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New to tabletop gaming, help needed

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raggedhalo

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« Reply #45 on: <05-17-12/0505:46> »
With a little bit of work, most of the Denver Missions can probably have the serial numbers filed off and be transplanted to Seattle with minimal fuss.  You'll need to change some of the names, and some of the plot points won't make sense, but the story ideas should be solid.  I just relocated The Grab and Chasing The Dragon to Seattle without much effort* and the players are really enjoying the latter.  For now  ;)


*: although I previously ran them in Denver for another group, so perhaps I was advantaged there.
Joe Rooney
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Shadowplay

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« Reply #46 on: <05-25-12/1315:33> »
Just wanted to chime in and say that this discussion has been great for me, too.  I've done my share of pen & paper role playing, but it's been a *long* time since I've run a game and I've never played Shadowrun.  A series of events led me to suddenly wanting to run a Shadowrun game and it's a bit overwhelming for the newbie :)  My wife actually has the original 2nd edition core book, but we never really used it as we tended to play a frankensteined game that we made up to fit our story and just borrowed rules from Cyberpunk2020 and some of the White Wolf games.  Sheesh that was 15+ years ago :(

Great info in this thread - thanks everyone and to the OP for getting it rolling!

EDIT: oh and first post  :P

Dirtywork

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« Reply #47 on: <05-25-12/1332:07> »
We spent probably five hours making characters and going over the lore the other night, and we're not even done.

That is a really good idea! 2 of the 6 people I have running in Food Fight this weekend are experienced with SR. The others are brand new and will be using some of the new archetypes (Umaro you rock!!!) so there will be no need for character building. But I think maybe an hour spent going over the history and setting is a very good idea.

I'm doing the core rule book and the Tool Kit for a while. At least until July. Once everyone is comfortable with the mechanics and the feel of the game then we'll start cracking the other books open.

voydangel

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« Reply #48 on: <05-26-12/0056:23> »
Also try looking at this thread, there is some really good advice in there.
It was originally designed for new GM's, but I feel that everyone could benefit from reading the tips in there every now and then.
I know I go back through any and all "tips" threads I can find and read them all, even if I have already read them before.
« Last Edit: <05-28-12/0339:22> by voydangel »
My tips for new GM's
Unless it is coming from an official source, RAI = "Rules As Imagined."
SR1+SR2+SR3++SR4++SR5+++h+b+++B+D382UBIE-RN---DSF-W+m+(o++)gm+MP

Dirtywork

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« Reply #49 on: <05-26-12/1110:03> »
Also try looking at this thread, there is some really good advice in there.
It was originally designed for new GM's, but I feel that everyone could benefit from reading the tips in there every now and then.
I know I go back through any and all "tips" threads I can find and read them all, even if I have already read them before.

That is a great write up!! One can never have too many tips. Very helpful stuff!

 

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