The best thing about karma build option: there is no karma efficiency!
Whenever players post some new BP build characters here, you always read answers like
"bad karma efficiency", "better take two skills at 4 than four skills at 2", or "buy specializations later, it saves you 2 karma"... its horrible, even though its true!
With karma build that won't happen.
But karma build has one other big disadvantage: Free metatypes:
Metatypes are probably free, because metatypes have higher maximums, and purchasing those attributes to higher than human values with the karma option is insanely expensive. Same with increasing values in game after BP build. If someone made a troll with 7 body, you'll almost never see it increased to 8 during play, because 40 karma is just too much. That's why they wanted to give them back something and made metatypes cost nothing.
But, no one will play human anymore, since others get extra attribute points for free. You'll probably see lots of orcs, trolls, dwarfs with minimum strength, elfs with minimum charisma. Therefore you won't see trolls with 9 body or elfs with 7 charisma - its just too expensive. All metatypes will get there values kinda humanized through that...
If i may use this thread to suggest a modification to karma build:
- let metatypes cost karma
- all metatypes increase there attributes base value, when purchasing with karma, from 1 to 6.
- afterwards you add the metatype modifier.
Example:
Troll want to have body 8. Buys base value to 4 for 45 karma, adds metatype modification +4 .
New notation: 4/8
If you later want to increase to body 9, you just increase the base value to 5 for 25 karma.
If you get some augmentation for body the notation will be 5/9/10 for base/natural/augmented values
Reasoning:
Why should a troll pay more karma to reach his metatype average/maximum than a human, who reaches his metatype average/maximum? Isn't it in his genes that he should get there equally fast, with the same amount of training?