
Gossip Blogger (2, 2)
Triad Soldier (1, 2)

== Qualities ==
Albinism
Allergy (Common, Mild) (Cats)
Ambidextrous
Dependent (Nuisance)
Media Junkie (Mild)
Scorched

== Cyberware/Bioware ==
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
   +Flare Compensation
   +Thermographic Vision
   +Low-Light Vision
Datajack
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Reaction Enhancers Rating 2
Wired Reflexes Rating 2

== Armor ==
Armor Clothing            4/0
Chameleon Suit            6/4
Form-Fitting Half-Body Suit4/1
   +Fire Resistance 6
   +Insulation 6
   +Nonconductivity 6
SecureTech Forearm Guards 0/1
SecureTech Leg and Arm Casings1/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1
Vashon Island: Steampunk Blouse/Shirt1/1
Vashon Island: Steampunk Corset/Vest2/2
Vashon Island: Steampunk Slacks or Knickers/Petticoat and Skirt1/1

== Weapons ==
Ares Alpha
   +Gas-Vent 3 System
   +Shock Pad
   +Heavy Barrel
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   DV: 6P   AP: -1   RC: 9
FN 5-7C
   +Concealable Holster
   +Gas Vent 2
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   DV: 4P   AP: -   RC: 5
FN 5-7C
   +Concealable Holster
   +Gas Vent 2
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   DV: 4P   AP: -   RC: 5
Minigrenade: Flash-Bang
   DV: 6S (10m Radius)   AP: -3   RC: 0
Minigrenade: High Explosive
   DV: 10P (-2/m)   AP: -2   RC: 0
Minigrenade: Smoke
   DV: (10m Radius)   AP: -   RC: 0
Minigrenade: White Phosphorus
   DV: 8P/4P (-1/m)   AP: -half   RC: 0
Shock Glove
   DV: 5S(e)   AP: -half   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0

== Martial Arts ==
Firefight
   ++1 die on melee dodge Defense Test
Blind Fighting
Throw

== Commlink ==
Transys Avalon (4, 4, 3, 4)
   +Novatech Navi
   +Browse Rating 4 [Copy Protection 4, Registration]
   +Stealth Rating 3 [Copy Protection 3, Registration]
   +Analyze Rating 4 [Copy Protection 4, Registration]
   +Edit Rating 4 [Copy Protection 4, Registration]
   +Exploit Rating 3 [Copy Protection 3, Registration]
   +Sim Module (Cold)
   +Agent Rating 3 [Copy Protection 3, Registration]
   +Command Rating 4 [Copy Protection 4, Registration]

== Gear ==
Ammo: EX-Explosive Rounds (Assault Rifles) x40
Ammo: Regular Ammo (Machine Pistols) x100
Ammo: Regular Ammo (Assault Rifles) x100
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
   +Spatial Recognizer
Fake License (Gun License) Rating 4
Fake License (PCC Driver's License) Rating 4
Fake License (Wired Reflexes) Rating 4
Fake License (Reaction Enhancers) Rating 4
Fake SIN (Natalie Cheng) Rating 4
Fake SIN (Erika Li) Rating 4
Flashlight
Gecko Tape Gloves
Minigrenade: Flash-Bang x5
Minigrenade: High Explosive x7
Minigrenade: Smoke x5
Minigrenade: White Phosphorus x5
Spare Clip x11
Tag Eraser
White Noise Generator Rating 6

== Vehicles ==
Thundercloud Contrail (Racing Bike)


I kept the cybereyes to avoid the extra light sensitivity from Albinism (which specifically says that it only applies to your natural eyes; in fact, you don't even get the points for the additional disadvantage, if you compare the cost of Albinism to a simple sun allergy)
« Last Edit: <11-01-11/1126:51> by jonathanc »

Tsuzua

  • *
  • Omae
  • ***
  • Posts: 633
« Reply #17 on: <11-01-11/1138:21> »
Be sure you check with your GM before you buy a full suit of FFBA.  A lot of GMs won't give you the full value of it unless you are wearing the hood, gloves, and little booties, which makes it less useful to wear concealed under other armor.  I usually get the half suit, myself.

I wasn't even thinking about not wearing the hood, gloves, and booties.  The gloves and booties aren't that bad.  Gloves aren't uncommon nor something to worked up over ("He's got gloves!  He's a shadowrunner!").  Booties can double as socks (I'm assuming Form Fitting body armor isn't much thicker than cold weather wool socks).  And as for the hood, headgear should be quite common in the current SR universe.  Due to the ubiquity of trodes and simrigs, a lot of people would want to cover up what's basically a fancy hairnet as well as preventing it from getting loose.  That's also why I think helmets will be common as well.

But you still want to keep the half suit, I would suggest as a following potential street outfit that gives you 10/9 armor:
Urban Explorer Jumpsuit 6/6
Half-Suit FFBA 4/1 (2/0)
Securetech PPP Forearm Guards & Shin Guards 0/2

If you want something "generic", replace the Urban Explorer Jumpsuit with an armor vest and wear half of the Securetech PPP leg and armor casings for 10/8 armor.  You lose 1 point of impact, but now you can just wear normal clothing as appropriate.  If you're cool with helmets, drop the casings and get a helmet instead for 10/9 armor.

Are you okay with stuff from War! or Attitude?  War! has softweave which is extra armor at a modest price and Attitude just has some cool clothing / armor options.

As for weapons, what did you think of the Praetor?  If you're going only BF with your smaller guns, another thing you could do is go pistols/heavy weapons.  Use Fubukis or Thunderbolts (depending on how much you worry about police aggro) for your pistols.  Then for heavy combat, pull out an Ingram White Knight until you can afford an errata'd gauss rifle and/or RPK HMG. 

I'll make one skill a 6 and the other a 4.  Which depends on how often you find yourself being able to carry an LMG.  This is assuming you aren't using the Carrying Heavy Weapons optional rule (which I suggest you shouldn't but that's a debate for another time).     

I would just remove Computer and Hacking skills if they're at one.  That means you'll get to roll at most 8 dice to hack and that's really not worth trying.  If you want something computer related, I'll put the points instead to Data Search and buy Optimized 2 Browse 6 program for 800Y.  With a Data Search of 2 and hot sim, you can roll 10 dice for googling stuff.  Then teamwork with your group's hacker when he googles and give them 3 or so extra dice (capped by their skill). 

I'll lower pilot ground vehicle and loose Survival.  With a Mirage instead of a contrail and AR, you have 12 dice defaulting.  With Pilot Ground Vehicles 1, that's 14 dice which is enough to do all sorts of hard stunts. 

jonathanc

  • *
  • Omae
  • ***
  • Posts: 423
  • All cruelty springs from weakness.
« Reply #18 on: <11-01-11/1211:39> »
I'm not too broken up about losing 10 points to a character background trait. The group has a proper hacker, I never wanted to try to step on his role. I did like the Agent idea though. Thanks to everyone for all of the suggestions.

Katrex

  • *
  • Chummer
  • **
  • Posts: 248
« Reply #19 on: <11-02-11/1512:47> »
Gotta inform yuou when you use any skill to dodge an attack its based off reactions, Gymnastics, unarmed dodge, even if the skill doesnt ususualy use it.

jonathanc

  • *
  • Omae
  • ***
  • Posts: 423
  • All cruelty springs from weakness.
« Reply #20 on: <11-02-11/1519:58> »
This is correct; I think I was over-tired when I wrote that. Regardless, I decided that I'd rather have a specialty in dodging bullets for when it really counts.

Plus, she's using Firefight, which I always pictured looking a lot like Gunkata from Equilibrium; it'd be unseemly to start backflipping all over the place when the shooting starts.

Katrex

  • *
  • Chummer
  • **
  • Posts: 248
« Reply #21 on: <11-03-11/0102:14> »
I think its the specialty in tumbling that aplies to gymnastic dodge, I sort of see it and jumping rolling etc between cover. Besides I just love being able to jump from one rooftop to another.

jonathanc

  • *
  • Omae
  • ***
  • Posts: 423
  • All cruelty springs from weakness.
« Reply #22 on: <11-03-11/0112:23> »
I think its the specialty in tumbling that aplies to gymnastic dodge, I sort of see it and jumping rolling etc between cover. Besides I just love being able to jump from one rooftop to another.
I don't think I'd allow the Tumbling specialty to apply to Gymnastic dodge rolls, since it would allow you to get bonuses to both types of dodge (melee and ranged) with only one specialization - Gymnastics would basically be a better dodge skill than the dodge skill.

FastJack

  • *
  • Administrator
  • Prime Runner
  • *****
  • Posts: 6423
  • Kids these days...
« Reply #23 on: <11-03-11/0751:06> »
I think its the specialty in tumbling that aplies to gymnastic dodge, I sort of see it and jumping rolling etc between cover. Besides I just love being able to jump from one rooftop to another.
I don't think I'd allow the Tumbling specialty to apply to Gymnastic dodge rolls, since it would allow you to get bonuses to both types of dodge (melee and ranged) with only one specialization - Gymnastics would basically be a better dodge skill than the dodge skill.
Um... ANY specialty to Gymnastics works that way. Since Gymnastics is only accessible to Dodge in Combat while using Full Defense, the idea is that you're spending all your time dodging the attacks using your gymnastics ability.

Katrex

  • *
  • Chummer
  • **
  • Posts: 248
« Reply #24 on: <11-03-11/0815:15> »
I think you missunderstand how gymnastic dodge works. It speecificaly says Ranged OR melee, while normal dodge is ranged AND melee. You have to pick. Thats why I said Since you have unarmed... which you can use to dodge in melee you might as well take gynastic dodge to dodge from ranged attacks.
Theres no way in hell the game developers intended for gymnastics to be strictly better than dodge in all shapes and forms.

FastJack

  • *
  • Administrator
  • Prime Runner
  • *****
  • Posts: 6423
  • Kids these days...
« Reply #25 on: <11-03-11/0840:27> »
Quote from: SR4A, p. 160
Full Defense
     Characters who are expecting to be attacked can spend a Complex Action and go on full defense until their next Action Phase. Characters who choose this option focus all of their energy on dodging, weaving, ducking, and blocking incoming attacks. Characters on full defense may still walk or run, and in fact may be better off moving towards cover.
     Full defense can be taken as a full dodge, full parry, or gymnastics dodge.
     Gymnastics Dodge: Characters skilled in Gymnastics can spend their action flipping, rolling, cartwheeling, etc. out of danger, and may add Gymnastics skill to their dice pool against either ranged or melee attacks.
I believe that the "or" means that you choose WHEN you're doing Gymnastics Dodge as to what you're defending against.

i.e. If you're doing Gymnastics Dodge, you determine at that time whether it's against Ranged or Melee attacks. If you're being attacked by both, you're only defending against one or the other.

UmaroVI

  • *
  • Prime Runner
  • *****
  • Posts: 2655
« Reply #26 on: <11-03-11/1018:00> »
FastJack is right. The way it breaks down:

Dodge works actively versus range and melee at the same time and ALSO provides "passive" melee dodge.

Melee combat skills work actively only versus melee and also provide passive melee defense.

Gymnastics works actively versus range or melee, but only one at a time, and does NOT provide passive melee defense.

So if you already have Unarmed, you should have Gymnastics rather than dodge. If you don't have a melee skill, Dodge makes more sense.

CanRay

  • *
  • Freelancer
  • Mr. Johnson
  • ***
  • Posts: 11141
  • Spouter of Random Words
« Reply #27 on: <11-03-11/1122:47> »
Si vis pacem, para bellum

#ThisTaserGoesTo11

jonathanc

  • *
  • Omae
  • ***
  • Posts: 423
  • All cruelty springs from weakness.
« Reply #28 on: <11-03-11/1133:58> »
Oh well, too late now. I already submitted the character.