Got another issue though.
Now you are in melee range with that yakuza, so I'd rule that he can use parry to defend against that shot. But if there is a general consensus he can't I'll go with range defense. Need some voice on that not explosions.
EDIT: There is a rule that full parry may not be used against ranged attacks, though I don't think it applied to melee situation where you parry arm keeping gun, just a generic statement that you can't parry bullets that have been shot at you.
Not sure myself.
Just for consideration:
The way melee attacks work and ranged work is different, puling a trigger and taking a swing is not the same, one needs space and power, time, the other precision and timing.
Sam could easily hold his pistol out of reach of the man and still be able to fire it. For example his side
Looking at it mathematically
you gain a lot instead of simple R+Dodge you get additional (Unarmed Attack(4) + Specialization(2)) extra 6 dice but that would still be the case even if i used a melee attack so I only lose 3 for being in melee range
Total +9 dice to your dicepool change in case of melee
You hate me when i get into the numbers, I know

Not voicing opinion just representing the other side.
As Always GM has the final word
