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Negative qualities beyond -35 BP?

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Mercer

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« Reply #15 on: <02-09-12/0416:26> »
you could fake being a paraplegic in order to avoid gunfights.
I'm going to date myself here, but anyone else remember Guy Cabellero from SCTV, the guy who faked using a wheelchair "for respect"?

Off the top of my head, I could see In Debt being a little cheesy if it put you over the bp cap because even if you aren't getting the BP, you're still getting the cash.  You have to pay it back plus 50% and the monthly vig, but the argument can be made that Tech money is more valuable than in play money.

Not every negative quality has to be worth points.  I actually shy away from taking some of them, even if they fit my character, for "personality" ones.  Because you are giving up some player agency, and submitting to a dice test to determine your behavior.  When I play someone vindictive, I like the freedom to decide when he won't be vindictive, just this once.
I agree on this point.  I don't like tests to determine character behavior, although without it things like Addiction wouldn't really be negatives at all.  The character I'm currently working on has Lost Loved One which has a test but it's not one I'm going to roll-- if the GM introduces a plot point relevant to it I'll just assume I fail the test and follow it up.  That's one of the things I like about LLO, it's a flaw that motivates plot development rather than a specific action.

All4BigGuns

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« Reply #16 on: <02-09-12/1107:41> »
There are also some that I cannot figure out why they're negative (Astral Hazing for a mundane).

Because it's a royal pain for the Awakened members of the team. The tean Mage gets within 5 meters (I think) and suddenly they're crippled. Not to mention things like Improved Invisibility and Improve Agility will be reduced as well.

The mage is going to tell you to go frag yourself when it comes time to cast that Heal spell.
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beowulf_of_wa

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  • just say no to rotary assault cannons and bubba.
« Reply #17 on: <02-09-12/1209:02> »
you could fake being a paraplegic in order to avoid gunfights.

"guys don't shoot, I can't walk so it's unfair."

Also, about that inbalance thing... I can see that with the positive qualities, but with negatives? I don't see it happening.

had my best friend's middle boy say something like this in a game a while back, "hey! no fair!! stop shooting back at me! i'm out of ammo (in this magazine) and all i have left is that spendy stuff (APDS)!!" all during a "make sure no one notices you were even there" run. not much karma for following parameters of the run, and none for RPing the team badass.
« Last Edit: <02-09-12/2237:12> by beowulf_of_wa »
Carpe Noctem (seize the night)
Carpe per Diem (seize the pay), Carpe Dentum (seize the teeth), Carpe Denim (seize the pants)
Carpe Panem (seize the bread/capital)

no, i won't "just get over it."

NERPS!! for idiocy! NERPS!! for the minty fresh feeling! NERPS!! for gods! NERPS!! for guard duty!

Crash_00

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« Reply #18 on: <02-09-12/2210:24> »
Quote
Because it's a royal pain for the Awakened members of the team. The tean Mage gets within 5 meters (I think) and suddenly they're crippled. Not to mention things like Improved Invisibility and Improve Agility will be reduced as well.

I think its essence in meters (away from books right now), which means for most non-awakened its going to be like 9ft radius tops. If the mage can't stay back, well thats their problem. Then again, I rarely see mages bother with the buff spells in most games. Imp. Invisibility is about it, but in 2073 a chameleon suit is pretty damn close.

All4BigGuns

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« Reply #19 on: <02-10-12/0034:00> »
Quote
Because it's a royal pain for the Awakened members of the team. The tean Mage gets within 5 meters (I think) and suddenly they're crippled. Not to mention things like Improved Invisibility and Improve Agility will be reduced as well.

I think its essence in meters (away from books right now), which means for most non-awakened its going to be like 9ft radius tops. If the mage can't stay back, well thats their problem. Then again, I rarely see mages bother with the buff spells in most games. Imp. Invisibility is about it, but in 2073 a chameleon suit is pretty damn close.

Like I mentioned before, the Heal spell. The mage is gonna try and then tell you where to stick your wounds and he ain't bothering.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen