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Pixie face/infiltrator

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Krys

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« on: <04-10-12/1550:48> »
Hi all,

I'm thinking about a rather weird built: a pixie who fills the niches of both, face and infiltrator. I know this sounds stupid, given that the last an infiltrator wants is to stick out of the crowd. Though I suppose it could still work.

How would you go at such an idea? What qualities would you take? What route (adept or magician)?

Oh and a rules question: would you allow the glamour and symbiosis qualities for pixies. I know, they are dryad turf, still they seem to fit for some pixies as well. Possible?

short introduction story:


Quote
trid capture from a local "society channel" the trid is showing the face of a rather overstyled "young" elven woman, in the background scenes from one of the better local clubs:

Male voice: "So Trixie, what else is going on in the plex tonight?"

Female voice: "You could call it business as usual, if it was not for this little surprise!"

The trid flicks over to the dancing floor, where a little tinkerbell is swirling above the heads, dancing and giggling, apparently enjoying herself. She is HIGHLY visible, not just for her dancing, but also due to her crazy hair and eye colours, and her general ... glamour is the best way to describe it.

Female voice: "May I introduce to you her highness princess Aurelie. Through trustworthy channels I got the info that she is the de facto ambassador for the pixie kingdom of Broceliande. And apparently the new it-girl in the plex as well."

Male voice: "So what else can you tell us about that new addition to society life?"

Female voice: "Well honestly, as you can see, her clothing style needs a thorough makeover. Plus it seems our little tinkerbell is not just technological ignorant ... let's just say she doesn't seem to be the brightest light in the room."

the chatter goes on ...

background info (WIP):

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So, what's up with that naive it-girl? Is she realy the airhead the media did try to paint her as?

Well, not exactly.

Yes, she is awefully uneducated concerning technology, and the metahuman world. After all, she has grown up in a „fairy tale forest“. And, to be honest, she is fairly young, and  hasn't been the most ardent student.

So, why is she here then? Well, it's the artificers fault. Nobody truly understands why that patron did choose her. There surely would have been more appropriate pixies, wouldn't there? You know, like someone with more technological knowledge?

Probably. But who knows the reasoning of such things like mentor spirits? And if your mentor spirit sends you on a quest to „discover the world of the big crafters“, it's a wise idea to follow that advice, right?

So after much arguing, the court agreed that it would be a good idea to send Aurelie to follow the call of her patron. Plus, so the advisers agree, she might learn enough to help her people find their way in the 6th world. And thus she is secretly a „spy“ for her people, which might cause more than a little bit trouble.

PRO'S:

quick, social, determined
a fairly accomplished conjuror
multilingual

CON's:

Technology? Metahumanity? What's that? Oh, I'm sooo curious...
Sub-average build even for a pixie … what do you want with that fly swat?
she has to be VERY careful to keep her two lives separated
difficult to integrate into the shadows

plot hooks:

The direction she is intended to take is to become a tinkerer, and technological expert for her people … which is completely opposite to what she is now. Is she happy with that idea? Actually not … yet … So there is a lot of development and more importantly roleplay to look for.

Very very rough earlydraft v0.12, if you consider it unbalanced, yep it surely is, so please help to get it fleshed out:

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Aurelie de Vraux

Pixie [35] Concealment, Enhanced Senses (Astral Perception), Uneducated, Vanish

BOD 1/3 (5) 2 [10]
AGI 3/8 (12) 7 [40]
REA 3/8 (12) 7 [40]
STR 1/3 (5) 1
CHA 3/8 (12) 7 [40]
INT 2/7 (10) 6 [40]
LOG 2/7 (10) 5 [30]
WIL 3/8 (12) 7 [40]
INI 5/15 (22) 13
EDG 1/7 6 [50]
MAG 1/6 6 [65]

Magician [15]
Changeling (Surge II) [10]
Glamour [15], L-L Vision [5]
Symbiosis [-10]
Restricted Gear [5]
Mentor Spirit (Artificer) [5]

Pacifist [-5]
Sensitive System [-15]
SINner [-5]
Day Job („Diplomat“) [-5]
Compulsive Curiosity [-5]
Extravagant Eyes [-5]
Unusual Hair [-5]

Arcana 1 (4)
Assensing 4 (16)
Binding 1 + Spec (6)
Counterspelling 4 (16)
Enchanting 1 (4)
Infiltration 4 (16)
Influence 1 (10)
Perception 1 (4)
Spellcasting 6 + Spec (26)
Summoning 1 + Spec (6)

Knowledge Skills (30)

Magical Background 4
Parazoology 4
Parabotany 4
Local Area Knowledge (Broceliande) 4
Pixie Politics 4

Uphevu N
Breton 4
French 2
English 1
German 1
English 1
Sperethiel 1

Tradition:    Windling (a new charisma tradition, close to witch or druid, possession or not?)

Spells:    Orgy, Control Thoughts, Influence, Mind Probe, Increase Reflexes, Increase Body,       Physical Mask, Trid Phantasm

Equipment:    Power Focus 4
« Last Edit: <04-13-12/1312:32> by Krys »

The Big Peat

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« Reply #1 on: <04-10-12/1747:03> »
Not at all stupid; it's a natural pairing, at least in that most good infiltrators are halfway to being facemen after all, and while Pixies are rare, they are also small, agile, and full of shit - which means people will frequently either not see them or believe their excuse.

Personally I'd go with Adept, but you could easily do this Magician or Mystic Adept as well. I probably wouldn't take too many qualities, much just First Impression (obvious social quality for someone meeting a lot of strangers) and Astral Chameleon, if that. Pump your points into magic and skills - although, really, after the 64 points to buy Influence 4 and Infiltrate 6,  you're mostly there.

I probably wouldn't allow Glamour or Symbiosis though and, tbh, Glamour's a shoddy choice for someone who doesn't want to stand out.

JustADude

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« Reply #2 on: <04-10-12/2128:35> »
Cap your Magic an get something with Chameleon. Magic 6 + Cham means people get a -10 when using Perception against you. Cover your Astral trail and you're a tiny, flying ghost.
“What is right is not always popular and what is popular is not always right.”
― Albert Einstein

"Being average just means that half of everyone you meet is better than you."
― Me

Krys

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« Reply #3 on: <04-11-12/0202:20> »
Thanks for the hints thus far. I should probably give a bit more info:

trid capture from a local "society channel" the trid is showing the face of a rather overstyled "young" elven woman, in the background scenes from one of the better local clubs:

Male voice: "So Trixie, what else is going on in the plex tonight?"

Female voice: "You could call it business as usual, if it was not for this little surprise!"

The trid flicks over to the dancing floor, where a little tinkerbell is swirling above the heads, dancing and giggling, apparently enjoying herself. She is HIGHLY visible, not just for her dancing, but also due to her crazy hair and eye colours, and her general ... glamour is the best way to describe it.

Female voice: "May I introduce to you her highness princess Aurelie. Through trustworthy channels I got the info that she is the de facto ambassador for the pixie kingdom of Broceliande. And apparently the new it-girl in the plex as well."

Male voice: "So what else can you tell us about that new addition to society life?"

Female voice: "Well honestly, as you can see, her clothing style needs a thorough makeover. Plus it seems our little tinkerbell is not just technological ignorant ... let's just say she doesn't seem to be the brightest light in the room."

the chatter goes on ...

--------------------------------------------------------

So much for the "officialy known" story. For all the media knows, she is the second daughter of the windling queen of Broceliande, and the 2072 version of a naive (and not very bright) it-girl. And good at it. Nobody could ever miss that tiny whirlwind, could they?

The "inofficial story follows after work is done ;)

EDIT: grammar and spelling ... well, too little time...
« Last Edit: <04-11-12/0521:59> by Krys »

rasmusnicolaj

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« Reply #4 on: <04-11-12/0304:14> »
Cute - kind of like a Paris Hilton in extra small  ;D

For gear I think holowear from attitude works fine for a pixie.

Rasmus
Deplore killings made in the name of religion. Can't it just be for fun?

Krys

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« Reply #5 on: <04-11-12/0331:14> »
Yeah, Paris Hilton was what I thought about her "official persona" as well. :D

concerning holowear: at the start she is supposed to not only be uneducated, but realy computer-illiterate. So yeah, she IS kind of naive concerning the 6th world (basically everything technology based) and thus can't even handle her commlink (you needd a commlink for the SIN, right?).

But she is in the "human world" to learn about it. So soon, very soon she'll become proficient with modern tech. Well, as soon as she has learned how to start that ... commlink. ;)

rasmusnicolaj

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« Reply #6 on: <04-11-12/0345:50> »
Stupid commlinks with their big buttons  ;)

40 karma to buy off Uneducated later you finally figure out how to turn that stupid thing on.

Rasmus
Deplore killings made in the name of religion. Can't it just be for fun?

Krys

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« Reply #7 on: <04-11-12/1015:12> »
So, now I tried a VERY rough first draft (it's probably way of the mark, but I hope you'll help ^^)

Aurelie de Vraux

Pixie             [35]
Concealment, Enhanced Senses (Astral Perception), Uneducated, Vanish

BOD   1/3 (5)   1   

AGI    3/8 (12)    7   [40]
REA   3/8 (12)   7   [40]
STR    1/3 (5)   1   

CHA   3/8 (12)   7   [40]
INT   2/7 (10)   6   [40]
LOG   2/7 (10)   2   

WIL   3/8 (12)   7   [40]

INI   5/15 (22)   13   

EDG   1/7      6   [50]
MAG   1/6      5   [40]

Magician         [15]
Changeling (Surge II)   [10]   Glamour [15], L-L Vision [5], Symbiosis [-10]
Astral Chameleon      [5]
Mentor Spirit   (Artificer)   [5]

Pacifist            [-5]
Sensitive System      [-15]
SINner            [-5]
Computer Illiterate      [-5]
Day Job („Diplomat“)   [-5]

Tradition: Windling (basically Hedge Witchcraft with Druidic influences)

Assensing (INT)   1   [4]
Dodge (AGI)      1   [4]
Gymnastics (AGI)   1   [4]

Conjuring      4   [40]
Sorcery      1   [10]
Stealth      1   [10]
Influence Group   4   [40]

Pixie Settlements   6

Pixie         N
French         4
German      4
English      4
Sperethiel      4
Japanese      2

[437] (I know it's just 400 BP, but I suppose you'll find a lot to take away ^^)
« Last Edit: <04-11-12/1017:09> by Krys »

Lethe

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« Reply #8 on: <04-11-12/1032:05> »
at the start she is supposed to not only be uneducated, but realy computer-illiterate

Computer Illiterate only give you a negative dice pool modifier.  Uneducated doesn't even allow you to have a dice pool, you fail automatically. Having both is redundant and just getting free points, which i wouldn't allow.

Personally i don't like Pixies. They are too extreme.
Nobody is able to see them, but if someone spots them, they are almost at once dead. Not much to work with for a GM.

Edit: Seeing that you softcapped 5 attributes and minimized the other 3, it fits to you picking a pixie. Have fun enduring GM aggro. Will probably die first run...
« Last Edit: <04-11-12/1038:38> by Lethe »

Krys

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« Reply #9 on: <04-11-12/1046:28> »
Computer Illiterate only give you a negative dice pool modifier.  Uneducated doesn't even allow you to have a dice pool, you fail automatically. Having both is redundant and just getting free points, which i wouldn't allow.

Thanks, I didn't carefully read computer illiterate, did just choose it for fitting the story in my head. So yeah, makes sense to replace it. So basically computer illiterate is included in uneducated right? Any suggestion what else would fit such a "low tech char"?

Personally i don't like Pixies. They are too extreme.
Nobody is able to see them, but if someone spots them, they are almost at once dead. Not much to work with for a GM.

Edit: Seeing that you softcapped 5 attributes and minimized the other 3, it fits to you picking a pixie. Have fun enduring GM aggro. Will probably die first run...

Ah ok, so you dislike pixies, and because I did choose the easiest way to apply attributes, you assume I want to play the char that way? Ehm ... don't you have an overly simplistic worldview?

Honestly, if I start to build a character, I've got a story in my head, and everything else developes from that story. The boring "numbercrunching" I leave to whatever help I can muster. And yes, in my opinion it makes sense to FIRST place all eggs in one pott, and then start redistributing points in a more natural manner.

Maybe next time you first ask, and then let your simple minded aggro run wild?

FastJack

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« Reply #10 on: <04-11-12/1112:41> »
Please be civil towards one another, kiddies.

Krys

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« Reply #11 on: <04-11-12/1328:45> »
I'll try to react more politely to such "critique".

Oh and btw, organized the first post a bit better, added some (very limited, sorry haven't had much time yet) info.

So please, could someone with an heart for pixies help me get from that skeleton to a true character?

UmaroVI

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« Reply #12 on: <04-11-12/1832:32> »
Okay, let me see what I can suggest.

You have a major basic problem, which is that you are a magician who blows chunks at casting spells. This has to be fixed.

You have Artificer as your mentor, which is rather odd as you don't have Enchanting.

You need to, first, cut stuff, and second, afford basic "I can cast spells" things. First and a half, though, you need to decide what you want to do about that 1 body. 1 body will, inevitably, get you killed. You can:

a) Buy more body with your first 10/25 karma, and try not to die until then.
b) Buy more body now.
c) sustain Increase Body on yourself, and cry if you enter a Background Count.

Things you need so that you don't suck at spellcasting:

Spellcasting (Specialization) 6(8)
Summoning (Specialization) 1(3)
Counterspelling 4
Some spells!
Unless you do not care about combat in the slightest, you should have a Force 3 health sustaining focus and Increase Reflexes like all the other kids.

If you can possibly afford it, you should get Restricted Gear for a f4 power focus like all the cool kids. It is more important than basically anything else that improves your magic and you should only skip it if you want to deprioritize magic in general in favor of other skills.

You probably want at least 1 in Enchanting and Binding as a Possession tradition with high Charisma, but they aren't quite as vital as the above.
Never take Conjuring. Banishing is crap.
Ritual Spellcasting is not all that vital as a PC. You don't ever want Sorcery because you want Spellcasting 6 so bad.

You should almost certainly have, as well,
Assensing 1
Perception 1
Infiltration 1 (I'm not sure you want Disguise or Palming. Maybe Shadowing, but actually, spirits are really, really good at following people by doing it on the Astral).
Influence 1

You probably do want more of these, but you need to be functional and under-budget first.

Things you need to cut:

You cannot afford all of those stats. Not even close. Some of them have to go. In particular, you don't need nearly that much Agility - you aren't making physical attacks. If you want more Infiltration, buy more Infiltration, not the Agility.

You are an Intuition tradition with more Charisma than Intuition. You could have less Charisma, or you could pick a Charisma tradition instead. Intuition is useful anyways because it affects so many things.

Edge is cool, but not at the price of sucking at your core skills.

The Big Peat

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« Reply #13 on: <04-11-12/2229:21> »
Hand to heart - I would simply tell a player 'no' if they turned up to my table with 5 attributes softcapped and the others at 1. Every table is different, but it does look very 'twinky' and gives a GM who so wishes plenty of room to abuse the character. Speaking of 'twinky', be warned that some GMs might take exception to Sensitive System on someone with no tech in her body and nothing to say she ever will.

That aside

I echo Umaro's comment about Body. As things stand, if something sees you and wants to kill you, that then's it. It would be absurdly easy to take her out with one shot. Any semi-competent Street Sam should be able to do it.

I would suggest taking some of the skill that would allow her to get through a locked door - Hardware with a Maglocks speciality springs to mind, as does an Autopicker in equipment at least.

Krys

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« Reply #14 on: <04-12-12/0157:20> »
Okay, let me see what I can suggest.

You have a major basic problem, which is that you are a magician who blows chunks at casting spells. This has to be fixed.

Yeah about spellcasting: I thought her to be a mostly (if not completely) conjurer type. So basically she doesn't sling spells around, but instead flies with her spirits (Both real as well as astrl, that's why it's magician, not wiz adept).

As you see I didn't put any thoughts into spells at all yet. Is a pure conjuror even possible? Or should she go for spells, and if yes which?

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You have Artificer as your mentor, which is rather odd as you don't have Enchanting.


^^ you directly dived for the weirdness. Yep, I did choose artificer, despite her being the diametral opposite. Why? Roleplaying reasons. In-game it wasn't her choosing artificer, it was artificer who said: "Oh, what an interesting weird raw material. Let's try if we can build something useful (read tinkerer) from it. THAT is basically the great plot hook behind her, the "friendly big brother" that turned her life upside down.

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You need to, first, cut stuff, and second, afford basic "I can cast spells" things
.

See above. Which spells do you consider absolutely necessary, and at what level?

Quote
First and a half, though, you need to decide what you want to do about that 1 body. 1 body will, inevitably, get you killed. You can:

a) Buy more body with your first 10/25 karma, and try not to die until then.
b) Buy more body now.
c) sustain Increase Body on yourself, and cry if you enter a Background Count.

Well, this char isn't intended for a combat heavy campaign, but rather for a "char development" campaign, where the story/development the chars are going through is the most important.

The reason why I did place body at 1 (away from my answer I'll write below this post) is that she is a very young pixie, and "frail" even for a pixie. Given that 2 is average for pixies ... this doesn't leave much room to navigate. Of course once artificer is done with her, she'll pobably be body 2 (3 stretches it a bit far, doesn't it?)

Things you need so that you don't suck at spellcasting:

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Spellcasting (Specialization) 6(8)
Summoning (Specialization) 1(3)
Counterspelling 4

*nod* sounds perfect for a spell slinger. Why do you take summoning at such a low level? As said, I envision her more as a spirit walker. Is that soo unwise compared to a spell slinger?
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Some spells!

*nod* illusion spells probably, right? What do you suggest?

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Unless you do not care about combat in the slightest, you should have a Force 3 health sustaining focus and Increase Reflexes like all the other kids.

Hmm, she is right out of her windling village. I didn't read it like there was a prosperous talismonger industry in Brocelande. Would this still make sense? Or would it besomething to aquire asap?

Quote
If you can possibly afford it, you should get Restricted Gear for a f4 power focus like all the cool kids. It is more important than basically anything else that improves your magic and you should only skip it if you want to deprioritize magic in general in favor of other skills.

As above, would she even have access to such a thing "in the fairy forest"?

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You probably want at least 1 in Enchanting and Binding as a Possession tradition with high Charisma, but they aren't quite as vital as the above.

As you might have guessed, I didn't decide fialy on the tradition. I did choose witchcraft, as it comes closest to what I imagine. Does it even make sense, or is druidic (which is not possession based) more sensible? What are the pros and cons for a conjuror concerning possession?
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Never take Conjuring. Banishing is crap.

*nod* So the group is out.

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Ritual Spellcasting is not all that vital as a PC. You don't ever want Sorcery because you want Spellcasting 6 so bad.

Same as above. :D

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You should almost certainly have, as well,
Assensing 1
Perception 1
Infiltration 1 (I'm not sure you want Disguise or Palming. Maybe Shadowing, but actually, spirits are really, really good at following people by doing it on the Astral).
Influence 1

*nod* What about astral combat? Any sense in it in a "don't fight" char?
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You probably do want more of these, but you need to be functional and under-budget first.

*nod* I thought so as well :D So basically scratch most/all groups and concentrate on the important skills?

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Things you need to cut:

You cannot afford all of those stats. Not even close. Some of them have to go. In particular, you don't need nearly that much Agility - you aren't making physical attacks. If you want more Infiltration, buy more Infiltration, not the Agility.

I was going for full agi to be able to get away from fights. IIRC dodge is based on AGI as well, right?

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You are an Intuition tradition with more Charisma than Intuition. You could have less Charisma, or you could pick a Charisma tradition instead. Intuition is useful anyways because it affects so many things.

*nod* As said, the tradition isn't final (maybe I might even develop an own windling tradition with your help, but that's not important yet). Charisma is as important for her as she is a conjuror and a face. So which tradition would you suggest?

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Edge is cool, but not at the price of sucking at your core skills.

*nod* Edge is probably the best place to cut cost. I softcapped it, due to her being a "windling" for me -> they have an edge advantage.

Asd you see, it's truly a VERY first draft, and there is still a lot possible. I'll add in your suggestions in the next break (need to use this one to answer the next post).