NEWS

Adept and attribute questions

  • 17 Replies
  • 4445 Views

Stry

  • *
  • Chummer
  • **
  • Posts: 116
« Reply #15 on: <02-14-12/1345:09> »
Etiquette is more than good manors,  it is knowing what to do in a social situation.   

Con, is the skill of being able to tell a really good lie, fast talking and social engineering. 

Intimidate, is the skill of being of appearing threatening.  I would also add torture to this skill.

Negotiation, is the skill of bartering, it may be for pay or paying less for that new car.   It does not matter if you are pornomancer with this skill maxed  out  people have limits they are willing to pay for things. (No, you can not buy an assault cannon for ¥50, and I am not paying you ¥1,000,000 to walk my dog)

These are skills that PCs use, and NPCs rarely ever use if ever in actual play.   Do you think if if part of the run the GM is planning for the Mr.J to double cross you that the Mr.J is going to roll a con skill.  I kind of doubt it.  Or that a key plot will never unfold because the a PC was able to resisted an intimidate roll. 

I think a composure skill is kind of lame and would be a waste of BP or karma.  If you need a skill to counter a skill, I would use ether the same social skill or another social skill if appropriate to counter.

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #16 on: <02-14-12/1408:51> »
Composure is already in existence and it isn't a skill. It is another derived attribute (I forget off hand which attributes exactly--well the one other than Willpower).  It would still be best for the social skills to be resisted by Composure rather than the same or another social skill.

On another note, it'd be nice to be able to actually roll a social skill sometimes. Some GMs just have an aversion to letting people roll the skill, instead expecting a full "play it out" and expecting the player to "play up" every rank they bought into a social skill (which I disagree with, as how many gamers can honestly say that they themselves have a professional politician's level of negotiation and conning skill).
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Lethe

  • *
  • Omae
  • ***
  • Posts: 666
  • Every man dies. Not every man really lives.
« Reply #17 on: <02-14-12/1618:46> »
On another note, it'd be nice to be able to actually roll a social skill sometimes. Some GMs just have an aversion to letting people roll the skill, instead expecting a full "play it out" and expecting the player to "play up" every rank they bought into a social skill (which I disagree with, as how many gamers can honestly say that they themselves have a professional politician's level of negotiation and conning skill).
Very true. What the player should do though, is to give an example of the general direction he wants the conversation to go. Depending on how good the idea is, it should give a bonus or malus to the roll. But in the end the skill should decide how well its done.