I'ld go elf and try to get mind over matter in
thing is I can't seem to get distance strike, mind over matter, astral perception critical strike killing hands and an initiative enhancer into 1 character with BP rules...
but I squeezed at every end and came out with this:
Elf, surge 2 --> metagenetic improvement charisma, genetic optimization charisma
BOD: 3
AGI: 5
REA: 5
STR: 1
CHA: 9
INT: 2
LOG: 2
WIL: 5
MAG: 5
positive qualities:
10bp mystic adept
10bp way of the ways
10bp surge class II
5bp martial arts
mystic adept : 3 points in adept 2 points in mage
walking the ways (custom way discount)
martial arts: +1dv
mystic powers: distance strike (way discounted, geas); Astral perception (geas); Mind over Matter charisma-> strength (way discounted, geas); critical strike (2)
get the following spells:
improved reflexes; Sound Aura (elemental aura);
get bone density augmentation rating 3
you can cast improved reflexes at force 4 for 4 ini passes...
you do 9p + 1dv from martial arts + the hits you got on Sound aura
you do 9p on an attack of will
therefore I'ld not go for extra damage for attacks of will with the martial arts but for real attacks... also I think attacks of will wont mix with distance strike
it's a shame there is no way that has distance strike on it's list... otherwise maybe you would be able to actually squeeze in a real way bonus right now it's just a discount
this is a half baked character concept...
it works under the following assumption:
- you can distance strike
- with your unnarmed melee damage form your bones (str/2+2)
- while replacing strength with charisma (which may be more RAI then RAW)
- while using martial arts
- and the Elemental Aura Spell to augment your damage (elemental strike is forbidden for distance strike elemental aura needs to be discussed with your gm)
- you are allowed to use geas on adept powers (I always try to take praying for 1 hour in every 24 hours depending on the magic tradition)
If you think you got enough damage you could drop the martial arts and go for spirit mentor maybe bear which'ld give you another 2 dice to resist physical damage and might fit the concept if you take a shaman tradition which goes well with your charisma
body is not that high but you get +3 body for damage resistance tests from the bone density... still if you want to wear good armour you probably need to work in more body or go for formfitting or something
this is the most I can get out of the mystic adept approach I think
critical strike leaves room for improvement as well as martial arts... you can easily get another 2dv from martial arts...
if you happen to go for one of the other peoples builds: consider hardliner gloves from Arsenal...
they don't stack with bone density but could free up 0.5 power points for killing hands + 0.25 power points for 1 level of critical strike (or just add another 1dv)
all in all I think 12 possible points of attack of will power (9charisma +3 from martial arts) with a maximum dice pool of 12 for attacking (willpower6 + banish6)
will not cut it because a typical force 6 spirit has 8-10 reaction + 6 unnarmed combat which is higher then your attack pool
with unnarmed combat you can get a higher dice pool with a skill that fits more purposes and combine it with distance strike which reduces your opponents dice pool to reaction which is 8-10 for a force 6 spirit
all while being able to punch him up from 5 meters distance which gives you a little more room to fight those spirits
btw sound is one of the nastiest elemental attacks that you can get
edit:
forgot to mention the full offense maneuver which can get you another easy +2 to attack dice pool while not fighting in melee

and maybe ground fighting but since you need to get into the 5 meters range you cannot get boni from lying prone against ranged attacks