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Best Bang for my Essence 'Buck'. Building a total 'Aug' efficiently.

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rungok

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« Reply #15 on: <01-26-12/1033:11> »
Wow. It looks like you have a build for everything. I'm impressed!

Any suggestions for changing up the spook to fit the character idea I had? Additionally I had was unsure about the combination of positive and negative qualities I had set relating to his lifestyle.

UmaroVI

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« Reply #16 on: <01-26-12/1043:19> »
I think your qualities look fine mostly, but I would drop Biocompatibility - it's just not really that great.

To modify the spook:

Swap out the original negatives and swap yours in.

Change from Human to Ork (20 bp)

Edge drops to 5 (no longer getting +1 from human) (0 bp)

Body goes to 4(5) due to Ork (-20 bp)
Strength goes to 3(4) due to Ork (0 bp)
Drop Charisma to 4 (Orks have 1/5 Charisma) (-10 bp)

Buy Trust Fund for 10 bp (10 bp).

You can probably scare up 5 bp for Guts if you want. It is alright, if not great, and probably worth about the 5 bp it costs. I would probably be dropping Athletics to get that, and spend the other 5 bp on something else; maybe more contacts or something.

At that point you have a perfectly good starting character.

rungok

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« Reply #17 on: <01-26-12/1046:08> »
Wow thanks!
I think I can use this.

Sichr

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« Reply #18 on: <01-26-12/1106:36> »
do yourself the favour and buy Move by wire 2, and then buy Skillsoft clusters from Unwired. amazing how that works. You will need restricted gear 1 quality but this will give you maybe 15 skills at rating 3-4 for a few bucks. also geting +4 dodge, +2 IP and +2 RE is not something you find laying on the street

Tsuzua

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« Reply #19 on: <01-26-12/1230:08> »
If you're going for a "tribute to Adam Jensen" character, then there's a couple of ways to do him.  If you're trying to do straight conversion, you'll likely need a ton of cash and karma.  Adam is a nearly full body replacement face/combat/sneaking/hacking master.  That's hard to do in Shadowrun as a starting character.  Then again, if you're willing to assume high starting cash (maybe 500,000Y), you might pull it off.

If you're willing to focus on only some of aspects, you can go further.  As mentioned before, Umaro's Spook works quite well.  The most like Adam in my opinion though is the Generalist.  He's a combat/face/hacking/technical character.  More importantly, he has an obvious cyberlimb.  Unfortunately, he's only an okay sneaker at best, but that can be improved as you buy more cyberlimbs.

All4BigGuns

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« Reply #20 on: <01-26-12/1236:14> »
In the build you posted, you can't have the Rating 4 Cyber eyes without the Restricted Gear quality. (I'd never go for Rating 4 myself anyway. I always get everything I want into Rating 3 just fine--and despise this idea some people have about Cyber Eyes somehow being a bad choice).
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Tsuzua

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« Reply #21 on: <01-26-12/1245:30> »
In the build you posted, you can't have the Rating 4 Cyber eyes without the Restricted Gear quality. (I'd never go for Rating 4 myself anyway. I always get everything I want into Rating 3 just fine--and despise this idea some people have about Cyber Eyes somehow being a bad choice).
In my book rating 4 cybereyes are avail 8 and the accessories all have independent availabilities.  Was it changed in a later printing?

Also how do you fit everything in Rating 3?  I would think you would want Flare Compensation, Low-Light Vision, Smartlink, Thermo, Vision Enhancement, and Vision Mag.  That's 13 capacity used.  I guess you could drop some stuff and wear contacts, but that defeats the point of having cybereyes.

All4BigGuns

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« Reply #22 on: <01-26-12/1258:13> »
In the build you posted, you can't have the Rating 4 Cyber eyes without the Restricted Gear quality. (I'd never go for Rating 4 myself anyway. I always get everything I want into Rating 3 just fine--and despise this idea some people have about Cyber Eyes somehow being a bad choice).
In my book rating 4 cybereyes are avail 8 and the accessories all have independent availabilities.  Was it changed in a later printing?

Also how do you fit everything in Rating 3?  I would think you would want Flare Compensation, Low-Light Vision, Smartlink, Thermo, Vision Enhancement, and Vision Mag.  That's 13 capacity used.  I guess you could drop some stuff and wear contacts, but that defeats the point of having cybereyes.

In the SR4A core book, rating 4 has an availability of 16. As to your second question, for most characters I don't mess with Vision Mag. It's mainly good for snipers anyway. Occasionally, I'll reduce the Enhancement by 1 level to make room. I'd rather save Restricted Gear for something bigger.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Tsuzua

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« Reply #23 on: <01-26-12/1438:43> »
In the SR4A core book, rating 4 has an availability of 16. As to your second question, for most characters I don't mess with Vision Mag. It's mainly good for snipers anyway. Occasionally, I'll reduce the Enhancement by 1 level to make room. I'd rather save Restricted Gear for something bigger.
I have them having a capacity of 16 and an avail of 8 on my pdf and dead tree copy.  They have capacity going from 4/8/12/16 and avail -/4/6/8. 

As for Vision Mag, it's nice for short range guns (like pistols) since sometimes you find yourself 15+ meters away and could use the help.  Ideally you'll zoom before combat time starts.  However at extreme range, it'll might still be worth burning a simple action to remove the -6 penalty in some cases. 

JustADude

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« Reply #24 on: <01-26-12/1533:51> »
As for Vision Mag, it's nice for short range guns (like pistols) since sometimes you find yourself 15+ meters away and could use the help.  Ideally you'll zoom before combat time starts.  However at extreme range, it'll might still be worth burning a simple action to remove the -6 penalty in some cases.

Or, for those that don't want to wait, taking the Hawk Eye quality (+1 Visual Perception, reduce Range Penalties by one category; not compatible with vision mag) plus putting the Improved Range Finder mod (-1 to Range Penalties) on your guns means no penalty out to Long Range, and Extreme Range is a -2.
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Sichr

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« Reply #25 on: <01-26-12/1826:15> »
If you're going for a "tribute to Adam Jensen" character, then there's a couple of ways to do him.  If you're trying to do straight conversion, you'll likely need a ton of cash and karma.  Adam is a nearly full body replacement face/combat/sneaking/hacking master.  That's hard to do in Shadowrun as a starting character.  Then again, if you're willing to assume high starting cash (maybe 500,000Y), you might pull it off.

If you're willing to focus on only some of aspects, you can go further.  As mentioned before, Umaro's Spook works quite well.  The most like Adam in my opinion though is the Generalist.  He's a combat/face/hacking/technical character.  More importantly, he has an obvious cyberlimb.  Unfortunately, he's only an okay sneaker at best, but that can be improved as you buy more cyberlimbs.

And you will possibly be able to punch three times in a row if you are lucky enought...

rungok

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« Reply #26 on: <01-27-12/1803:44> »
That's true, but I don't have charges to my punching function ;)

I was reading through the augmentations book. Would it be more effective for me to get a bunch of nanoware and a nanohive to support them instead of a few cybernetics? I saw that nanoware doesn't have an essence cost but nanocybernetics do. (This could also be in-theme if I go back to the original Deus Ex)

Sichr

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« Reply #27 on: <01-27-12/1831:23> »
well nanohive is quite cheap in both nuyen and essence

UmaroVI

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« Reply #28 on: <01-27-12/1901:26> »
Yes and no. There are some useful pieces of nanoware. Never install a nanohive directly; you want to get a partial cyberlimb (hand, foot, lower leg, or lower arm - not your mainhand arm) and put a nanohive in that. There are several types of useful nanites:

Universal Nantidotes are as close as you can get to toxin immunity. Toxins are nasty so this is good.

Learning Stimulus nanites are nifty. Start with a whole bunch of Knowledge and Language skills at rating 1, then use LS to bump them up to 3 for free.

Limbic and Neocortical are useful if you have noncombat Intuition or Logic (respectively) skills you care about.

O-Cells are like Universal Nantidotes, but disease rather than poison. Disease tends to be much rarer and there's other options to treat it, but this deserves mention because if your GM runs the infection rules for HMHVV as (very, very badly) written, this is the only thing that will keep you alive if you so much as touch a ghoul.

However, nanoware is not a substitute for another type of ware. It does nifty tricks, but it doesn't make you better at your core skills. You can't get Nanoware "instead of" other stuff, you can, however, benefit from getting it in addition to other stuff.

One catch - they aren't crazy expensive, but nanohives have 5xRating availability. If you want more than 2 types of nanites, you should wait for a good nanohive after chargen.

rungok

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« Reply #29 on: <01-28-12/0134:59> »
Okay. Thanks for the advice.

Is there a reason you don't want to install it directly? Additionally, can't I just have more than one hive of lower rating?