@Fastjack:
I just noticed the edit you made in your post about using commanding voice, I totally didn't catch that. Let's see, well first of all it didn't seem to highlight the words you wanted to command with....unless you meant that whole long sentence which would be too long or a CV command. Also remember that as it says in Street Magic: "Such commands carry no weight beyond the immediate
impetus, and the affected characters will quickly reassert their wits, returning to their original course of action.". Basically this means that on someone's next action phase (outside of combat this would be a few seconds only), they no longer will obey. So since i didn't catch the edit and it didn't influence my posts at all, I'll say that you can take it back if you want because Isamu's response would be something like this: "....Okay you can have Jeshua, here take him......what? ...why did I say that....hell no you can't have him!!!" So you'd have like 1-2 seconds to get out of there....which, unless you have some crazy trick i don't know about, is probably impossible. I'll just let you take it back if you want now because I already posted a few times after your post with actions that don't fit with you using Commanding Voice. Does that make sense? So let me know what you want to do and then edit your post accordingly. CV works great in scenarios like with the Crushers where you made them drop their guns.....but it doesn't work to implant a real idea into someone's mind.
@Kontact:
I also didn't see a Psychology knowledge skill on your character sheet....maybe i'm high, but I tried looking. Let me know what you were thinking when you made that psychology roll, cuz you defaulted on the Paracritters roll.