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[OOC] Missions 2 - Rising Sin

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Sichr

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« Reply #1095 on: <03-22-13/1723:41> »
yes, you know you've triggered it, and you knwo you triggered it becuase you hacked in.

regarding the autobuy
I satnad corrected, it seems you can thread the options you haven't bought for additional hits, and if you bought them, they don't need to be threaded.
Sichr, can you pass this p.136/ p.148 Unwired.

you've triggered it on your second pass at the same time you hacked yourself in with admin priviledges.

I have no technonmancer in my group, and hacker left for Malaga, Spain for 6 months to work on local Budhists centre. So I trust you and keep my fingers crossed for Snake :)

Netzgeist

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« Reply #1096 on: <03-22-13/1727:50> »
Guys, just some food for thought:

Wouldn't the things being ruled as they are turn things a little bit too easy for hacker/'mancers? For a primary hacker/technomancer, it will take only two or three rolls to enter any node, and it's really, really hard for one to be spotted on his first turn. So, if one triggers an alarm and has the mute option, virtually all the time he will just turn it off afterwards and all is green and cream. Mute, all things considered, seems really overpowered.

I have no problem with this situation being ruled as it is, but I would suggest that, for the next occurrences,  at least a Matrix Perception Test should be successful for the hacker/'mancer to know that he triggered an alarm (alert status of a node is something that an MPT reveals).

Anyway, just my opinion.

Sentinemodo

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« Reply #1097 on: <03-22-13/1738:46> »
Higher security nodes, have IC trying to spot and identify hackers, that while able to use admin priviledges do not have the passkeys, credentials.
while turning off alarm is simple and almost unnoticeable (actualy system rating times CT to appear in system log, where it can be spotted by MPT), truning off ICs is certainly noticeable by any vigilant spider.

in your case - you're busy talking to Omar and Silk. You're not in VR, and if you had been monitoring your node, all of your rolls would be at -2 due to AR clutter. hence, you're not observing it at all. alarm would flash an AR to you grabbing your immediate attention.

IMO, it's no more overpowered than 20 armor rover with a machinegun, just in a different way.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Netzgeist

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« Reply #1098 on: <03-22-13/1743:22> »
Yours is the ruling. Just expressing my thoughts. I'm good either way.

Sentinemodo

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« Reply #1099 on: <03-22-13/1747:38> »
I'll try to put up enough challenge for the sneaky, snaky, mousy one *wink*
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sichr

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« Reply #1100 on: <03-22-13/1759:20> »
Mute is good option, well it is, as always, two edged sword. Same option, and note that it doesnt cost much, would possibly use every professional hacker attacking us. Also, it mutes only alarm rised on the action with Muted program. It wont save you from IC or Spider. IE...if someone is trying to hack Omars link right now, not only he would have to pass firewall (5, built when I thought that Firewall is limited by response) but he would also needo to avoid Mouses perception roll. And IMO the same goes if we are all connected to team PAN with Mouse on master. Well, as we saw before, it still isnt bulletproof.
I wonder how much of things we are doing now (I mean this almost paranoid recruitement) we wont need to do, if such breach didn`t happen to the team in the past :) But I thank for this RP opportunity.
IMO PbP is better then tabletop for such things. Much more space to "tell the stories".

Netzgeist

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« Reply #1101 on: <03-22-13/1816:12> »
I know, I am unbearable as Im frustrated by this illness.
Lets just have a look on next Snakebite`s great escape :)

http://vimeo.com/62092214

That is awesome.
Really. Awesome.  :o

Sentinemodo

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« Reply #1102 on: <03-22-13/1826:35> »
yep. nice one
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #1103 on: <03-22-13/1829:11> »
Crazy russians  ::)

Sentinemodo

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« Reply #1104 on: <03-26-13/1734:23> »
Nice avatar, Sichr. I hope you haven't changed it last year, and I am noticing it just now ;)
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Xzylvador

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« Reply #1105 on: <03-28-13/0656:57> »
Uhm, Sent, some things got me confused:

The surprise:
Rea + Int (6d6.hits(5)=0) So yeah...
But how/why are we surprised? We know they're coming, Silk already went for cover and actually engaged them...
Smoke, sure. But that's what thermal vision, ultrasound and vision enhancements are for, no?

Commanding Voice:
They resist with a +4 group bonus, using highest rating, get bonus dice from range/volume (?)... Silk still manages to defeats them, yet only one of them actually does what he's ordered?
That's... harsh.

farothel

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« Reply #1106 on: <03-28-13/1106:13> »
I'm back and I'll try to get up to speed as soon as the jetlag is gone (or mostly gone).  Where am I supposed to be at the moment?
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sentinemodo

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« Reply #1107 on: <03-28-13/1112:33> »
far away, we got a little situation to resolve
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #1108 on: <03-28-13/1119:44> »
imagine you're driving in fog, you know there is a turn to the right very soon, you drive at 80 km/hour. at this speed you travel 15 meters per second.
There is a chance to miss it? that's what I tried to mimick, if they've driven at the constant speed and a constant vector you might expect them (or even calculate the time of their arrival).
but they do change their course, and slow down/accelerate slightly (but meaningfully during the 3s period).

thermovision helps, ultrasounds less because it's an open terrain, vision enhancmeent no +3 to your init dicepool since you have thermo

now about the command voice. they are drviing large bikes generating lots of noise on their own, you shout at very loud volume, making it slightly difficult to understand the exact words, and don't forget you're shouting over the distance of 50 meters..

you got exceptionaly good combo for such feat, and it's still astonishing you managed to do what you did
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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Re:

« Reply #1109 on: <03-28-13/1146:39> »
If you want RAW solution, roll for Audio Perception with each ganger. With every available  modifiers. And I don`t believe gangers would tune their chopper to be more silent :D