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[IC] Plato Lied

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Crash_00

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« Reply #45 on: <04-07-12/1002:37> »
Squid shows up with an full sized foot locker strapped across his back like a rucksack. He's changed clothes, and seems to have showered. Seeing the sign he chuckles to himself so loudly people start to stare and follows the elf to the aging Osprey. Tossing his locker in the back, he pops it open and pulls out a water-sealed pouch the size of a duffel bag. He spends most of the ride quiet in the corner, but when the ship comes into view, he lets out a whistle and mutters, Isn't she a beauty.

When the captain asks for volunteers, Squid doesn't say a word, but strips down to the wetsuit he's been wearing under his clothes. He pulls the duffel bag up and straps it to his back. Once Crow and Minnow finish their back and forth he mutters, Time to go. and dives as soon as the ship gets into range.

Diving = 6d6.hits(5)=3
The duffel bag has the Crossbow (broken down), 10 bolts (3 Barbed, 3 SnS, 2 Explosive, and 2 Narcojet), 2 Harpoons (Broken Down), and his medical/engineering gear.

crisses

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« Reply #46 on: <04-07-12/1218:59> »
To Crow:  "Prats first.  If you get shot, at least I can remove the bullets."

Squid dives:  "Or perhaps someone else is volunteering instead.  I plan on keeping under water where bullets can't catch me.  I suggest you don't stay on the surface if you like your pretty face.  But if you're sunk, I'll catch you before your lungs are full of water, mate.  Here's my commlink code guys.  It works under water, at least for a while.  Wagner, let me know if you spot any fins on the water or anything fishy."

I'll try to swim a few yards below Crow (or the Captain if he is coming).  And keep an eye out for Squid.  And this far out to sea, with this stranded ship, I wonder what's nearby -- and what's for dinner.


Diving. (7d6.hits(5)=0)  Lovely.  Would be a crit glitch, but I didn't add everything up into one big happy pool.  Here's the other 4 dice for swim/dive tests from my qualities:  Diving (aux). (4d6.hits(5)=3).  That pushes it to no glitch.

Perception. (9d6.hits(5)=3)  Note: -1 range mod for HawkEye.  I have another 3 dice from the Attention Co-Processor when applicable.  Help me keep an eye on all these blokes while also looking for trouble.

The Big Peat

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« Reply #47 on: <04-08-12/1529:59> »
Crow grinned mirthlessly, reflecting that once upon a time he'd have knocked the irritating know-it-all clean out by this point, back before he'd mellowed a little. He follows Squid into the water, heading deep and making a stately progress towards the ship. He really was out of shape, and the elf mentally chided himself for his laziness post-injury. Relying on his other senses, Crow kept his eyes fixed on the ship as he neared it, gun at the ready.

SeriousOne338

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« Reply #48 on: <04-09-12/1129:56> »
"You two get into the water and follow squid in. keep low and make your approach from the other side, that LMG has a limited fire field climb aboard and cut the power cable then I'll being the boat in with Hellion, and Wagner." the sea water is not as cold as the northern seas. The moment minion hits the water all the fish scatter away, it's eerie without fish in the area. it takes two minutes for the group to swim under the boat, the hull is OK shape, but on the opposite side there is a large rip in the hull with heat burns on the side.  the climb up the side of the hull is a bit tricky but goes fast. Searching the tower you find the sentry gun it's on a limited axis, a neat cut with some wire clippers and the gun disabled.
    One minutes later Samuel pulls the zodiac up to the side side and ties off the boat. pulling the rest of the equipment on to the boat you set up a base camp point at the base of the control tower. "Squid see to those mines on the landing pad. Minnow, see take the camera and take some measurement s of the hole in the hull. Crow, you Wagner, Hellion sweep the lower hull start in the bow and sweep to the stern don't enter the engine room until we can all be there in a group."
   With measurement of the hole in the hull on hand Samuel sends out specs for parts. Wagner makes short work of the charges as they are meant for vehicles, and stows them off the landing pad.  With help of Minnow, Wagner and Samuel they off load the Osprey's cargo and covers the gear with tarps as the sky begins a light rain.
   The search of the ship does not show up much the crew quarters show weapons fire and heat burns, but no bodies. There is an arms locker but it's almost empty a few guns and 15 rounds for the main gun. The main gun seems operational but it will take several hours to make sure it functions. Sensor net is burned out, looks like a localized EMP or something, soon the team meets up outside the engine room, one foot of water has flooded the floor and the bulkhead is sealed.


so everyone get ready for a fight. Also ask questions about what you find in the ship, if you want to.


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Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

Crash_00

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« Reply #49 on: <04-09-12/1201:29> »
Squid strips out of his wetsuit and slips into his armor before digging through the rest of his gear and pulling out the few odds and ends he calls a toolset. Armed with a couple screwdrivers, some wireclippers, and a roll of duct tape he heads off to take care of the mines. After a dozen minutes he manages to get them taken care of with Wagners help and assists in the search. He seems completely awestruck with the vessel, being this old and battered but still floating says wonders for her, he mutters as they inspect the hull damage. As they near the Engine room, Squid puts on his rappelling gloves and ties off a ten foot section of microwire, one end to his harpoon and the other to a nearby door handle, If something too bad is in there I'll shove this in it. It should buy us some time digging it out, he explains, raising the harpoon. He leaves his crossbow propped against the wall about twenty feet back with a Narcojet injection bolt loaded, And if it's anything normal, that will put it to sleep. Just don't shoot yourself in the foot or you'll sleep for a very long time, he gives a chuckle that says all too well he's seen it happen before. With that, Squid pulls up the harpoon in one hand and his net in the other, waiting for the door to open, And now we see what all the commotion was about, hmm?

vinnmun

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« Reply #50 on: <04-09-12/1250:50> »
Hellion has the Watcher spirit play guard for the time being so it's on the top side. He looks around with the crew, "Tis' truely a mavel." he says in response to Squid's comment. Soon the journey takes him to the engine room with the team. "Allow me ta take a peek in side through the plane?" He looks to see if anyone objects. "I don't think there's much alarm for myself."
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The Big Peat

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« Reply #51 on: <04-09-12/2135:21> »
The elf nods in acknowledgement of both statements as he crouches close to the bulkhead. The only change he has made is that he's brought along his assault rifle, held on his back by its sling, as he waits with knife in hand, unwilling to risk a bullet hitting the engine.

SeriousOne338

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« Reply #52 on: <04-10-12/1136:54> »
    Samuel nods to Hellion, when hellion enters the astral space the ship goes into odd pale light as if it was ethereal itself, you understand that is because it is a ship on the open ocean with not part of this place of the ocean. The hall next to the engine room is littered with bones of the dead, the impression is that several people have died in the corridor and not all of them resent. As you pass through the bulk head the engine room comes into clear defined lines, up on the left engine sits an object. The thing looks like a mechanical crab and jets of blue lightning play off its shell onto the engine around it. As you watch the lighting leaps up off the engine and into the crab like it is siphoning power from the engine. In labored lobs you hear the energy crackle around the crab, in a moment of insight you back away from it; you can feel the malevolent intent of the thing.
    “Well Hellion what do you see?” Samuel urges.
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Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

vinnmun

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« Reply #53 on: <04-10-12/1336:33> »
Hellion takes a seat on the ground as the water splashes. Takes a couple depp breaths as he slips into the Astral. Looking around and seeing what he sees, which was only a few seconds he goes back to his body, eye open wide instantly and looks around for a moment, getting up. "I....I dont know. It's some sort of mechanical crab giving off blue electricity in the engine room." he looks over to wagner "You scanned the area and not much is shown in your matrix world?"
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Xzylvador

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« Reply #54 on: <04-10-12/1404:13> »
Wagner appeared puzzled. "Is possible much water and metal block signal. Or big crab thing has no wireless active... I never hear of thing like this before, always new drones being built! But if it drinks... drains? Power from engine, maybe we look for way to shut down engine and make it come out? Fight near engine can cause much damage, cost many time and money."

SeriousOne338

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« Reply #55 on: <04-10-12/1429:48> »
"What the nine hells? A mechanical crab? What color was the Shell?" Samuel asks quickly.

I'll fain shock and surprise like a giddy bastard GM.

"It was a coppery bronze or gold, and the lightning was coming from the engine and into it." Hellion responds.

Samuel lets out a swear phrase in Gaelic, something about sheep and a skin rash. "I don't know about cutting the power but we can try that, I suggest we go onto the landing pad above and place something with a big battery there. It should draw it out, when it gets to the surface we hit it, and used EX rounds keep shooting until it goes down. Double Tap is really important on this thing."

Those that want to can roll mythology test (threshold of 2)
or nautical-like knowledge (threshold of 3)
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Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

vinnmun

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« Reply #56 on: <04-10-12/1456:04> »
Hellion didn't like that the response, knowing somewhat of what he said but pondered for only a moment about the crab.

6 Dice for Magical Threats 8 Dice for Parazoology (6d6.hits(5)=4, 8d6.hits(5)=4)
4 Hits each
Throwing in mechanical engineering just for good measures in case of anything. (7d6.hits(5)=3)
3 Hits
« Last Edit: <04-10-12/1501:11> by vinnmun »
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vinnmun

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« Reply #57 on: <04-10-12/1533:36> »
Hellion nods, "You are probably right cappy, da electricity is being drawn into the crab. I realized now it's not mechanical but probably it's shell is made of what seems to be a gold/copper alloy. thinking this as a engineer and not as a magic man for a moment." He grins. "It's worth a shot trying to draw him out with a bigger power source if that seems to be it's meal." He looks around to the group, "Curious is anyone knows any stories about Atlantis, I feel there's a story that ties into this thing. Damned if I remember those children stories of old back home."
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The Big Peat

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« Reply #58 on: <04-10-12/1559:25> »
Crow looks down at his knife with a wry grin at all the talk of an electrical crab. Thank the Morrigan for astral scouts, or he'd be having a very bad hair day right now. He shrugs at the mention of Atlantis - Crow's knowledge of the sea came down to how to stay alive, and how to kill things on it - but slaps the Mage on the shoulder anyway.

"Good job you spied the bastard," the elf says slowly and drily "It'd have been one hell of a shock to meet it without knowing."

He looks around and then starts to head up to deck.

"I'm going to change into something less conductive. Then I'm going to kill it," he calls back before turning back for a moment with a frown "You know, that sort of skin sounds pretty valuable. Maybe we should try not to wreck it too much? Does it have any weak spots to target?"

Before too long, Crow is dressed in the urban camos he wore to the meet, and holding a HK assault rifle as he weighs up the merits of two seperate magazines, clearly torn  as to whether to smear it across the horizon or kill it relatively intact.


vinnmun

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« Reply #59 on: <04-10-12/1641:39> »
"Most of me knowledge is hear say. I'm sure it's shell should be worth something.....but let's not get ahead of ourselves." He follows up top with Crow.

"Watcher begown!" forfeiting all services the watcher owes to let it go. "I can always summon a spirit and suffocate the bastard. But In any case we need a better guard, so while we are planning this out."

Speaks some words to himself and writes some glyphs in the air.

Summoning Force 6 Guidance Spirit with Engulf and Enhanced Senses. Spending an edge to increase dicepool, 6s explode. (13d6.hitsopen(5,6) =5)

5 Hits

Drain
Drain (12d6.hits(5)=6)
6 Hits invisible castle is on my side when it counts. lol
« Last Edit: <04-10-12/1644:07> by vinnmun »
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