NEWS

what to do when A pc gets caught by the law.

  • 12 Replies
  • 3971 Views

DoubleTap

  • *
  • Newb
  • *
  • Posts: 79
« on: <05-25-12/1606:43> »
Well its bound to happen sooner or latter.  Run went bad, full on fire fire fight with the corporate security, and lone star swat.  Most of the crew got away (with injuries), there vehicle trashed, and one member unaccounted for.  While this has been a great role playing opportunity, just how screwed is this PC?
Besides the fun of chemical, and sim sense interrogation , and him trying to hold out as long as he can.

Right now his crew is so badly beat up, that it might take awhile to facilitate a rescue.


if he actualy makes it to the legal system.  Breaking and entering, using a explosive device, about 6 counts of murder.  No Sin, a illegal sub machine gun, un registered fire arm, possession of 2 frag grenades, and non licensed cyber ware. 

So If the stars just don't take him out back and put 2 in his head, i'm pretty sure the corp will want his head. 

So my question is how do I proceed?
always Double Tap.
I'm a engineer if I cant fix it I can damn sure break it. (SSG Brown 12B osut instructor)

Mirikon

  • *
  • Prime Runner
  • *****
  • Posts: 8986
  • "Everybody lies." --House
« Reply #1 on: <05-25-12/1635:15> »
If you're in the group that isn't caught, and you have gang/mob/government contacts, pay to have him sprung. You'll likely owe favors to someone. If you have a cop as a contact, you could be able to convince him to take your teammate on as a CI, which means you'll be expected to rat on criminal dealings to the star. Those are the 'good' scenarios, by the way.
Greataxe - Apply directly to source of problem, repeat as needed.

My Characters

Xarin

  • *
  • Chummer
  • **
  • Posts: 129
« Reply #2 on: <05-25-12/1918:29> »

Henzington

  • *
  • Omae
  • ***
  • Posts: 381
  • Stun rounds+Edge=Lethal
« Reply #3 on: <05-25-12/2237:56> »
Better call Saul imo
Whenever I am at a loss for I should do, I ask myself what would Michael Weston do?

farothel

  • *
  • Prime Runner
  • *****
  • Posts: 3859
« Reply #4 on: <05-26-12/0619:43> »
If they have enough money, they could hire shadowrunners of their own to get him out.

But no matter what they do, that PC will have a criminal SIN from then on, as one will be assigned to him even before he comes in front of a judge.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

DoubleTap

  • *
  • Newb
  • *
  • Posts: 79
« Reply #5 on: <05-26-12/0935:35> »
so far he is still being interrogated.  The rest of the crew is calling in every favor owed to get him sprung.  The Decker nearly fried her self just to find out where hes held.  The two other street sams are getting patched up as fast as possible.  The Mage is currently in a damn near coma, recovering from mana burn.  The Team rigger is busly working on SUV, that with help will be more like a Light Armored vehicle.  Don't know if this will be the end run for this guys but hey its interesting.  As far as using contacts all the players are calling in every favor, for intel, gear, or in one case being prior gang affiliated some extra muscle.   Un planed but this might just make a good story for the Campaign.   

Though I sure sense he has no rights, realistically speaking i'm sure the star would just put two in his head when there done, or just stash him in a hole for a very long time.  The PC in question is resisting chemical, and sim sense interrogation, more by luck then anything else.  (the fun part being the player in question used to be a military interrogator)

IF he makes it to trial, hes pretty well burnt, if the team, extracts him, they will have to disappear him. 
always Double Tap.
I'm a engineer if I cant fix it I can damn sure break it. (SSG Brown 12B osut instructor)

Falconer

  • *
  • Ace Runner
  • ****
  • Posts: 1112
« Reply #6 on: <06-01-12/1900:06> »
By the setting... unless someone has a use for him.  he's pretty well toast.   If he does get out a criminal SIN is assured and that's even worse than being SINless (they got his medical/dental/etc. enough to assign him a SIN whether he wants one or not).  If the star has him... then one reason to keep him alive is they only have him on possession charges and because the corp is legally trying to get him.  (remember corp turf can be extraterratorial... so the star may have no jurisdiction except to enforce the local municipal code on the streets... the murders in the building aren't their concern;  since he's sinless it doesn't need to be legal or it could be with them trying to legally extradite him to their jurisdiction... or it could be via the corp paying the star for the privilege of dealing with him).

If he was stupid and got into a firefight with the star... well then yeah... sinless, armed to the teeth, with tons of 'ware with a high resale value on the secondary market!  Yeah pop a cap in his ass and have the crooked cops get a nice payday bonus.  There won't be a trial as he's sinless.

Anything he knows about any safehouses for the rest of 'em.  Their contacts and so forth... I feel sorry for... because that's his most valuable thing right now.  Their contacts should most likely be drying up and running the hell away (since they don't want to be burned by association the entire team is radioactive right now).   The only reason not to do this is because you're feeling generous.  I have no idea why you haven't had the authorities come down on the rest of them based on whatever data they got out of him so far.

The player can always survive... simply by burning a point of edge... though it should come with a drawback.  Like he's stuck being a stooge for the corp or police (look through the main book and runners companion at the assorted negative qualities... I'm sure there's a good one which fits).

From the sounds of it though the bits with the rest of the team do make for a good story/session which just writes itself though.

CanRay

  • *
  • Freelancer
  • Mr. Johnson
  • ***
  • Posts: 11141
  • Spouter of Random Words
« Reply #7 on: <06-04-12/0136:07> »
So far I've had one "Disappear" and one that was on a prison bus to be disappeared that was hit because of a high value target on the bus.  (Yeah, I stole it from GTA III.  It still works.).
Si vis pacem, para bellum

#ThisTaserGoesTo11

Starmage21

  • *
  • Newb
  • *
  • Posts: 14
« Reply #8 on: <06-04-12/1735:32> »
Well its bound to happen sooner or latter.  Run went bad, full on fire fire fight with the corporate security, and lone star swat.  Most of the crew got away (with injuries), there vehicle trashed, and one member unaccounted for.  While this has been a great role playing opportunity, just how screwed is this PC?
Besides the fun of chemical, and sim sense interrogation , and him trying to hold out as long as he can.

Right now his crew is so badly beat up, that it might take awhile to facilitate a rescue.


if he actualy makes it to the legal system.  Breaking and entering, using a explosive device, about 6 counts of murder.  No Sin, a illegal sub machine gun, un registered fire arm, possession of 2 frag grenades, and non licensed cyber ware. 

So If the stars just don't take him out back and put 2 in his head, i'm pretty sure the corp will want his head. 

So my question is how do I proceed?

Corp wants his head bad enough they apply pressure to lone star. If the runner is SINless, then they tag him with a criminal SIN and throw him back out on the streets sans weapons and any flat-out illegal cyber that can be removed.

I kid you not I know someone who nearly beat an old man to death with a golf club and after the cops made the official arrest and processed him, they sent him home to wait for his court date.
Starmage21 on Xfire and Skype too.

Longshot23

  • *
  • Omae
  • ***
  • Posts: 955
« Reply #9 on: <06-05-12/0523:26> »
As an alternative to SINner(Criminal), you could go for the neg-qual Records on File, tell the PC a kink bomb has been installed in them, and have the PC called on from time to time to do runs for Lone Star or whoever fits best.

WSN0W

  • *
  • Chummer
  • **
  • Posts: 195
  • Never let a friend fool you twice.
« Reply #10 on: <07-09-12/1912:12> »
I'd go with more Longshot's style of suggestion.

The party has some cohension from the sound of things, given the length they are scrambling around for to see if they can spring their partner. Really, you need to complicate their lives, but try to do so in a way that pushes the story.

The notion that the corp will try to get extradition rights on the Runner to handle him personally is a good way to do that. You can have a Officer McGuffen in Lone Star have some kind of dislike for the Corp. So Officer McGuffen does some Paperwork Fu to stall the processing of the captured runner, giving time for him to set some things up (and to let everyone heal).

McGuffen has LS doctors slip in a Cyberware back door to the runner while he's healing, then offers him the carrot of 'You can be sprung, but I need you to do X' and since Runners won't believe anything without the stick, McGuffen threans him some way too to help ensure obedience.

Then McGuffen uses his street contacts to arrange with the group's fixer to find out when/how the change over will be so the now-healed up party can spring him while he's in transpo (which is usually the time when security the most vulnerable.)

Assuming that works out, LS doesn't look like they helped, the party is reunited, you have some hooks against the corp and on the guy and the player has the 'obvious stick' over his head (which he was threatned with) while the unknown Cyber backdoor gives Lonestar access to a deniable, useful information asset.

You don't even need to slap the Criminal SIN or whatnot as McGuffen kept it hush hush so his asset could work easier...

Demerzel

  • *
  • Newb
  • *
  • Posts: 96
« Reply #11 on: <07-10-12/0026:38> »
So my question is how do I proceed?

Step 1: Watch this.
Step 2: Put him through the system and get him a nice cozy cell, have the other runners lay low.
Step 3: Run from the inside!

EDIT: Okay my bad, I originally thought I had a link to a legit full episode to post, but it was a bad link so I changed it to the Amazon link, if you prefer not to pay you can read the plot synopsis here.
« Last Edit: <07-10-12/0038:44> by Demerzel »

Critias

  • *
  • Freelancer
  • Prime Runner
  • ***
  • Posts: 2521
  • Company Elf
« Reply #12 on: <07-10-12/0036:51> »
The hard part(s) about dealing with this situation?  Maintaining the momentum for the whole group, and doing so without just totally handwaving the problem away.  You need to strike a balance between a game having consequences, and a game being un-fun.  I don't know what options you've got for running a short-lived solo campaign with the caught player, while the team outside does jobs?  Or an email back-and-forth, sort of like a play by post, with that player, in the meantime?  Stuff like that, maybe?

'Cause to me, that's the tricky part.  You want to do cool things with the guy who's locked inside, but you don't want to do it at the expense of the rest of the game (and vice versa, you don't want him to sit on his butt for a whole evening of gaming, while everyone else has fun). 

Now, if and when you can get a handle on the logistics and timing of this sort of thing?  Yeah.  In my opinion, the best way to handle it is to make the caught player suffer a little, but not cripple their character or lock 'em up without a key.  You want the campaign to keep rolling, while you still want there to be some repercussions to getting caught.  The trope-safe way to handle all that?  Some variation of "mysterious implant" (it doesn't have to be a full-on bomb, but that's kind of the tradition!), and the cops using them.  Using them actively, instead of letting them rot in a crate or just throwing them back onto the street.

So yup.  It's time to work for free for a little bit.  Take a rep hit, maybe.  Have folks not really trust you.  Do some nasty work that the cops don't want to do for themselves.  Yeah, all that fun stuff.