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[OOC] Missions 2 - Tunnel Vision

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Netzgeist

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« Reply #1005 on: <02-12-12/1119:26> »
Okay, I've deleted the last post... By the map you put here, do Fractal has any possibility of shooting the mage, or is the guardian spirit blocking him completely?

Sentinemodo

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« Reply #1006 on: <02-12-12/1123:12> »
You have LOS, there is -2 for being in melee, the closing also removed the good cover. So only distance matter now (6 meters) and melee modifier.
Sorry for a small delay ;)

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Netzgeist

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« Reply #1007 on: <02-12-12/1204:18> »

Quote from: ooc
You forgot about the modifier of -3 for being in melee range (two meters) from someone actively trying to block your attack. That knocked out the hit you got.

moving to the next IP.

And I was with the OOC thread opened, reading your last post. Even then I forgot this...

This will teach me not to post crazily while on fever.

Sichr

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« Reply #1008 on: <02-12-12/1229:32> »
what the...he paid Edge to go first?

Sichr

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« Reply #1009 on: <02-12-12/1232:16> »
Since the Guardian Moved in first IP, so he no more has delayed actions, and he acts an the initiative he uses his action, which was After the D1 moved...am I wrong?

Hm...
Also...Enrico commanded the spirit to throw out the grenade at first IP...well he may have more IPs, so this is just comment
« Last Edit: <02-12-12/1235:25> by Sichr »

Sichr

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« Reply #1010 on: <02-12-12/1249:44> »
Whatever. At least you gave me sattisfaction.,

Saving this for later:
Omar dont need any further directions, as he heard Fractals shout and understatnds what his commerade fees, having that spirit in face to face possition.

Narrow Long burst (+4Damage)
Sensor(3)+Gunnery(4)+Smartgun(2)+VR(2)-In Melee(3) (8d6.hits(5)=4)

Narrow Short burst(+2Damage)
Sensor(3)+Gunnery(4)+Smartgun(2)+VR(2)-In Melee(3) (8d6.hits(5)=0) (at least no glitch)

EDIT: Aiming for mage this time...


Sentinemodo

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« Reply #1011 on: <02-12-12/1800:49> »
what the...he paid Edge to go first?

Guardian spirit and Enrico had delayed their action from previous CT.
But then again, they weren't needed. Since you all delayed until Fractal which happened at initiative 5, all of you had to delay and then acted on interrupts. Enrico used his free action to send a mental command and delayed his complex action further to the second IP
Guardian spirit acted complex (on psychokinesis) and later a free (on movement).

In the IP 2, they have Guardian spirit his normal second IP and Enrico his delayed complex action from previous IP.

Do I miss something? Is it something illegal?
Sorry for a small delay ;)

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Sentinemodo

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« Reply #1012 on: <02-12-12/1818:43> »
Kour, I got a little discussion with Thermo on the Radar sensor operations, and it cleared a thing for me (you can read it in Dawn of the Artifacts OOC). Startign form the next game, this will work like he described.
Sorry for a small delay ;)

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Sichr

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« Reply #1013 on: <02-12-12/1843:46> »
what the...he paid Edge to go first?

Guardian spirit and Enrico had delayed their action from previous CT.
But then again, they weren't needed. Since you all delayed until Fractal which happened at initiative 5, all of you had to delay and then acted on interrupts. Enrico used his free action to send a mental command and delayed his complex action further to the second IP
Guardian spirit acted complex (on psychokinesis) and later a free (on movement).

In the IP 2, they have Guardian spirit his normal second IP and Enrico his delayed complex action from previous IP.

Do I miss something? Is it something illegal?

I realized this sequence after Ive posted this...you better adjust initiative list in your post to avoid confusion..since we all have Fractal`s ini (or lower)...even spirit and Enrico (who reacted on the grenade thrown, command is simple action so he don`t have anything delayed for second IP ;) maybe single and free action if you rule that player can separate his pass into more phases...)

Sichr

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« Reply #1014 on: <02-13-12/0318:07> »
Hi Snake. Please, just add one thuig to your post...since Omar mentions the Hub in prevous conversation related to message, IMO Mouse will understand that it means more than just Bob (and since the hub is home to the most technomancers in Denver Mouse will probably know this and have his own ways...). Omar will provide specific adress - Shadowrunnes BBS (something like this forums :) ) where to send the message.

Kouryuu

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« Reply #1015 on: <02-13-12/0403:01> »
Kour, I got a little discussion with Thermo on the Radar sensor operations, and it cleared a thing for me (you can read it in Dawn of the Artifacts OOC). Startign form the next game, this will work like he described.
Sure, this is somthing we still have in the gray area, can you give me a pointer where exactly it is? in the Artefact OOC? approximate page or ...
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Sentinemodo

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« Reply #1016 on: <02-13-12/0732:23> »
preety much last page as of now (9)
Sorry for a small delay ;)

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Sentinemodo

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« Reply #1017 on: <02-13-12/0733:09> »
Snake, excellent post :)
+1 edge point if you aren't at full.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #1018 on: <02-13-12/0742:41> »
what the...he paid Edge to go first?

Guardian spirit and Enrico had delayed their action from previous CT.
But then again, they weren't needed. Since you all delayed until Fractal which happened at initiative 5, all of you had to delay and then acted on interrupts. Enrico used his free action to send a mental command and delayed his complex action further to the second IP
Guardian spirit acted complex (on psychokinesis) and later a free (on movement).

In the IP 2, they have Guardian spirit his normal second IP and Enrico his delayed complex action from previous IP.

Do I miss something? Is it something illegal?

I realized this sequence after Ive posted this...you better adjust initiative list in your post to avoid confusion..since we all have Fractal`s ini (or lower)...even spirit and Enrico (who reacted on the grenade thrown, command is simple action so he don`t have anything delayed for second IP ;) maybe single and free action if you rule that player can separate his pass into more phases...)

You were going in IP 1 at init of Fractal, but since you all interrupted usign delayed action, the sequence of interrupts was set by the original initiative.
That still leave a question if a free and complex actions can be separated into more than a single pass. I don't see a reason why it shouldn't be allowed, so until proven otherwise this is how it stands.

Last thing is the command to the spirit. I assumend (incorrectly) that commanding a spirit is a free action - the telepatic link and sending a phrase being a free action. Since it isn't, Enrico has only a simple left for the rest of CT and cannot cast a spell.
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Kouryuu

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« Reply #1019 on: <02-13-12/0826:41> »
OOC:
radar perception: any cyber on them? all cyber with 100 meters are detected automaticaly
matrix perception - any other nodes except the commlink in common signal range? What are the stats of the commlink?
Computer(1) + Analyze(5) -> 6d6.hits(5)=3, presence of nodes, beatup commlink access_id, firewall on the beat commlink


Detection out to 100m? Automatic success with a Rating 1 Radar Scanner? doesn't work like that, omae...
Your radar cyberware system has a range of 100m, but it only functions as a millimeter wave scanner up to 15m (SR4a pg. 262). You'll need to roll to detect the cyberware on that table. Trying to detect standard cyberware only takes one hit, but you only bought a rating 1 scanner for 3000 nuyen, so you only roll one die.

Roll 1d6 10 times, I'll let you know if you detect anything on the hits


:), finally understood that piece of cyber, makes a lot more sense now. there is modifer, if they got more than one piece of cyber.
anyway, here's the roll. 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0 single hit.

Quote
Radar Sensor:
 This device emits ultrawideband and terahertz radar in short stepped-frequency pulses. An expert system analyzes the Doppler shift in the bounced signals and converts the information into a three-dimensional “map” that overlays (or replaces) the user’s visual senses, similar in some ways to ultrasound. The advantage to the radar sensor is that it can “see” through walls and other materials, which appear as translucent. This system is excellent for detecting motion (even as slight as breathing), calculating exact distances, and allowing the character to visualize floorplans, locations of people, and placement of materials like weapons. It is unaffected by visual tricks like camouflage and Invisibility spells. It is unable to ascertain colors, lighting, or other visual features.
The radar sensor uses the same Visibility modifiers as ultrasound. It can penetrate its rating x 5 of cumulative barrier Structure ratings (see p. 157, SR4). For example, a Rating 2 radar sensor could “see through” two Structure rating 5 walls. It can be used to detect weapons and cyberware on a person in the same way as millimeter wave radar (p. 255, SR4). Radar sensor cyberware has an effective Signal rating of 2 for determining the sensor’s range. Radar sensors are vulnerable to jammers and jamming.

Quote
Millimeter wave detection systems, also known as cyberware scanners, process video taken in the millimeter wave spectrum to identify the energy signature of cyberware and concealed items (specifically weapons) on a person. These devices can “see through” thick layers of clothing and other concealment to identify items from a distance of 15 meters away. To determine if the detector scans cyberware or a prohibited item, roll the Device rating and compare the hits scored to the thresholds given on the Cyberware Scanner Table. Millimeter wave scans can detect any non-biological item by its shape and composition, assuming the item is listed in the device’s database. If the threshold is reached, the scanner detects the item/implant and notes its general locations and type; additional hits provide more detail (function, model, grade, etc.).

This actually is quit good, now i know what to roll when using the radar, the automatic succes was a bit boring, but i would say i daubt the 15m rule.

the Millimetre works only 15m it is it's effective range, and it does not do anything outside it is range and if you want one here it costs only 225Ą at max rating (MAD Scanner (Rating 1–3)  Rating x 75Ą)
Radar sensor is much more powerful it works on 6 times the range, you say that it loses the power to see cyberware after the first 15, right? then why can it still perceive iron doors and stone walls and humans later on? if it works in the 100 m range why can it only see cyberware in the first 15? is there some logical explanation why this arbitrary number?

It can be used to detect weapons and cyberware on a person in the same way as millimeter wave radar (p. 255, SR4)

this is matter of interpretation, I agree, but this states the way not the distance or the way the dice should be rolled. if it works exactly the same way then why not write it follows exact the same rules? i think it described the functionality of the sensor more then the attributes. stating it uses waves to see trough the person and see non-biological stuff on him.

The advantage to the radar sensor is that it can “see” through walls and other materials, which appear as translucent. This system is excellent for detecting motion (even as slight as breathing), calculating exact distances, and allowing the character to visualize floorplans, locations of people, and placement of materials like weapons. It is unaffected by visual tricks like camouflage and Invisibility spells.
Why will these functions work as well just for 15m and then become a blur?

My point in short - How can i allow a device to see trough a wall and see a human there in the distance of 80m if you say it does not see a LMG in a coat in the distance of 20m.

Hope this looks like no explosion but an argument  :) not meaning to take away Sichr's Monopoly.  ;D
« Last Edit: <02-13-12/0830:46> by Kouryuu »
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