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Favorite Non-Shadowrun RPG (Rules and/or Setting)

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bigity

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« Reply #315 on: <09-05-11/1033:05> »
Does it really matter CanRay?

CanRay

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« Reply #316 on: <09-05-11/1103:57> »
Does it really matter CanRay?
Yes.  It's the type of cancer it causes.
Si vis pacem, para bellum

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Mystic

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« Reply #317 on: <09-08-11/0344:53> »
D20 or D20 Saga?

D20...game already going down-hill BTW.
Why in the frag did they put ME in charge?

"Just because it's easy for you doesn't mean it can't be hard on your clients"-Rule 38, The Seventy Maxims of Maximally Effective Mercenaries, Schlock Mercenary.

CanRay

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« Reply #318 on: <09-08-11/1025:48> »
D20 does that.  It's the +2 Heavy Blaster Pistols of Sith Slaying.
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freddieflatline

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« Reply #319 on: <09-08-11/1223:49> »
I think I played D20 Saga.  It was not that bad just did not feel like a Star Wars RPG.  Maybe it was just the GM?

CanRay

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« Reply #320 on: <09-08-11/1233:47> »
I think I played D20 Saga.  It was not that bad just did not feel like a Star Wars RPG.  Maybe it was just the GM?
No, D20 doesn't really have the right feel for Star Wars.  Too restrictive.  A Classless system is needed to get it right.  D20 Saga is better than the D20-Vanilla, however.
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Fnord

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« Reply #321 on: <09-08-11/1245:11> »
But still causes cancer.
What doesn't, nowadays?

Just breathing causes you cancer nowadays. Like to see someone try and start a campaign to stop people from doing THAT. 

 ;)

Breathing does cause cancer, that has been a commonly known fact among people who are "in the know" for ages now. And no, not in one of those silly "life causes death" kind of ways, but oxygen is (surprise surprise) a strong oxidant. Oxidants cause cancer. Thus breathing causes cancer.

Of course, the alternative is worse...




Back on topic:

Game systems or game settings I really liked include:

Exalted (White Wolf)
Legend of the Five Rings (Alderac Entertainment Group)
CJ Carella's "Witchcraft' game (Eden Studios Inc.)
Mutant Chronicles (Target Games)
SLA Industries (Nightfall Games)

... with Shadowrun having pretty much always been my personal fave.
Mutant Chronicles *eyes twitching* No. NO!

For you who are not in the know, Mutant is an old Swedish RPG, from the early 80's. It was set in a post apocalyptic world (mainly focused around what used to be Sweden), where radiation and stuff caused people and animals to mutate. Many animals became humanoid and sentient, many humans mutated into, well, mutated humans (giving them extra arms, thicker skin and so on), and some were given psychic powers.

The game had a setting that, in some ways, were rather dark, but in some other were more bright and humorous. Think fallout, but with mutated, intelligent animals, and where being a mutated human did not mean that you looked like you had walked through a fire. And you had scenes like this.

Now Äventyrsspel (later Target games) decided to change things around. First they created a cyberpunk version of Mutant, called Mutant 2089, where they removed all the mutated animals, and made it a bit more generic cyberpunk (but with mutated humans). This was not a bad game, but it was not a great game either. It lacked the charm of the original version of Mutant. You usually don't hear people talk about this game, it was just a bit too generic and forgettable. Then they made Mutant Rymd (Mutant Space) which was the precursor to Mutant Chronicles. I have not played Mutant Rymd, but from what I can tell (from having flipped through the core rulebook) it is basically Mutant Chronicles light (or it might even have been an early version of Mutant Chronicles). This game was obviously trying to capitalize on the success of 40k, and you'll find many similar concepts in both games (even though one, at this point, was just a miniature wargame, and the other an RPG). This game was not very well received in Sweden, it had none of the charm of the original Mutant, it was just grim & dark. Very grim & dark.

Having had some international success with Kult, Äventyrsspel (now Target games (well, actually the name Target Games had been around for a lot longer than this, they just merged their RPG portion into it)) tried to release Mutant Chronicles internationally, and jumping on about every band wagon they could find, they also released a CCG (collectable card game) and a miniatures war game (now directly competing with Games Workshop). And this were when Target Games really started to lose a lot of support in its native Sweden. People were infuriated by the loss of their beloved Mutant. Drakar & Demoner (a fantasy RPG by the same company) also got its new setting, Chronopia, at around this time, and it too was heavily criticized, they dropped a beloved setting (Ereb Altor) in favour of a single big city that was just overloaded with "stuff". Imagine trying to shrink an entire fantasy setting, all the different races, all the different environments, all the different factions, into a single city. It was chaos.  It tried to be dark and edgy, and still they released nonsense like this.

So while both settings kind of flopped in Sweden, they got some international success (leading many swedes to think that people in other countries had no taste. Why the heck would you want Mutant Chronicles when you could have real mutant?!). Still, these things did not sell well enough abroad. Also on the home front another company called NeoGames started releasing their own games. They started with a game called Viking, a very historically accurate game about vikings (what the heck did you think the game was about?). The rule system was a mess, but it had many good ideas, and from what I can tell, it at least sold somewhat well (actually this was a game made by 101 productions, but lets not confuse things further)). Their following games Eon (fantasy) and NeoTech sold well though, and NeoGames managed to establish itself as one of the giants on the Swedish RPG market. This was not good for Target Games. They gave up on RPGs in 97, due to the lack of success of Mutant Chronicles (which was the game that made a lot of people lose faith in the company) and Chronopia. This was not the end of Target Games, you might know them under another name these days (namely Paradox, the creators of Europa Universalis), but Sweden's first RPG company went under, at least in part, because of the poor product that was Mutant Chronicles.

And that is a not so brief explanation of why most Swedes don't like Mutant Chronicles, and would like to see the game being burnt and erased from history, all of it being incredibly biased. Not that anyone asked for this, but you got this history lesson anyway.
« Last Edit: <09-08-11/1356:22> by Fnord »

Critias

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« Reply #322 on: <09-08-11/1751:31> »
I think most of us non-Swedes want it burned from history just for the movie.  The horrible, horrible, movie.  They somehow made a post-apocalyptic action flick with Thomas Jayne and Ron Perlman ridiculously bad.  That deserves punishment.

Zilfer

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« Reply #323 on: <09-08-11/1804:34> »
Would it be so horrible if I said DnD Faerun setting?

>.> with some homebrew rules that really change a few things.

18 19 20 being 'auto hits' and the reverse, 1, 2, and 3's auto misses. (just to name one of the larger home rules we have)
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Fnord

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« Reply #324 on: <09-08-11/1819:46> »
I think most of us non-Swedes want it burned from history just for the movie.  The horrible, horrible, movie.  They somehow made a post-apocalyptic action flick with Thomas Jayne and Ron Perlman ridiculously bad.  That deserves punishment.
I actually thought that the movie was the best thing to ever come out of Mutant Chronicles. Then again, I have already made my opinion about the game very clear ;)

Siege of the citadel was also somewhat fun, in a rather HeroQuest-ish way (for the record, I don't like HeroQuest).

Alex

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« Reply #325 on: <11-07-11/1116:25> »
Well most Swedes that played RPGs during the 90s might dislike Mutant Chronicles because they brought Target Games down. I on the other hand kinda likes the setting, Probably because i came into role-playing later when Target Games was already dead. I actually did enjoy the Mutant Chronicles Board Game(Mutant Chronicles Kampen om Citadelet) for some time before some of the more annoying imbalances became apparent.

As for favourite games I would have to name EoN from Neogames and Drakar och Demoner ED6. Both games have some faults(or well, ALOT of faults) but i still love them very much. 

freddieflatline

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« Reply #326 on: <11-13-11/1510:32> »
Rifts is supposed to be unbalanced.  The whole game is designed around it.  I still play it though and love the heck out of the fact that you can create little balls of dooooom!!!!!!!  We have a Wednesday night group that switches between Rifts and Pathfinder.

CanRay

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« Reply #327 on: <11-13-11/1510:55> »
All games are unbalanced.  Mainly because people who RPG are unbalanced.  I mean, hell, let's face it, we are not normal people.

And that's what makes us great.  ;D
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All4BigGuns

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« Reply #328 on: <11-13-11/1518:19> »
Balance is what you make of it and isn't really something that should be a part of the system itself in my opinion, but rather something the GM does with tailoring encounters to not slaughter the party. Stronger characters will just need stronger opponents--it isn't right to build an enemy specifically designed to kill any character.

To get back on topic here's a list of what I like.

Rifts (as I said before)
Legend of the Five Rings
D&D 3.5 (not as much anymore, but I've done just everything I want to)
Vampire (Masquerade specifically, and not this Requiem crap--my personal opinion)
Werewolf (Apocalypse only)
Mage (can deal with either)
Exalted
Scion

** Only did not mention SR because the thread title specifically says 'Non-SR'
(SR5) Homebrew Archetypes

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beowulf_of_wa

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« Reply #329 on: <11-13-11/2111:29> »
rifts
tmnt
legend of the 5 rings
paranoia
d&d (whichever version the gm is running)

Carpe Noctem (seize the night)
Carpe per Diem (seize the pay), Carpe Dentum (seize the teeth), Carpe Denim (seize the pants)
Carpe Panem (seize the bread/capital)

no, i won't "just get over it."

NERPS!! for idiocy! NERPS!! for the minty fresh feeling! NERPS!! for gods! NERPS!! for guard duty!

 

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