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[IC] Liberated Wealth

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Netzgeist

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« Reply #135 on: <06-08-12/1808:27> »
Quote from: Dumpshock resistance test
4 (Willpower) + 3 (Biofeedback Filter) = 7 dice = 2 hits, no glitch
Dumpshock Damage = 5-2= 3 Physical Damage
Quote from: Runner Current Status: Rybka
Rybka
{Health: 3 / 10P and 3 / 10S damage, -1 Wound penalty, -1 Stun penalty}
{Edge: 0/ 4} {Initiative(Meat/Matrix): 7/14; IP's: 1/3}
{Wearing: Urban Explorer Jumpsuit: Ballistic Armor: 6; Impact Armor: 6}
{Bipolar phase: Stable: NO Modifiers}

When the realy drone is used to jam, Rybka's connection is lost and she is suddenly kicked out of the node where she was just preparing to make an attack. On the van, her eyes open at the same time when her breathing is interrupt by a gasp of pain; forcefully returning to her conciouness is always painful, and the real air seems to choke her.

A small streak of blood smears her face, coming from her nose. She cleans it and shouts, quite angry: "черт машина! Why haven't you warned me? I could have feed their trace misleading signals. Gosh, now I can't do nothing with this fragging headache."

Mirikon

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« Reply #136 on: <06-08-12/1848:16> »
The hologram looks at Rybka's nose, and said, "Are metahuman noses supposed to do that? Anyways, I am sorry, but I required the drone's signal capabilites to attempt to jam the vehicle communications, as they were trying to call for help. I did not think it would be good if air support was scrambled to get here."
Greataxe - Apply directly to source of problem, repeat as needed.

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Netzgeist

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« Reply #137 on: <06-08-12/1911:52> »
Rybka takes her medkit out from the bag and started fiddling with it. "No, Tachikoma, it's not supposed to behave like that. If you are going to be running around with fleshies, you will soon have to learn more about what our signs are like. Anyway, you could see something is wrong on the feed the TacNet is receiving from my biomonitor, do you see?" As it appears, Rybka managed to control her rage, and the sudden outburst is mostly gone... no wonder she usually play the role of Face.

After arranging the Medkit, she takes three seconds of preparation, in calm meditation, and then apply first aid to herself.

Quote from: First Aid Roll
As Rybka concentrated herself, she used her Adept Power of Heightened Concentration to negate one of the negative modifiers that would apply to the test - in this case, the situational modifier of being in poor conditions (-2 for being on the streets or a similar location)
5 (Logic) + 6 (Medkit Rating 6) - 2 (Wound modifiers combined) = 9 dice = 3 hits, no glitch
First aid has a threshold of (2), and any net hits that are achieved after that are healed. Rybka healed herself 1 point of physical damage. The entire process took her 4 combat turns (12 seconds) - 1 on concentrating (Heightened Concentration) and 3 due to the severity of wounds.
Quote from: Runner Current Status: Rybka
Rybka
{Health: 2 / 10P and 3 / 10S damage, 0 Wound penalty, -1 Stun penalty}
{Edge: 0/ 4} {Initiative(Meat/Matrix): 7/14; IP's: 1/3}
{Wearing: Urban Explorer Jumpsuit: Ballistic Armor: 6; Impact Armor: 6}
{Bipolar phase: Stable: NO Modifiers}

After a while, she packed the medkit again: "Not very much, but it was what I could do. So, Tachikoma, any reports on the succesfulness of that jam of yours?" She knew that by her side as seated the mage, but she would not dare ask him for help. She was not sure what the guy was busy with right now.

SeriousOne338

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« Reply #138 on: <06-11-12/1629:09> »
    With a scream of pain Rybka’s connection to the matrix node is cut, as the jammer clicks to broad band as Tachikoma attempts to intercept the distress call. Given the fact that the distress call wall as not a standard message Tachikoma’s drone incepts the signal before it can o farther than a mile.  Having jammed the hummer’s transmission node, the game changes, first the third hummer swerves to a side and slams into a cinderblock wall. The chase vehicle is finished, crashed on the side of the road, the aerial feed shows one of the passengers climbing out of the wreak.  The clocks counts down to one minute, the convoy is in site and moving fast. From the hidden positions to watch the convoy the runners get ready.
   Hanks smiles and counts down over the comlink, “ten, nine, eight, seven, six, five oh shit, one!” with a sound more akin to dictionary dropping onto the floor than a firework the van goes up. The hummer next to it goes flying, flipped onto one side and blocking the on ramp. The wall behind the middle vehicle topples at the same time pinning it in.

{AND Action players you get one turn to kills stuff. Also instead of doing initiative passes, which could takes months to do one turn do all your initiative in your turn. The “goons go last” so I’ll wait for everyone to do their thing}
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Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

Thvor

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« Reply #139 on: <06-11-12/1648:24> »
"Whoo! God, I love my job. Laughing Boy, now's your chance to go ask politely for the package--let's see how persuasive you and the troll can be."

Hank grins, and takes some time to scan the battlefield.
Two simple actions to observe in detail: one for each vehicle. Keeping an eye out for signs of life/potential danger. Perception + Int + 3 vision enhancement + 2 for the tacnet, for a total of 13.
First vehicle: 13d6.hits(5)=5
Second vehicle: 13d6.hits(5)=4; 6 hits if we're using .hits(4) instead.
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Marak1972

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« Reply #140 on: <06-11-12/1813:11> »
"Whoo! God, I love my job. Laughing Boy, now's your chance to go ask politely for the package--let's see how persuasive you and the troll can be."

Hank grins, and takes some time to scan the battlefield.
Two simple actions to observe in detail: one for each vehicle. Keeping an eye out for signs of life/potential danger. Perception + Int + 3 vision enhancement + 2 for the tacnet, for a total of 13.
First vehicle: 13d6.hits(5)=5
Second vehicle: 13d6.hits(5)=4; 6 hits if we're using .hits(4) instead.


Marak grins as well and takes in the everything as well before moving

Two simple actions to observe in detail: one for each vehicle. Keeping an eye out for signs of life/potential danger
Perception + Int+ Visual specialization to perception + 2 fro tacnet + vision enhancement rating 3 equals 13d6.hits(5)
First vehicle 13d6.hits(5) → [5,4,6,1,5,6,6,4,2,3,4,4,1] = (5)
Second Vehicle 13d6.hits(5) → [5,4,4,3,4,5,2,3,1,1,3,5,6] = (4)
no no no thats a BIG BUG
green - speech
blue - thought
Hello mon come on and letd get dis party started no

Crossbow

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« Reply #141 on: <06-11-12/2147:54> »
Smiley slams the shots as the lead vehicle passes

Order is always Agility, Reaction, Strength (6d6.hits(5)=2, 6d6.hits(5)=0, 6d6.hits(5)=1)

Then he is moving for the target vehicle, fully focused and running hard.  His intention is to be on top of the MPUV and be ready to dive into the vehicle thru any open door or broken window.

When he realizes the target vehicle is not taking fire, he barks into the comms "Marak, focus bro!  Let the overwatch be the overwatch, we're the hunters!"

Marak1972

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« Reply #142 on: <06-12-12/0650:10> »
Marak opens up with a mini grenade ( frag) from the Alpha and follows Smiley in
12d6.hits(5) → [1,6,2,5,2,2,6,5,5,4,3,3] = (5)   
« Last Edit: <06-12-12/0710:08> by Marak1972 »
no no no thats a BIG BUG
green - speech
blue - thought
Hello mon come on and letd get dis party started no

Netzgeist

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« Reply #143 on: <06-12-12/0958:40> »
Rybka drops again into VR and scan for gun nodes on the passengers of the cars.

Mirikon

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« Reply #144 on: <06-12-12/1531:05> »
Joining in the assault, Tachikoma directs all three of its drones to attack the lead car, opening up a barrage that would likely put a severe hurt on even military grade protection, and should be enough, with the others 'suggestions' to get the target car to stop without trouble.

Meanwhile, in the van, Tachkioma says, "So, who wants to go and ask the people to please pull over?"

The Reaper, Huitzilopochtli, and Mixcoatl all unleash a full narrow burst on the lead car. Each is Command 4 + Gunnery (Ballistic) 4(+2) + Tacnet 2 for 12 dice. Order is Reaper, Hui, Mix. Each is using EXEX ammo, so each would be 16+net hits DV, -2 AP.
12d6.hits(5)=5, 12d6.hits(5)=2, 12d6.hits(5)=4
Greataxe - Apply directly to source of problem, repeat as needed.

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SeriousOne338

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« Reply #145 on: <06-19-12/1506:59> »
@Rybka:
Has a headache and is jacking back into the matrix feed.

@Tachikoma:
The three drones strafing runs pummel the lead vehicle, causing glass shot shatter. After the first 10 rounds of strafe rounds start bouncing around inside the vehicle, causing even more damage.

@Marak:
As if to puntucaout the drone strikes, the mini gernade sets off the hummer's fuel tank, unlike the movies there is no great fireball but with all the fuel on the ground the explosion turns the hummer into an oven. If anyone was alive they are probably no-longer.

@Hank:
The"middle vehicle" GMC MPUV looks like it's seen better days but the reactive armor is still in tacked. The windshield is blown out, and it looks like you might have cracked one of the axial.

@Smiley:
You land on the hood, dropping to on leg you kick the driver in the head causing him to blackout.  The passenger is stunned and moves sluggishly to draw his holstered pistol. Behind him in the back seat is an sealed metal crate. There are not additional passengers.
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Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

Thvor

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« Reply #146 on: <06-19-12/1656:42> »
Well, things are looking up. Hank thinks to himself. "I've got that last one--get the box!" he barks over his commlink. Taking a deep breath, he zooms in on the passenger, takes aim, and fires.


Simple action 1: taking aim to line up the shot with image magnification to negate range penalties.
Simple action 2: firing a narrow burst from the HK 227-X (ex-ex ammo, so -1 AP and 8P DV): 5 (skill + spec) + 7 (agility) + 2 (smartlink) +2 (tacnet): 16d6.hits(5)=6.
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Marak1972

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« Reply #147 on: <06-19-12/1840:53> »
Well, things are looking up. Hank thinks to himself. "I've got that last one--get the box!" he barks over his commlink. Taking a deep breath, he zooms in on the passenger, takes aim, and fires.



Marak on hearing Thvor runs for the back of the vehicle to help open it and get the crate out, unless there is more foes to mop up
no no no thats a BIG BUG
green - speech
blue - thought
Hello mon come on and letd get dis party started no

Lethe

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« Reply #148 on: <06-21-12/1122:17> »
Noticing that Rybka gained her consciousness back, Teddy was surprised seeing her damaged like that. "Visiting this other world seems to be very straining on you. You really should be more careful. Here, let me take care of that." The big man sat next to her and hold both his hands over her body. Bear gave him strength, the magic started to work and a few seconds later Rybka felt her physical pain gone.

After going back to the front seat, Teddy asked his watchers to look into the remains of the vehicles to look for any survivors that might cause trouble: If you notice any active astral forms, warn me at once.

Force 3 Heal: 4 Magic + 6 Spellcasting + 3 Focus + 2 Mentor (15d6.hits(5)=10)
Resist 1 Drain: 5 Willpower + 4 Intuition (9d6.hits(5)=3)

Netzgeist

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« Reply #149 on: <06-21-12/1252:13> »
Feeling the pain in her head subdueing, as well as receiving the information of her biomonitor that her blood pressure on the cranial nerves has once again normalized, Rybka understand that the mage worked his mojo on her favor, even though her conciousness is once again floating on the limitless boundaries of the Matrix-space, searching for the nodes of the commlinks and smartguns of the guys whose bearings her team was hired to hijack...

A message is sent to Teddy's commlink: "Thank you, my friend... I owe you one."

Quote from: OOC
Teddy healed two Physical Damage from Rybka (what was left of her physical damage track); Serious, doesn't Rybka found any node she can hack? The plan was to jam guns and reset cyberware of the enemies while the guys fight them... Well, I guess they managed to do it well without any help, anyway.
Quote from: Runner Current Status: Rybka
Rybka
{Health: 0 / 10P and 3 / 10S damage, 0 Wound penalty, -1 Stun penalty}
{Edge: 0/ 4} {Initiative(Meat/Matrix): 7/14; IP's: 1/3}
{Wearing: Urban Explorer Jumpsuit: Ballistic Armor: 6; Impact Armor: 6}
{Bipolar phase: Stable: NO Modifiers}