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[OOC] Sun and Shade Campaign

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Thvor

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« Reply #165 on: <04-09-12/1021:29> »
I see the benefit of having more people (more firepower) inside, but I also see the benefit of having the escape craft on standby, so I'm fine with either. Beyond that... I'm lost. Sorry >_>

Out of curiosity, does anyone in the team have any camouflage netting (Arsenal p. 53)? A few squares of that should be enough to cover the chopper while we're away from it, and I'd assume that Al could use his commlink to rev up the chopper while we're running for it if we need to make a fast exit.

Eh, whatever. Serious, before we head out, Hank heads out to the store and picks up a tent, a sleeping bag, and at least one square of forest-pattern camo netting. If no one else on the team has any (and assuming no one else steps forward to buy some), he'll get a total of four squares; I think that should be enough to make sure the chopper is sufficiently covered. Let me know what I need to put in my Chummer.
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SeriousOne338

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« Reply #166 on: <04-09-12/1024:22> »
That should cost about 100, figure used version from a military surplus 75.


Also are we ready to move forward?
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All4BigGuns

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« Reply #167 on: <04-09-12/1338:03> »
If you'll look, my 'splitting the group' is a two-pronged attack designed for one portion to take and gain control over the comm relay while creating a diversion for the remainder to get into the vault. This would be the group in the most danger.
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SeriousOne338

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« Reply #168 on: <04-09-12/1341:27> »
Right I've PM'd everyone about the game so I hope to hear from everyone else soon then I guess we can move the game along.
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Sichr

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« Reply #169 on: <04-09-12/1343:52> »
this said, I still consider destroying retranslation station as quite dangerous...maybe we are going to get more attention that we would if just enter the site.
Well this planning...Id really love to have drones recon done prior to action. We dont know headcount...if there even is any armed forces presence in target area, or it can be guarded by autoatic defvense grid...etc. too much unknown values so far

Thvor

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« Reply #170 on: <04-09-12/1420:39> »
this said, I still consider destroying retranslation station as quite dangerous...maybe we are going to get more attention that we would if just enter the site.
Well this planning...Id really love to have drones recon done prior to action. We dont know headcount...if there even is any armed forces presence in target area, or it can be guarded by autoatic defvense grid...etc. too much unknown values so far

Ok, how about (partly in order to get the game moving again) we go out to the farming community [too lazy to go back through and find its name], make the weapons sale, and send some drones in for recognizance? And Micky can do an astral check from there, right?

It seems like everyone's got all the gear they want at this point, so there's no reason for us to be hanging out in Seattle proper.

All in favor?
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All4BigGuns

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« Reply #171 on: <04-09-12/1422:44> »
this said, I still consider destroying retranslation station as quite dangerous...maybe we are going to get more attention that we would if just enter the site.
Well this planning...Id really love to have drones recon done prior to action. We dont know headcount...if there even is any armed forces presence in target area, or it can be guarded by autoatic defvense grid...etc. too much unknown values so far

Ok, how about (partly in order to get the game moving again) we go out to the farming community [too lazy to go back through and find its name], make the weapons sale, and send some drones in for recognizance? And Micky can do an astral check from there, right?

It seems like everyone's got all the gear they want at this point, so there's no reason for us to be hanging out in Seattle proper.

All in favor?

That would work. The drones could get us the needed information about patrol times and routes so that we could decide whether the all-one-group or the two-pronged attack would be better based off of that information.
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Sichr

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« Reply #172 on: <04-09-12/1428:21> »
possitive

momothefiddler

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« Reply #173 on: <04-09-12/1545:42> »
Ok, how about (partly in order to get the game moving again) we go out to the farming community [too lazy to go back through and find its name], make the weapons sale, and send some drones in for recognizance? And Micky can do an astral check from there, right?

It seems like everyone's got all the gear they want at this point, so there's no reason for us to be hanging out in Seattle proper.

All in favor?

I approve of this

SeriousOne338

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« Reply #174 on: <04-09-12/1611:40> »
OK so planning is done? We can move it along to green bank. The safe house will cost the party 1,500 to set up the location and make it safe.
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SeriousOne338

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« Reply #175 on: <04-10-12/1118:34> »
Right so I've been talking to the players, We've lost Kayzie and BangBangtequila this is going to be troublesome because the method of entering the island is through the Bangbang's character.
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All4BigGuns

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« Reply #176 on: <04-10-12/1121:04> »
Don't forget about Sidhe's smuggler contact, though with two people down, we don't really have the manpower to go into a military fortification.
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SeriousOne338

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« Reply #177 on: <04-10-12/1122:23> »
Yeah so I am wondering if we want to continue the game or should we end this game. I could start another for the same four players left.
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All4BigGuns

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« Reply #178 on: <04-10-12/1125:53> »
That may be a better idea. Those of us left (assuming everyone else sticks with it) can just explain to the Johnson that we were abandoned by those two and that there is little chance of being able to pull everything off successfully without them. Sidhe's knowledge of tactics should be able to be used as proof that those left can't really pull it off.
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SeriousOne338

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« Reply #179 on: <04-10-12/1138:42> »
If I start another game I think were going to need new characters, I'm thinking of a DocWagon HTR team.
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