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Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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Character creation and critique
Face/Leader Build Help
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Face/Leader Build Help
9 Replies
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Jedira
Newb
Posts: 1
Face/Leader Build Help
«
on:
<01-08-12/2049:10> »
My group just ended a long term second edition campaign and are starting a 4th edition campaign for the new year. I played a Wolf Shaman in my previous campaign but always took leadership roles. For my new character I am trying to build a Face which leads the group. We are a heavy combat/"Frontal Assault" group so the character needs some type of combat ability. I have no idea where to start.
Thanks for your help
Jedira
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UmaroVI
Prime Runner
Posts: 2655
Re: Face/Leader Build Help
«
Reply #1 on:
<01-08-12/2053:33> »
Take a look at my sig and the "Negotiator" archetype; that sounds like a good starting place for what you want. You might also check the Martial Artist, Spook, or Generalist; all four of those can face and fight.
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Mirikon
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Posts: 8986
"Everybody lies." --House
Re: Face/Leader Build Help
«
Reply #2 on:
<01-08-12/2119:03> »
Well, a Shaman can easily double as a face depending on totem. You can't get better than a social adept for the face role, though you may consider spending some of your PP to at least pick up a second IP. A Technomancer could actually be a really good face, if you did it right. And rigging supplies a lot of combat ability.
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Greataxe - Apply directly to source of problem, repeat as needed.
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ArkangelWinter
Omae
Posts: 813
A thing need not exist to be real
Re: Face/Leader Build Help
«
Reply #3 on:
<01-08-12/2127:16> »
If you don't mind the sleazier tactics, a mage of a charisma tradition with Influence, Control Emotions, Mob Mood, and/or Mind Probe is pretty effective. Go ahead and take Boost Charisma while you're at it.
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Mirikon
Prime Runner
Posts: 8986
"Everybody lies." --House
Re: Face/Leader Build Help
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Reply #4 on:
<01-08-12/2143:38> »
Alter Memory is always a good spell.
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Lysanderz
Omae
Posts: 800
Re: Face/Leader Build Help
«
Reply #5 on:
<01-08-12/2159:35> »
Ahhh Face Adepts/Shamans..... none will ever be as epic as the canon story for our favorite Jackpointer. Mind rape......
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CanRay
Freelancer
Mr. Johnson
Posts: 11141
Spouter of Random Words
Re: Face/Leader Build Help
«
Reply #6 on:
<01-09-12/0052:32> »
Quote from: Mirikon on <01-08-12/2119:03>
Well, a Shaman can easily double as a face depending on totem.
*Cough*
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Si vis pacem, para bellum
#ThisTaserGoesTo11
JustADude
Prime Runner
Posts: 3043
Madness? This! Is! A FORUM!
Re: Face/Leader Build Help
«
Reply #7 on:
<01-09-12/0230:39> »
Quote from: Mirikon on <01-08-12/2143:38>
Alter Memory is always a good spell.
Yes, yes it is. Pull the whammy at the right time, and the chief of security will not only
GIVE YOU
the objective, but have some of his staff help you out to the armored vehicle he's providing for secure transit, all because he thinks he's gotten hush-hush verbal orders to do so from a superior.
...
Not that I'm speaking from experience or anything, of course.
«
Last Edit: <01-09-12/0234:12> by JustADude
»
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The Wyrm Ouroboros
Prime Runner
Posts: 4471
I Have Taken All Shadowrun To Be My Province
Re: Face/Leader Build Help
«
Reply #8 on:
<01-09-12/2112:14> »
Ooo,
nice.
+1 to you.
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Pananagutan
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World
Newb
Posts: 8
Re: Face/Leader Build Help
«
Reply #9 on:
<01-13-12/0213:20> »
I know this advice is probably to late... but you may want to think about the Wise Warrior as your mentor spirit if you want to stay with shamans.
I think it would make a nice team leader if shaman is your style.
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