So, for the very first time in SR4, I'm making a Hermetic magician. Until now I've been playing elves and pixies with Charisma-based traditions, sometimes out of Street Magic, sometimes created for the character. Now, though, I'm going with an Ork, and going full bore Hermetic with him. Let me know if there's anything that needs adjusting out of this sheet, any glaring weaknesses I should shore up, etc. I know his Drain's not going to be spectacular with Orks having a lower Logic cap, but I felt like I should at least try it once.
Brief bit of fluffiness: The character is a Russian, son of a nuclear physicist father and supermodel mother. He inherited dad's genius, and mom's looks - until expressing as an ork at puberty. His five sisters also expressed as orks, but he got to keep the looks, so his expression isn't as visible as his sisters. Pops lost his job at a nuclear plant due to a mental breakdown of not being able to reconcile magic and science, they moved from Mother Russia, finally settling in the UCAS when the character was six where pop could get work with a A-rated corp doing what he loved - pure research. Mom wound up killing herself after her career tanked when she SURGED into a full-on catwoman, fur and all in 2061. The character has minor gang connections - a local go-gang was security for their wageslave community, working in tandem with some of the A-corp's security forces. He underwent Awakening when a bit of gang violence threatened his sisters, hammering out a stunball that nearly killed him - and did kill a bunch of gangers, and knocked out a bunch more. He did well in school, earned a scholarship to attend MIT&T, and hasn't been back home since. Graduated
summa cum laude with a PhD in physics and magical theory; now runs the shadows to fund his own research into the mingling of the two, eschewing corporate job offers after seeing what his mother's death and working for the A-corp did to his father. Currently interested in researching why and how physics and alchemy interact with each other.
His primary party role is supposed to be a combat mage with a minor in magical support and some fire support in the form of an SA/BF pistol so he can both shoot from cover and lay down suppressing fire.
Attributes (170 + 20 Metatype [Ogre] + 50 Special Attrbutes)
Body | Agility | Reaction | Strength |
5 | 3 | 4 | 3 |
Charisma | Intuition | Logic | Willpower |
1 | 5 | 4 | 5 |
Edge | Magic | Essence | Initiative |
2 | 5 | 6 | 9 |
Positive Qualities (30)
Magician (15)
Restricted Gear (5)
Mentor Spirit (5) (Sun for +2 Fire Spirits/Combat Spells)
Human-Looking (5)
Negative Qualities (-35)
Striking Skin Pigmentation (-5)
Extravagant Eyes (-5) - These two as per RC stating that metavariants qualify for Metagenetic Qualities, page 110, bottom of the left column.
Incompetent (Pilot Ground Vehicle) (-5) - Yeah, this one's cheap, and possibly crippling, depending on how things go.
Mild Compulsive (-5)
Spirit Bane [Watcher Spirits] (-10) - This one makes me uncomfortable, I think. Are Watcher Spirits more or less likely to foul things up? They don't have the combat ability to kill a person; should I switch this to something else?
Mild Addiction [Deepweed] (-5)
Distinctive Style [1] (0)
Active Skills (78)
Skill | Rating |
Spellcasting | 6 |
Counterspelling | 4 |
Summoning | 4 |
Binding | 1 |
Assensing | 1 |
Perception | 1 |
Pistols | 1 |
Etiquette | 1 |
Knowledge Skills (27/27)
Physics | 5 |
Magic Theory | 5 |
Spell Design | 2 |
Street Drugs | 1 |
Regional (Seattle) | 2 |
Law | 1 |
Economics | 1 |
Geography | 1 |
Engineering | 1 |
Language Skills
Russian | N |
Or'zet | 4 |
English | 3 |
Japanese | 1 |
SpellsLightning Bolt |
Stunbolt | Stunball |
Heal | Levitate (Physical) |
Detect Enemies, Extended | Trid Phantasm |
Improved Invisibility | Metal Wall |
Increase Reflexes |
Gear (159,745/160,000¥)Form-Fitting Body Armor Full Body Suit w/ Nonconductivity 6 Mortimer Greatoat Line w/ Gel Packs, Fire Resistant 6 SecureTech PPP Shin Guards, Upper Arm Casings, Upper Leg Casings (Total 13/11 B/I, Encumbrance 10/10) Force 4 Power Focus Force 3 Health Sustaining Focus Tag Eraser Earbuds R3 w/ Audio Enhancement 3 Goggles R6 w/ Image Link, Smartlink, Vision Enhancement 3, Vision Magnification, Flare Compensation 1 R4 Fake SIN w/ R4 Fake Licenses (Concealed Carry Savalette Guardian, Magic) Savalette Guardian w/ Barrel Extension, Underbarrel Weight, Personalized Grip 50 rounds Stick-n-Shock 50 rounds Regular Ammo Hidden Gun Arm Slide 5 Spare Clips for Savalette Guardian AR Gloves Subvocal Microphone Magecuffs Magemask White Noise Generator Hermes Ikon Commlink w/ Novatech Navi OS & Biometric Lock -Analyze 4, Browse 4, Command 4, Edit 4, Reality Filter 4, Scan 4 AREs: Virtual Surround Music, Virtual Pet
Contacts (13)
Contact | C/L | Talismoner | 3/3 | Fixer | 3/2 | Armorer | 1/1 | Lifestyle (13LP, 3040/month)
Comforts | 3 | Entertainment | 3 | Necessities | 3 | Neighborhood | 3 | Security | 3 | Aspected Domain (Hermetic) | 5 | Lax Security | -2 | No Privacy (Matrix) | -1 | Network Bottleneck | -1 | Black Hole 1 | -2 | Trigger Happy Landlord | -1 | Ogre Stomach | -20% |
7BP left to spend. No clue how to most effectively spend it. |