^ Please, post build!
Here ya go; and there's 20 BP and 4,500¥ left to play around with on this... Might not actually be "plenty", but that's still enough to slap in some Martial Arts and armor. Can get 24 BP to play with if you save the Specializations for buying with Karma.
A bit low on Edge, perhaps, but I never tend to use it much, honestly.
Also, the character is built on the assumption that Hardliner Gloves are compatible with Adept Powers. If you want to go the other route, just subtract 1DV from the total damage for Unarmed, since Elemental Strike requires Killing Hands to begin with.
Also, since a dose of 15¥ Rating 6 Adhesive Solvent can act as a very nasty toxin*, and you can deliver a dose of an injection toxin via a bladed weapon, it's definitely worth picking up as well.
Metatype: Ork (20BP)
ATTRIBUTES
(255BP)
BOD: 4 AGI: 5
REA: 5 ( 8 ) STR: 7
CHA: 2 INT: 3
LOG: 2 WIL: 3
EDG: 2 MAG: 6
QUALITIES
(+20BP, net)
Adept
The Warrior's Way
Any 35BP of Negative
SKILLS
(124 BP)
Athletics Group 4
Stealth Group 4
Thrown Weapons 4 (Spec. Throwing Knives)
Unarmed Combat 6 (Spec. Martial Arts)
ADEPT POWERS
(Powers marked with * are discounted by Warrior's Way)
(All under Geas, pick whatever kind you want)
*Critical Strike 6 (.75 PP)
Elemental Strike (Ice) (.38 PP)
*Improved Ability (Unarmed Combat) 3 (.75 PP)
*Improved Reflexes 3 (2 PP)
Killing Hands (.38 PP)
Mystic Armor 1 (.38 PP)
Power Throw 3 (.56 PP)
Traceless Walk (.75 PP)
GEAR
Hardliner Gloves
Throwing Knife x20
*See Arsenal P81 "Ingested or Injected Compounds" sidebar. Exact stats are as follows:
Vector: Ingestion, Inhalation, Injection
Speed: Immediate
Penetration: -6
Power: 6
Effect: Physical Damage, Nausea