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[IC] Plato Lied

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vinnmun

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« Reply #105 on: <04-26-12/2041:17> »
He nods to Crow's approach, "Ahoy lad. Not missing out on much around here, guess you got word of phantoms and such." Drinking down his whiskey.
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SeriousOne338

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« Reply #106 on: <04-27-12/1043:39> »
The rest of the day is spent drinking and exploring the rig's different stores. The mood is grim many of the shops are closed with boarded up doors, the shop still open have extra guards that watch customers carefully. As the sun sets you make your way back to ship, we you approach you see the ship's had some further repairs done, simple things that would need cranes, the radar array has been refitted and the hull has a new coat of paint above the waterline. You find Samuel on the bridge sitting back in his captains chair regarding a Holo map. "Good your back we need to head out soon the tides are shifting that should help us get into position to storm the Sub when it surfaces. Stow away your things, we'll have to sail through some bad weather on our way."
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Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

SeriousOne338

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« Reply #107 on: <04-30-12/1126:55> »
Over the next week the boat sails north, and approaches the intercept coordinates. The rest of the crew members begin preparations, manually sighting the main gun. The two deck hands begin shooting drills and live fire exercises on the deck. A few brief  encounters below deck made them rethink doing live fire drills in the corridors. With the engine chugging away the ship moves steadily north. 

Shake game, lets get this thing moving. I will start the attack on Thursday at the latest so any actions between Atoll and the attack need to be stated now.
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Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

vinnmun

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« Reply #108 on: <04-30-12/1346:01> »
Force 5 Guidance with Enhanced Senses (10d6.hits(5)=4, 5d6.hits(5)=1, 12d6.hits(5)=2)

3 Services, just resisted the drain....phew.


Hellion had the Guidance spirit up on the deck patrolling and hellion would sit on top of the deck meditating for a bit and periodically check on things to see if he needed to help take care of it. He was a bit eager for the mission at hand.
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Xzylvador

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« Reply #109 on: <04-30-12/1947:39> »
Wagner sends out his VTOL drone as often as he can on recon flights. Meanwhile he continues working on the ship, looking for things to fix or upgrade as far as possible with the tools at hand and spends some time keeping his programs up to date.
Programming test, week interval, need 1 hit to keep ECCM up to date... buying 3 hits.

The Big Peat

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« Reply #110 on: <05-03-12/1449:15> »
Crow spends most of the week getting the ship's armaments and armourer's ship into shipshape order, with not a single thing out of order, and most of the rest of his time exercising. He joins in with the Ratings' weapons drills, particularly after he discovers them conducting live fire exercises in the corridors - not something he's going to let them repeat.

But that's about it. That, and he's looking forwards to the raid with unholy glee...

SeriousOne338

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« Reply #111 on: <05-07-12/1709:02> »
You awaken to an Alarm the old sound filling the ship like echoing laughter. Over the intercom Samuele's voice fills the air "All hands to battle stations, the sub's a bit early."  Running down the halls to your battle station, the clock on the wall reads 6 hours ahead of time. The sea is choppy and winds are up, to the south east a storm front is visible. The wind starts to howl as you reach your battle station. On the bridge Samuel hold tight to the Ship's wheel, "The sea's kicking up a good one, keep an eye on that storm cloud."

Two points north north east, the sea boils and from the depths a cigar shaped vessels makes an emergency surface.

Your ship heaves to one side and makes toward the now stopped submarine. "It's a modified Oscar class we'll tie up on the leeward side"




As the ship closes three figures climb onto the submarines hull from a  bow hatch armed with assault rifles and begin firing on the ship.

Actions? the sub is about 200 yards out and the rain is heavy. Sooooooooooo thats a base -4  (normal) or -2 (thermal) for shooting.
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Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

Xzylvador

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« Reply #112 on: <05-07-12/1919:30> »
What, early? And he couldn't have woken us BEFORE he detonated the charges?
The gun on the deck was useless to him -not yet fitted to be fired with remote control- so Wagner stayed in bed, closed his eyes and let his mind enter Virtual Reality. Actual reality became little more than a window in the corner of the eyes of the 2-dimensional robot that was his persona. He opened a connection to Klaudia and immediately jumped after the signal. The drone woke up from standby immediately and took off. Wagner felt the wind and rain rushing past his body and turned his gun towards the submarine.

Cold Sim: 3IPs, Initiative 12. (Response 5 + Intuition 4: Initiative (9d6.hits(5)=3))
Firing with Sensor 6, Gunnery 5, Spec 2, Smartgun 2, Control Rig 2, Heavy Rain -4 (Radar equally troubled by this?): Two Short Narrow Bursts, FN SCAR-H3, 7P+2 Burst, -1 AP (13d6.hits(5)=5, 13d6.hits(5)=2) Oops, forgot the "movie mode" thing and I'm at medium range: With 1 die less and 4,5,6 as hits it's 4 hits on the first and 5 hits on the second attack.
« Last Edit: <05-07-12/1921:31> by Xzylvador »

vinnmun

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« Reply #113 on: <05-07-12/2035:09> »
Force 5 Guidance spirit with enhanced senses (10d6.hits(5)=3, 5d6.hits(5)=1, 12d6.hits(5)=3) 1x2 = 2 resisted with 3. no drain dmg.

Hellion was awoken by the guidance spirit a few minutes before the alarm went off. He got up and scurried over to the helm and as he goes to say something the alarm is sound as the sub surfaces. He looks for a moment stunned and puzzled and than when the shot rang out, his eyes widened as he raced through his mind on what to do. The guidance spirit stand idley looking onward. He looks through the glass at one of the machine gunners in the middle and waits til he gets a better visual to use magic.
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crisses

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« Reply #114 on: <05-07-12/2310:01> »
Minnow runs to her station, granola bar jutting from the side of her mouth like a half-burned cigar, pulls her goggles down over her glasses, and starts scoping out the situation on the surfacing sub.  Then men appear with assault rifles, so she gets under cover, shoves the rest of the granola bar in her mouth and chews thoughtfully; her weapons don't have anything like that range.  And obviously diving while the ship is on intercept would be unwise.  Trumped by circumstance, she tries to figure out a position on-deck that leaves her the most options possible: dive into the water to board the ship, or try to take aim when the ship closes in and they're finally in range of the enemies on-board the sub.  She also keeps an ear out for trouble, in case any crew needs assistance, attempting to hear people through the storm.


Rolls that may be needed:

Dodge (Gymnastics) (7d6.hits(5)=3)

Perception roll: perception with -4 for heavy rain (8d6.hits(5)=4) (even though goggles have thermal due to obscured hearing too)


The Big Peat

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« Reply #115 on: <05-09-12/0106:56> »
When Crow hears the alarm goes he springs into action, literally sprinting up to the deck with enough guns for  small terrorist cell. He swiftly takes the decision to go with the Assault Rifle in his hands, leaving his Ares Desert Strike hanging by its sling from his back as he quickly sights down the scope. Unfussy and unphased, Crow looses two quick bursts at the man, intent on narrowing the odds as quickly as possible.


Aim - Free action with KM - using scope to negate range penalties. 1 long burst, 1 short burst, both narrow. Everything using Ex-Ex

The Long Burst (13d6.hits(4)=5)
And the short (14d6.hits(4)=4)
Edging that (10d6.hits(4)=6)

Well, that was shit

SeriousOne338

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« Reply #116 on: <05-09-12/1152:33> »
@wagner:
     With a roar from the aft Wagner's air supply takes to the air, it's gun turret tracking to the submarine's deck. Through the rain automatic fire comes from above, near where minnow is hiding hot Machine gun spent shells rain down. Steam rising from the deck where the shells casing land. Through the sheeting rain the automatic rounds hammer into the hull and hit one of the gunmen. He stumbles to the deck from the appearances several rounds hit him in the leg and a few in the torso.

@Hellion:
The deck heaves and rolls as the air supply takes to the sky, cutting off your line of sight to the submarine for a few moments. Samuel standing at the helm curses as the ship shakes from the take off  "Damn drones she'll push us farther away, and that sub's not crippled as I'd like. She's making to break contact."

@Minnow:
As Minnow dives for cover behind some extra barrels she feels a slight sting in her caff. Blinking in the rain she looks down and see's a grazing hit from the automatic fire. While looking over the wound from the safety of the barrels, spend shell casing rain from the sky sizzling as they hit the deck.

@Crow:
Covered in guns you burst from the stern deck hatch  only to duck back down when a gun man takes an interest in you and sends a torrent of fire in Crow's direction. Swearing to your self you select your long range rifle and open the scope covers. Selecting in a fit the automatic setting on the your HK G12A3z, pulling back on the charging handle to rack a round in the chamber.  Popping up you sight quickly and let loose with a burst, with a stroke of luck and skill they hammer into center mass dropping the security man in quick order. Transferring to the sight at the last unwounded security you select the burst fire and let loose with a three round burst hammering him in the chest. Thinking the fight done, you pause to look only to notice the last guard is still on his feet the rounds having only done superficial damage to it's torso.

Guard's Turn:
The wound man begins crawling for cover of the deck hatch, leaving a bloody trail. The one still standing turns and sights at crow his rifle a simple Colt M23a barks in single shot mode, that of a practiced shooter, rounds skip and rattle around Crow. Before one hitting him in the chest, (Big Peat: resist 6DV).


Round 2 what you all doing?
« Last Edit: <05-09-12/1637:16> by SeriousOne338 »
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Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

Xzylvador

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« Reply #117 on: <05-09-12/1723:31> »
The combination of mind, soft- and hardware kept the gun from losing its aim as the drone was swept left and right by the wind, its gun moved only slightly to unleash another stream of bullets towards a next target, aimed to kill.

Short Wide burst(s), aimed for +4 DV (11P+hits, -1AP, -2 to dodge.) Second shot if first doesn't kill too. (9d6.hits(4)=4, 9d6.hits(4)=6)

vinnmun

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« Reply #118 on: <05-09-12/1731:41> »
Hellion looks over to his Guidance spirit, "Take out those guards on the outside there and than take out the pilot and captain." He puts a hand on it shoulder to encourage and give luck to his spirit as it would dematerialize and head for the sub via astral.
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« Reply #119 on: <05-09-12/2212:32> »
Minnow presses a thumb to the nick on her leg and makes some calculations (based on her pilot & navigation skills + math co-processor).  Is it even worth boarding the sub underwater, if she were to start out from here?  200 meters....

If it's even feasable, she would ask the captain for permission to attempt to board the sub


Reasoning:

Last known distance was 200 meters, which is 1.5 minutes swim-time to the vessel.  But if the ship is closing on the sub faster than she can swim underwater (~8m/turn or about 160meters / minute or 9.6 kph), it's simply not worth the risk of diving in.  this is where her math co-processor takes all the calculations and spits back to her a "You'll die, dumbass." or "You're faster than the boat, go for it." :)  With the storm, it's quite possible they're not making headway, and the storm has less to say several meters under water.

If she's faster, she can edge her dive roll, to get clear of the wake/suck of the ship, and buy successes on long-distance swimming (14 dice, i.e. 3 successes per roll) for getting to the hull breach.  Then she can comm the situation to the captain for further orders/permission to board....

If you'd rather I roll, no problem.  But it's a LOT of rolls -- and swim rate (how many rolls) depends on successes.  With bought successes she's 8meters/combat turn, or 25 combat turns to go 200meters (may be less distance by now...since the ship is heading there)....at 3 seconds per combat turn, that's 1.5 minutes.  If I'm using my calculator correctly.

If both the ship & the sub are moving, this just simply won't work.  If the sub is still, she can possibly get into the hull breach and disable the engine.  If that fails, she'd be on-board...if there's a hole in the hull.

Navigation 3 + Int 5 (+2 marine) (+2 math co-processor) = 12 dice.
Navigation Roll: is it worth swimming to the sub? (given heading/speed of ship/sub?) (12d6.hits(5)=5)

In case: Dive (with Edge) 12 + 3= 15
Dive (cinematic) with edge (15d6.hitsopen(4,6)=8) 6 if not cinematic.

 

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