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Getting started with a technomancer

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squee_nabob

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« Reply #45 on: <12-08-11/0857:53> »
I'm wondering, if I loose my glasses, can I just thread smartlink and as a random registered sprite to sustain it ?
Or maybe I'll just use lenses, but I like the glasses idea more =p.

Yes

But I need to do it myself according to the Arsenal, or at least to ask someone to do it, and I have no contact with such skills, I don't think my mates can do it either, there is not other way than giving up or discussing it with my GM is there ?

From my understanding, weapons purchased with modifications at character creation come already installed (i.e. you had them installed in your backstory). Other than that, discuss with your GM.

I'll have to choose something else than Hold-out pistols to get my smartgun then :x
Btw if I want to use devices like Trigger removal, or and Ammo skip system, Do I need to have an internal smartlink or a threaded complex form ?
Because I don't really understand how someone could command the gun with the brain only with wearing glasses/lenses for smartlink.

Smartlink (the complex form) and a smartgun system (the mod/accessory to the weapon) are two different things. You need to have a smartgun system on the gun which will allow you to fire a triggerless gun or ammo skip, and you need a smartlink to interface with the smartgun. Think of it as a robot arm (smartgun system) and a computer (smartlink) in real life. You need the computer to send messages to a robot arm, but the robot arm is able to make changes to the physical world (wield metal)

I looked in the SR4 core book and I found that about teamwork :
There is nothing about max points deppending on the primary character's skill, is it a new rule from the SR4A ?

I don’t know if it is in SR4, it is in SR4A.

We won't be relying on that one I think, so then I just don't need to raise my pistol skill level to 4,I can be fine with 2 or 3 if I need points somewhere else.
That would mean too that I can have more than one sprite assisting the smartgun, right ?
So if I have 3 machine guns of rating 5, will I get 15 more dices ? that sounds pretty huge !
You will get 3 * (Rating x 2 hits), not 3 * (Rating). This may have changed from SR4, but that’s how it works in SR4A, and also an example of why they put a teamwork cap on.

Fruz

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« Reply #46 on: <12-08-11/0926:34> »
You quoted me before I finished editing my post with the calculation of the dices to correct it :pp, I meant that.
I don't think I will use more than on sprite anyway, it would become rediculous otherwise.

Quote from: squee-nabob
Smartlink (the complex form) and a smartgun system (the mod/accessory to the weapon) are two different things. You need to have a smartgun system on the gun which will allow you to fire a triggerless gun or ammo skip, and you need a smartlink to interface with the smartgun. Think of it as a robot arm (smartgun system) and a computer (smartlink) in real life. You need the computer to send messages to a robot arm, but the robot arm is able to make changes to the physical world (wield metal)
yeyeah, ^^, I understood that like you, but the thing is, if you remove the trigger, then you have to give the order yourself to the smartgun ( from the smartlink then ) to fire it.
I understand that with a smartlink inside you, you can think "I wanna shoot that guy" and it fires, but how would that work with lenses since it's not connected to your brain ? ( Well with technomancer and Wireless lenses, the problem is kinda solved, but in the general case, how would a normal user do that ? ).
That's just a detail that catched my curiosity ;p.

squee_nabob

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« Reply #47 on: <12-08-11/0933:00> »
I don't answer those kind of questions. I just answer the rules. Hopefully someone who understands the matrix conceptually will be able to answer it (probably through AR gloves or trodes but those arn't required).

Black Sheep

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« Reply #48 on: <12-08-11/1154:19> »
I looked in the SR4 core book and I found that about teamwork :
There is nothing about max points deppending on the primary character's skill, is it a new rule from the SR4A ?

I don’t know if it is in SR4, it is in SR4A.
[/quote]
In the case of Diagnostics, if that's what's being referred to again, is specifies in the power's description on SR4A page 242:  "The maximum dice bonus the character can receive from the teamwork test is equal to that character's skill".

So, regardless of whether or not Teamwork is capped, the bonus provided by the Diagnostics power is.

Black Sheep

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« Reply #49 on: <12-08-11/1157:42> »
I understand that with a smartlink inside you, you can think "I wanna shoot that guy" and it fires, but how would that work with lenses since it's not connected to your brain ? ( Well with technomancer and Wireless lenses, the problem is kinda solved, but in the general case, how would a normal user do that ? ).
That's just a detail that catched my curiosity ;p.
Normally, it's connected through the user's PAN via a commlink. The gun's sensors relay the data to the commlink, which then relays that targeting information to the visual display on either the glasses, contact lenses, or cybereye. Technically, it never passes through the user's brain as Smartlink doesn't actually have any control of your physical actions... as I understand it, it basically provides a targeting reticle for you to aim at based on the gun's analysis of available information from its sensors, making it more likely you will hit.

Could be wrong, though.

Fruz

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« Reply #50 on: <12-08-11/1457:03> »
So this is just a mistery ;p
Hopefully I'm a technomancer, it should be fine for me then.
actually unwired says
Quote from: SR4
A weapon without a mechanical trigger can only be fi red
by wireless command, via skinlink or smartlink, or over a fi beroptic-cable that connects the weapon with its user’s datajack.


Quote from: Black Sheep
In the case of Diagnostics, if that's what's being referred to again, is specifies in the power's description on SR4A page 242:  "The maximum dice bonus the character can receive from the teamwork test is equal to that character's skill".

So, regardless of whether or not Teamwork is capped, the bonus provided by the Diagnostics power is.
so it's a new rule in SR4A, diagnostic description is page 237 and says that :

Quote from: SR4
The Diagnostics power allows the sprite to evaluate the
inner workings of an electronic device. The sprite must be accessing
the device in question. The sprite can then convey this
information and assist someone using or repairing the device.
Make a sprite rating x 2 test; each hit adds 1 die to the character’s
test to use or repair the item.
But I won't abuse of it, I'll just get a rating 4 or 5 sprite to assit my smartgun and that's all, with 4 pistols +2 hold out +2 ( spartgun bonuses) + X from diagnostic and tje 5 Agility of the cyber delta arm, it could make something like 13~15 dices which looks really nice ^^.


what about this new version of my char ?


Race 30 points
Elf 

Attributes 235 points
Body 3
Agility 2
Reaction 3
Strength 1
Charisma 7
Intuition 3
Logic 4
Willpower 3
Edge 3
Resonnance 5 ( 6 - 1 essence )
Initiative 6

Qualities  -25 points
Technomancer 5
Paragon ( Flow ) 5 ( with the stream Technoshaman )

Mortal Ennemy -10
Addiction -10
Lust -5
Amnesia/Trauma -5
Exotic birds phobia -5

Skills 150 points
Blades 1 ( retractable +2 )
Pistols 4 ( hold-out +2 )
infiltration 1
perception 1
dodge 1 ( ranged +2 )

Tasking
  - Compilation 5
  - Registration 4

Electronics ( 3 group )
  - Hardware 3
  - Computer 4
  - Data search 3
  - Software 4

Cracking
  - Hacking 5

Influence ( group 1 )
  - Con 1
  - Etiquette 3
  - Leadership 1
  - Negociation 1

Complex forms 40 points
Analyze 5
Stealth 5
Armor 5
Spoof 5
Edit 5
Exploit 5
Command 5
Nuke 5

Contacts 6 points ( 2 contacts 1/1 given )
Cyber surgeon loy 3  network 3
Johnson            loy 1  network 3

Gear 4 points
Actioneer business clothes ( 5 / 3 )
    with Fire resistance 1  Insulation 1  Chemicals protection 1  Nonconductivity 2 = 2400 Nuyenns

Helmet  ( 1 / 2 )
    with Ultrasound vision enchancement = 1100 Nuyen
    Here I don't know if I'm allowed to do that, I'll ask my GM, it is during action phases where we come out from the vehicule and we know that fighting's incoming, for some extra armor and to detect people hidden with a spell, I think having a helmet with some wireless connection in 2072 shoud be realistic.

Morissey Elan ( 4P 0AP SA 5(c) Ammo 7R )   - Hod-out pistol
   with intern smartgun system, sound supressor, tracker, trigger removal, Gecko grip, all of that with Ceramic/plasteel components = 8550 Nuyens
  I like the idea here of having a very useful hold-out pistol that I could be able to bring almost anywhere.
Morissey Alta ( 5P -1AP SA 12(c) Ammo 7R )   - Heavy pistol
  with intern smartgun system, ammo skip system, tracker, trigger removal, gecko grip, personnalized grip = 2350 Nuyens
  This one is during fights where we come out from the vehicule and we know that fight is incoming anyway and I don't need to hide

Ammunitions :
   Hi-C plastic round*5 = 750 Nuyenns
   Gel round*5 = 150 Nuyenns
   Ex-Explosiv rounds*5 = 500 Nuyenns
   Tracer   = 75 Nuyenns

Satellite link = 500 Nuyenns

AR Gloves = 250 Nuyenns


Cyberware :
   detla arm with retractable blade, storage, dart, contact taser
   Agi 5 Body 3 Str 4 Arm 3                   = From background, 0 Nuyenn cost

  Toxin extractor lvl 1 = From background, 0 Nuyenn cost

rest 3175 Nuyenn


Any advices about it ? suggestions abou what to do with the remaining Nuyenns ?
« Last Edit: <12-08-11/1636:31> by Fruz »

Fruz

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« Reply #51 on: <12-09-11/2002:16> »
suggestions about the nuyenns ? :(
And I was thinking about something, if I won't be rigging a lot, do I need a command complex form or should I rather choose another one ?

My choice was :

Analyze
Stealth
Armor
Exploit
Spoof
Nuke
Edit
Command

With nuke, I don't feel like disarm is very usefull, I can screw the rating of anything, like the analyze programm from one node can I not ? Then what would be the best, dropping command for something else or keeping it ?

Unwirklich

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  • enter the phase-space
« Reply #52 on: <12-10-11/1846:09> »
Don't mix that up, rigging (ie jumping in) isn't done via command. Command gives you the possibility to remote-control stuff. Most jumped-in actions are Response + skill, while remote control is Command + skill. What you go for is personal preference - I personally prefer being jumped in over remote control (I assume I just need the occasional feedback spike from getting damaged ... mmm feedback ...).
iiiit's ... SHOWTIME!

Fruz

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« Reply #53 on: <12-10-11/1953:46> »
Okay
As I'm not gonna be rigging ( or almost not ), I did not "explore" that part of the book ^^.
But it would still make sense to have the CF command I think actually, what it does is taking control of electronic devices, being in AR or VR isn't it ? So I think I'm gonna take it as it could still be usefull in some situations, I don't see anything that would be better.

squee_nabob

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« Reply #54 on: <12-12-11/1004:00> »
Rigging is best done by Remote Control (i.e. Command), because Command substitutes for attributes (except perception test which uses sensor). You can overthread / assist operation / codeslinger “Control Device” to stack crazy bonuses to Remote Control. Because of this, Jumping in is not as good for rigging.

Take Command.

Fruz

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« Reply #55 on: <12-12-11/1139:46> »
And should I get basic specs to be able to pilot cars and so, or can I still do it without it ?
And another question, what is the difference between doing it in AR or in full-VR ? ( I know there is the +2 hot sim bonuse, but what are the other differences ? because if I can juste hide behind a wall for couple of second and take control of a drone/car because I need it at that moment, it can be sweeet ! =) )

squee_nabob

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« Reply #56 on: <12-12-11/1221:57> »
I don't know what you mean as far as "basic specs".

AR gives +1 to driving tests, and VR gives +2 IPs (and +1 Matrix Init).

Fruz

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« Reply #57 on: <12-12-11/2008:16> »
I meant those skills like pilot aircraft, I thouhgh there  would be one for basic vehicles but it does not seem so.

And basically, can I run an command a car in the same time even though commanding the car/running will be slower I guess ?
« Last Edit: <12-13-11/0302:49> by Fruz »

squee_nabob

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« Reply #58 on: <12-13-11/1120:56> »
You cannot default on Pilot Aircraft and Pilot Anthroform. Pilot Ground Vehicle you can default on.

You can use complex actions to Control Device as described in SR4A. I'm not sure the pages in SR4 or what details they have. All actions are complex actions when Commanding Device if that is what you mean by slower. That just means  you don't do simple actions (like 2 short/long bursts).

Fruz

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« Reply #59 on: <02-04-12/1654:21> »
Hei
I've not been posting for quite a long time ^^

We had couple of games with my game master and the other guys, and then I have some questions ( again ).

If I nuke a node that I'm in ( for example, I'm attacked by an Black IC and I want to nuke it to protect me, she depends on the node we're both in and I need to nuke that one, right ? ), do I get in trouble ? because if the node is rebooted, that could not really be good for me could it ?

Did you find time to do your tuto about how to use the Matrix squee_nabob ? because I think we're not using the right rules ( actuall I'm pretty sure of it since my GM wants to simplify things a bit ) and I would really like to see exactly what the good ones are, and it's still not clear to me.
Basically for example, when I'm in a node, whenever I do something, the node makes a test against my lvl of stealth, and if it's on the fly, the value of my stealth decrease at each test right ? because my GM just has his scales and ask for one test with my stealth ( with stealth + resonnance I think ) at the beginning of it, and then no other test with it until I get into another node.
« Last Edit: <02-04-12/2042:00> by Fruz »