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[OOC] Horizon AFOC: Lights! Camera! Action!

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Kouryuu

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« Reply #195 on: <01-27-12/0818:32> »
Sent, you sustaining on yourself or Foci or spirit?
as far i understand it has to be sustained.
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Sentinemodo

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« Reply #196 on: <01-27-12/0827:22> »
On myself.
Sorry for a small delay ;)

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Xzylvador

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« Reply #197 on: <01-27-12/0831:43> »
Don't want to tell you all how to play the game, but it might be helpful to have this pointed out:
Rolling with exploding dice (spending edge at the same time as skill+attribute) is almost always statistically worse than spending edge to reroll misses.
(I could probably come up with a table saying at what number of dice and edge it would be better, but suffice to say that for our group, the only one who might sometimes want to roll exploding dice is Mr. Lucky with 8 edge. The rest of us, not so much.)

Let's take Sent's roll as example.
His dicepool without edge would have been 13 (Spellcasting 5 + Magic 5 + Focus 3). This gives an average of 4.33 hits.
Edge reroll will roll 8.66 dice. This gives 2.88 hits on average.
Adding those up (rolling and then rerolling misses) would give you 7.21 hits on average.

Do the same calculation with exploding dice and 3 edge:
16 exploding dice give 5.33 hits on first roll. Half of those are 6's, reroll: 0.88 hits. Half of those are 6's, reroll: 0.148 hits, half of those are 6's: 0.024 hits.
Add those up: 6.598 hits.

So exploding dice give less hits on average (and with larger normal dicepools, the difference is a lot larger). And with edge reroll, there's the added advantage that you can decide -after- the roll if you need it or not. If you get a lucky roll (6 hits on 13 dice for example), you can just keep your edge for a rainy day. And if you get a really crap roll, you can still use edge to turn your 0 hits into a normal number or to buy off a glitch.

The only exception to this is with really low dicepools or with really high edge.

Sentinemodo

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« Reply #198 on: <01-27-12/0853:36> »
Nice analysis.I was wondering about it at some point, but then again, I almost never count dices before acting (you've seen my lousy attempt to dispatch the rail drone in the Kontact's game)
Sorry for a small delay ;)

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Sentinemodo

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« Reply #199 on: <01-27-12/0943:25> »
Kour.
1. you seem to be rolling Agility(2) + Counterspelling -> it should be strength so each of those guys you probably have one more dice to roll if they have strength 3
2. one second has passed, how many people could have rolled out of the elevator doors during that time? even if they all could move this is not a drilled army company to move in a single rythm step, most probably some of them would have to wait (or at least delay until next IP/CT). and then if the first rank will be slowed
3. last but not least, how large is that elevator? 25 people inside?

Guys, I don't know if you noticed, but there is some serious counterspelling in place.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #200 on: <01-27-12/0949:57> »
Hmm, I should have been thinking earlier :/
If those guys failed to listen to Freya, they must have been controlled. I'll be acting to late for this, but any of the mages could figure this out by now. if there is control mob spell in place, a counterspelling on that would be all that is needed, to have them contained.
Sorry for a small delay ;)

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Xzylvador

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« Reply #201 on: <01-27-12/1024:17> »
^ That's pretty much what I was thinking, mob control or mob mood, something like that. But would've been kinda metagamey to say that. *shrug*

I'm really trying to resist the urge to just stun gas the entire room *grin* Luckily Rafa thinks you guy can easily control the situation yourselves. Still, just out of curiosity, any of you got gas protection?
Also funny: This must be the first game I've seen where the mage doesn't have stunball, and look what happens, the ideal situation for that spell!

Quote
, a counterspelling on that would be all that is needed, to have them contained.
Or of course, the non-magical runner's "Plan A" when facing magic: Geek the mage!

And for the elevator, if it's like the kind we have here at work, 25 people can easily get in it and out of it without really getting into each other's way. For a superdeluxe place like this, it wouldn't surprise me if they had elevators of similar size to ensure their rich&wealthy clients wouldn't feel cramped or claustrophobic inside the elevator with their entourage.
« Last Edit: <01-27-12/1034:25> by Xzylvador »

Sentinemodo

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« Reply #202 on: <01-27-12/1042:50> »
I'm not quite sure if it would be working well with Counterspelling of 5 at least not a single one. And I tried very much to avoid increased reflexes and stunbolt/ball. Having them is too tempting to not solve all the problems with single minded approach.
Sorry for a small delay ;)

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Xzylvador

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« Reply #203 on: <01-27-12/1103:43> »
I know, understand and feel the same way about stunball... just thought it was funny and slightly ironic. ;)

Caramelle

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« Reply #204 on: <01-27-12/1138:50> »
In reply to the part of IC - strenght 2 + counterspelling 0
Freya' s roll http://invisiblecastle.com/roller/view/3346097/
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Kouryuu

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« Reply #205 on: <01-27-12/1154:22> »
Kour.
1. you seem to be rolling Agility(2) + Counterspelling -> it should be strength so each of those guys you probably have one more dice to roll if they have strength 3
2. one second has passed, how many people could have rolled out of the elevator doors during that time? even if they all could move this is not a drilled army company to move in a single rythm step, most probably some of them would have to wait (or at least delay until next IP/CT). and then if the first rank will be slowed
3. last but not least, how large is that elevator? 25 people inside?

Guys, I don't know if you noticed, but there is some serious counterspelling in place.
Agi and Str are both 2 so no changes,
as Xyz said these elevators are XXL; America you know  :P

As for the 1 Sec thing, you have just 1 IP - meaning your action fills the whole 3 sec CT, Freya and Anderson used up only a sec to do theirs

Not gona assume you move as fast as them and then decide to take a 2 sec time out. or should i?

Meta game.
Mob Control, Mob Mood, geeking a mage, - my my, the problem is no one of you has taken a close look at the mob, Rafa got 2 hits looking over the shoulder, but that's about it, Anderson looked for something to stop the mob, not the mob itself.
« Last Edit: <01-27-12/1516:28> by Kouryuu »
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AalithHUN

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« Reply #206 on: <01-27-12/1449:53> »
Professor INI (10d6.hits(5)=3) for the next IP.

He has 3 IP in astral, two in material.

Xzylvador

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« Reply #207 on: <01-27-12/1515:25> »
'bout Freya & Counterspelling: I think one of our mages can help with that...

*checks charsheets, cursing the slow, slow forum*
Caretaker has counterspelling 2, if he's casting a spell with his allies in the radius, him trying to decrease the effect on you doesn't seem too far fetched.
Eddy has 4 counterspelling, not sure if he's trying to protect everyone though (hasn't been mentioned).

Kouryuu

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« Reply #208 on: <01-27-12/1527:44> »
Eddy was going for the Armours, but Counterspelling has to be announced, and this is a area spell, meaning it covers a area where everyone is affected you are lucky the Radius was only 5m  :P and if counterspelling would be used Care taker would have to have a delayed action.
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Xzylvador

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« Reply #209 on: <01-27-12/1550:58> »
Counterspelling doesn't take up an action, not even a Free one.