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The A-Team

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All4BigGuns

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« on: <06-04-12/2342:46> »
Sitting here watching an old A-Team episode, a thought came to mind about building them for SR4, so I thought I'd poke onto this board and see if anyone has any thoughts on putting them together.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Dragoon

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« Reply #1 on: <06-05-12/0024:39> »
Well looking through the Qualities they would all have a couple of negative qualities in common, SINner, Wanted, and Records on File.

That being said I can't resist reliving my childhood by putting up at least the qualities for them

B.A. Baracus
Troll
Positive
5 pt. Gearhead (GMC Bulldog Step Van)
10pt. Toughness
10pt. Tough as Nails
10pt. Juryrigger
Negative
10pt. Wanted
10pt. SINner
10pt. Records on Files (Ares military)
5pt. Phobia, Flying

Face
Elf
Positive
20pt. Trustworthy
5pt. Adept (The way he manages to pull off those wild cons, it almost has to be magic)
10pt. Restricted gear (Save for in game when he absolutely needs to come up with an item, he always finds a way)
Negative
10pt. Wanted
10pt. SINner
10pt. Records on Files (Ares military)
5pt. Pacifist (He did always try to duck out of a fight if he could, but when push came to shove he threw in)

Howlin' Mad Murdock
Human
Positive
10pt. Gearhead, flying
10pt. Erased (They always manage to get him back in time)
Negative
10pt. SINner
10pt. Records on Files (Ares military)
20pt. Multiple Personality Disorder (Still only benefits to 35BP)

Hannibal
Orc
Positive
10pt. Aptitude, Leadership
20pt. Lucky (I love it when a plan comes together)
Negative
10pt. Wanted
10pt. SINner
10pt. Records on Files (Ares military)
5pt. Addiction (Cigars)

Xarin

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« Reply #2 on: <06-05-12/0145:39> »
Don't have time to really stat them all out, but having just watched an episode myself, I feel obligated to chip in :)

They'd all have really high Edge.  Probably 5+ across the board for the crazy stunts they make work.  All have Military Tactics knowledge skills.  Everyone seems to have at least a little dabble of skill in a Mechanic area.  Also a bit of Automatics and Unarmed.  Probably high enough Automatics and then just default rather then the entire Firearms skillgroup.

Hannibal would be high Leadership and Disguise skills.  Probably a good Psychology skill too the way he anticipates the enemy's moves.

Murdock obviously has good Pilot Aircraft.  I'd say he also has some good social skills (in a very warped application), probably the whole Influence skill group with a touch of Disguise, though not as good as Face.  The two do work well together though.

B.A. is good Pilot Groundcraft, great Mechanic, good Hardware and maybe even some E-War.  highest Athletics group of the bunch.  High Intimidation skill.

Face is all over the Con skill (Fast Talk specialized), a little Disguise, some Palming, high Etiquette.  And I would also not be surprised if he was a Social Adept.  Pile of Contacts all over the place, too.

Makki

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« Reply #3 on: <06-05-12/0241:16> »
in the SR setting, you might need Matrix and Magic. So
B.A. could be a Combat-Hacker,
Face, a pornomancer, obviously,
Murdoch is somehow a Jack-of-all-Trades, always filling in with the job in need and helping everybody else. If ones watches carefully, the other three remain the well-working team they have been in vietnam, while Murdoch is an addition.
Hannibal, should therefore be the Military Mage, with his high Leadership (Gryphon mentor?), maybe speciallizing in counterspelling and disguise illusions.

I also agree with everything said before.

Hawke

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« Reply #4 on: <06-05-12/1148:31> »
Maybe Face doing mystic adept?  These guys are severely experienced shadowrunners... they would have more karma than the dalai lama.  Still, would be interesting to see the team be built out.

Xarin

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« Reply #5 on: <06-05-12/2138:21> »
in the SR setting, you might need Matrix and Magic. So
B.A. could be a Combat-Hacker,
Face, a pornomancer, obviously,
Murdoch is somehow a Jack-of-all-Trades, always filling in with the job in need and helping everybody else. If ones watches carefully, the other three remain the well-working team they have been in vietnam, while Murdoch is an addition.
Hannibal, should therefore be the Military Mage, with his high Leadership (Gryphon mentor?), maybe speciallizing in counterspelling and disguise illusions.

I also agree with everything said before.

I think I'd actually make Murdoch the Hacker.  He's crazy because he's tangled with a few too many psychotropic IC glaciers.

Charasanya

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« Reply #6 on: <06-07-12/1305:44> »
I agree with Murdoch being a Hacker, maybe even a Technomancer. Hannibal should be the teams combat mage, but I see him more as human, while I imagine BA being an Ork Streetsam, rather then a Troll. I just can't seem to picture him with horns, and he's not all that tall...

ArkangelWinter

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« Reply #7 on: <06-07-12/1811:47> »
Hannibals would be less a combat mage and more focused on things like Illusiond and buffs.
Face definity elf social adept.
Baracus strikes me as an ork rigger/street sam, if for no other reason than I picture orks more hot-headed than Trolls.
Murdocks the oddball. Rigger technomancer maybe? I like the hit with too much IC idea