NEWS

Luddite

  • 17 Replies
  • 6100 Views

baronspam

  • *
  • Omae
  • ***
  • Posts: 577
« Reply #15 on: <11-30-11/1133:10> »

So, back to the no tech.

He hates commlinks, social networking sites, and pretty much anything to do with  the now-now-now culture of 2070.

I want to take the hardline stance, because of the way his life has played out, but because of the group, and those things pointed out, such as managing cash, SINs, and communication, he'll have a commlink. That said, it will be something he bought out of a Stuffer Shack vending machine (Much to the bane of our resident hacker :D ).

In every other aspect though, from getting past security to just firing his fragging gun, there will be no tech,

So, what I'm asking now is; How can a character that follows that ideal get by in a tech based society? WHat tricks would he have picked up that don't include hacking a node to fool a MAD scanner, or the like?

On the comlink- give your access codes to the hacker and anytime you guys are in the same room he should slave your like to his PAN to prevent hacking.  Keep no useful or personal data of any kind on it.  Use credsticks whenever possible and let the hacker put a false id on there as needed.

How well this character will work depends largely on the campaign.  In a more casual campaign the dice pools will not be high enough that you will not feel that far behind.  In a highly optimized campaign its really hard to see how you will "keep up" if that matters to you. 

On the MAD scanner, remember you have the advantage that on scan you look like Joe Schmuck.  No implants, nothing funky in your aura if you don't have a spell/power active.  Unless you are packing heat you can get through the checkpoints very easily, provided the fake id is up to snuff. 

The problem with being low tech in general is that anything more complicated than a mechanical lock you basically have the option of go around of shoot it full of bullets.  Infiltration won't open a locked maglock without the right gear no matter what you roll.  Find an open window, impersonate a guard, shoot it full of holes and kick it in are all options, but for the most part you are going to be relying on the hacker/techie to get you guys tech challenges like locks, scanners, etc.

Glyph

  • *
  • Ace Runner
  • ****
  • Posts: 1661
« Reply #16 on: <12-01-11/0112:30> »
Adepts are suboptimal, but they do have some useful abilities.  For your sniping, Agility boost, improved ability, some improved senses (like magnification), and, later on, the item attunement metamagic.  Enhanced perception is a quick way to boost your dice pools for perception.  And there are lots of adept powers that can help with stealth.  If you use the optional rules with adept Ways, they can give you a discount on power costs.

CitizenJoe

  • *
  • Ace Runner
  • ****
  • Posts: 1333
« Reply #17 on: <12-12-11/1035:53> »
If you go with the concept that he knows how to use technology in order to know how to wreck it, then you've got the makings of a very good infiltrator.  As non-magic and non-tech, no amount of scanning on you is going to give you away as anything but a harmless mundane. 

Some tips:
1) Grow a bunch of aliases.  The idea is that these are real SINs of people that died at childbirth but you've been maintaining their virtual lives for years.  They're likely too young to be your character, but they are valuable commodities to this younger group now that believes in technology.
2) Harvest dumps for old RFid tags.  It doesn't really matter which ones they are.  Store them in a damping box (preventing radio waves).  When the drek hits the fan, open the box and dump out literally thousands of tags.  All of which broadcasting their augmented reality info. 
3) Try to make viral hacks from RFid tags.  This is a much more advanced Luddite trick, probably a crowning moment of awesome for your character.

The whole wireless matrix and augmented reality is just begging for manipulation by rabid Luddites.