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Hey, A first aid kit!

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JoeNapalm

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« Reply #15 on: <05-11-13/1225:04> »
In all of the groups I've seen, you call a set of wounds (ie the bullet holes in Joe) and roll your skill to restore that. You can choose to focus on Stun damage first, but most people heal the physical first and then do stun damage later because stun damage can be healed by resting for an hour (and then you make a healing test), rather than on a 1-day interval as it would be for healing physical damage.

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Jareth Valar

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« Reply #16 on: <05-11-13/1626:21> »
I've run mine for a long time (several editions) that you mark each wound different on your damage track. Each wound can be treated separately for First Aid.  Which means a single bad hit of 8 boxes is far worse, healing wise, than taking 4 2 box hits.

Example: Smokin' Joe gets shot and takes 4 boxes. Player would mark those with "/". Later that run he gets stabbed for 2 boxes. Player would mark those with "-", etc.

Solved my problems right away. Then again, in my games, healing is done with Body (not Bodyx2) and damage modifiers apply to healing tests. *shrug*  ;)

mtfeeney = Baron

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« Reply #17 on: <05-12-13/0701:25> »
That's an excellent way of keeping track.  Someone should write to the Chummer creator, make a way to change the symbols or something.
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JoeNapalm

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« Reply #18 on: <05-12-13/0829:00> »

Adding specificity to an abstraction seems unnecessarily complicated.

Why not just state if you're treating physical or stun damage?

I mean, really, plugging up a bullet hole isn't gonna fix stun damage, and an ice pack and some aspirin isn't gong to fix a sucking chest wound.


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mtfeeney = Baron

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« Reply #19 on: <05-12-13/0901:52> »
That's not what we're talking about.  He told us the way he keeps track of separate wounds for checking how they interact with the "can only heal/first aid once" limit.  I said it'd be nice if Chummer had something like this.  I'm picturing it working similar to how Minesweeper worked back in the day.  Right click the square, it cycles through a few symbols.  Easy to do, easy to understand, adds functionality.
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JoeNapalm

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« Reply #20 on: <05-12-13/0953:57> »
Okay, you're still adding unnecessary complexity and, actually, making first aid much more powerful in the majority of cases.

The "treat once" rule exists simply to keep you from repeating treatment until fully healed.

A the end of a fight, you treat as many boxes as you can. If you're really worried that, after the next fight, somebody might get an extra box or two, mark the boxes as treated.

Tracking individual wounds makes no sense in an abstract system. The entire damage system is designed to be a simplified representation.

You treat a wounded individual, not an individual wound.

Treating the accumulated damage as individual wounds negates the vast majority of damage. You can simply do away with accumulated damage from minor wounds. Doing it your way would make Tanks, and really anyone with any significant amount of armor, much more powerful, as they tend to get worn down, rather than taking huge hits.


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« Last Edit: <05-12-13/0956:59> by JoeNapalm »

mtfeeney = Baron

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« Reply #21 on: <05-12-13/1011:32> »
Hmm...  I see your point.  So you can only use first aid once, and then you can't do it again until you're fully healed?  What if you get down to only a few boxes of damage, then you enter combat and take damage?
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JoeNapalm

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« Reply #22 on: <05-12-13/1338:51> »
Hmm...  I see your point.  So you can only use first aid once, and then you can't do it again until you're fully healed?  What if you get down to only a few boxes of damage, then you enter combat and take damage?

We split up your gear and check your pockets for money?

If you survive, you get patched up, again.

First aid can be used once per set of wounds.


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Michael Chandra

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« Reply #23 on: <05-12-13/1631:16> »
Basically you can't go "I got shot 7x, five times with 1S damage and twice with 4P each. I use First Aid seven times, then use Heal on the physical wounds, boom all gone." However, if you gather 3S, get that patched up to 1S left, then take 2S more, those 2S can be removed with another First Aid test.
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Angelone

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« Reply #24 on: <05-12-13/1756:30> »
Remember first aid and then the heal spell.
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Jareth Valar

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« Reply #25 on: <05-12-13/2141:04> »
YMMV. It's worked for my games and groups for 20+ years.  Just presenting another option.

mtfeeney = Baron

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« Reply #26 on: <05-12-13/2219:32> »
Hmm...  I see your point.  So you can only use first aid once, and then you can't do it again until you're fully healed?  What if you get down to only a few boxes of damage, then you enter combat and take damage?

We split up your gear and check your pockets for money?

If you survive, you get patched up, again.

First aid can be used once per set of wounds.


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:o I thought I was the only person in the world that looted fallen teammates.
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Dragonslayer

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« Reply #27 on: <05-13-13/0140:44> »
It's a well honored tradition.

firebug

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« Reply #28 on: <05-13-13/0302:03> »
Carrying money in your pockets...  Freaking plebs.  Firebug takes your gun, commlink, and shoes and then rides off to the nearest spoof-able bathhouse to chill while she hacks your bank account and pirates all your music.
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JoeNapalm

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« Reply #29 on: <05-13-13/0727:02> »
YMMV. It's worked for my games and groups for 20+ years.  Just presenting another option.

And I'm just pointing out that its a houserule, not an actual rule, and that it will significantly impact the effectiveness of First Aid.

Your post sated that it makes a single 8 box hit harder to heal than several minor wounds. It actually has no effect on the difficulty of healing a single major wound, but makes healing multiple lesser wounds pretty much automatic. In a system where minor wounds are, by far, the most common, the net result is a massive power boost to First Aid.

I've got no problems with houserules, but if you post one, it is open to analysis and critique. Doubly so, if the stated mechanic doesn't function as advertised.


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