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I am new to the matirix and want to build a technomancer

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chadawc

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« on: <02-23-12/0153:04> »
there are only 2 of us playing and our gm. I am forced to think of a why to make a technomancer face that can hold his own in a fight. the good news is I get to have 500 bp any ideas on what I should focus on?
I am not a violent man and know hurting you will bring me no pleasure(Raises gun and then smiles) well maybe a little...

rasmusnicolaj

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« Reply #1 on: <02-23-12/0233:38> »
Technomancers are quite expensive in BP.
For a face combo you should chose a stream that uses charisma like the technoshaman,
You really need all your resonance as a technomancer, but if you wan't to be able to fight I think the way to go is by getting a cyberarm and shoot people in the face and maybe get some charisma enhancing ware also.

You would probably be better of by building a hacker with cyberware though.

Rasmus
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JustADude

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« Reply #2 on: <02-23-12/0459:34> »
I second the Technoshaman route.

For Face-itude, I'd also suggest going with a Dryad (for Elf Charisma + Glamour) and Metagenetic Improvement, Charisma... Genetic Heritage (Genetic Optimization: Charisma) as well, since that will get you the GO without paying Nuyen or Essence. Then buy your Empathy Software CF up as high as you can get it, for another +6 dice on your social rolls... and you can thread it even higher if you really want to lay down the cheddar.

For the combat end of things... you really need to check with your GM and see how he treats Machine Sprites. It's generally accepted that they were intended to be able to "possess" Drones and take over piloting them (replacing the Drone's Pilot, Response, and Autosofts with their own), since there's no other reason for them to have Autosofts. However, there are no actual rules to allow them to do so, which means you need to make sure your GM is kosher with you doing that.

If your GM allows it, though, then your best way for a TM to fight is the "Many guns, floating around me, controlled by murder-thoughts" method, which is having a bunch of the highest-force Machine Sprites you can control piloting your drones for you. Why? Because they roll (Force x 2) dice on any test involving Pilot or Response + an Autosoft that you've given them, and have 3 IPs each... and they can even use a Smartlink if you have the appropriate vision mods in your drones' cameras and the mounted guns. Burns 1 service per Sprite per fight, though, so be sure to frequently spend some down-time re-Registering them so you have plenty of services built up.
« Last Edit: <02-23-12/0824:15> by JustADude »
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UmaroVI

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« Reply #3 on: <02-23-12/0619:17> »
Take a look at my sig and the Technoshaman. Note that the way to fight as a technomancer is by rigging, not with physical combat.

That said, if you are trying to do multiple roles, you might want to play a mundane hacker instead - for one thing, technomancers are simply more complicated to run, and for another, they aren't very good at being flexible. Take a look at the Generalist (also from my sig) for an example of a mundane face/hacker/street samurai with some B&E skills.
« Last Edit: <02-23-12/0648:09> by UmaroVI »

chadawc

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« Reply #4 on: <02-23-12/0900:23> »
thanks very much for the feed back it helped a lot =O)
I am not a violent man and know hurting you will bring me no pleasure(Raises gun and then smiles) well maybe a little...